Rémi Verschelde
86647c9e42
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@4896d2de6b
2022-08-05 02:59:03 +02:00
Rémi Verschelde
25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods
2022-08-05 02:52:06 +02:00
Rémi Verschelde
e36f324bdf
Merge pull request #63922 from rburing/fix_softbody_normals
2022-08-05 02:50:32 +02:00
Andy Maloney
2748220133
[make_rst] Remove (fake) return types on annotations
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Based on discussion in #63561 , Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04 20:10:32 -04:00
Rémi Verschelde
b1580ea334
Merge pull request #63924 from bruvzg/ts_reg_fixes
2022-08-05 00:27:14 +02:00
Rémi Verschelde
453fbcf2f9
Merge pull request #63912 from aaronfranke/vec3-slerp-colinear
2022-08-05 00:26:53 +02:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Ricardo Buring
74f41f8560
Fix SoftDynamicBody3D normals
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Store normal vector in A2B10G10R10 format.
2022-08-04 23:10:04 +02:00
Rémi Verschelde
62423b691e
Tests: Silence some intentional errors
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Also fix printing messages in ClassDB test.
2022-08-04 22:03:44 +02:00
Rémi Verschelde
daa1220a86
Merge pull request #61856 from iwek7/label_overflowing_text
2022-08-04 22:03:29 +02:00
Rémi Verschelde
f6431db9a5
Merge pull request #63852 from fire-forge/default-colors
2022-08-04 22:03:10 +02:00
bruvzg
80c9a44492
Fix overrun flag check and HarfBuzz safe to break flag check.
2022-08-04 22:58:28 +03:00
Rémi Verschelde
80193260ff
Merge pull request #63915 from YuriSizov/editor-theme-type-is-wideboi
2022-08-04 21:41:03 +02:00
Rémi Verschelde
52bfae1741
Merge pull request #63918 from akien-mga/no-s3tc-for-mobile
2022-08-04 21:40:45 +02:00
Aaron Franke
88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp
2022-08-04 14:32:54 -05:00
hoontee
21b9b117be
Add TorusMesh
2022-08-04 13:45:54 -05:00
Fabio Alessandrelli
951a1016d3
[Scons] Implement module dependency sorting.
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Modules can now call:
env.module_add_dependencies(name: str, deps: list, optional: bool)
To add required or optional dependencies during the "can_build" step.
Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
2022-08-04 20:00:19 +02:00
Rémi Verschelde
49ac05550e
Merge pull request #63838 from tefusion/fix-arrange-nodes-freeze
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Fix GraphEdit::arange_nodes causing a freeze when cycle in Graph
2022-08-04 19:36:22 +02:00
iwek
efcdfc2332
Fix issue with overlaping text label text
2022-08-04 19:19:33 +02:00
Rémi Verschelde
e9f8b2d190
Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-types
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Add support for multiple virtual keyboard types
2022-08-04 19:11:40 +02:00
Rémi Verschelde
bed2482ce2
Merge pull request #63910 from rburing/fixup_array_inspector
2022-08-04 18:31:43 +02:00
Rémi Verschelde
8a9700c8a7
Force disable S3TC support on Android/iOS since we don't handle it
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Fixes #63909 for now.
This could be improved in the future if we want to properly support S3TC on mobile.
2022-08-04 18:27:56 +02:00
Rémi Verschelde
84acfd69d7
Merge pull request #54792 from EIRTeam/independent_arrows
2022-08-04 18:09:29 +02:00
Yuri Sizov
ebcfd13c30
Add text overrun behavior for the theme type selector
2022-08-04 19:07:10 +03:00
tefusion
f1c19e058c
Fix GraphEdit::arange_nodes causing a freeze
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When a Graph contains cycles, e.g. 1->2->3->1 _layering would end
up in an infinite loop since IS_SUBSET would never be true.
By keeping check of the size of z, which contains the already layered
nodes, one can detect a freeze (since it should change after
current_layer increases. If it doesn't "u" didn't change and q and u
will never be equal resulting in a freeze/infinite while loop).
If a freeze happens warn the user and put all the nodes part of the
cycle (leftover in p) to the first layer which will end up in them
being listed top to bottom.
2022-08-04 17:13:56 +02:00
Brian Semrau
103c0fa6e6
Add support for multiple virtual keyboard types
2022-08-04 10:41:33 -04:00
Ricardo Buring
4a59188898
Fixup array property inspector
2022-08-04 16:21:09 +02:00
Rémi Verschelde
9f408aef45
Merge pull request #57742 from im-deepfriedwater/im-deepfriedwater/sprite_frames_tests
2022-08-04 15:51:14 +02:00
Rémi Verschelde
57aac04480
Merge pull request #63906 from Faless/fix/4.x_warnings
2022-08-04 15:16:00 +02:00
Rémi Verschelde
4b3264af0f
Merge pull request #62709 from akien-mga/vector-binding-resize-zero
2022-08-04 15:10:21 +02:00
Jóhannes Gunnar Þorsteinsson
ba35cff303
Independent spinbox arrow step precision
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Rebased by EIREXE
This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04 14:48:46 +02:00
jtorre39
667faa68e9
Add unit tests for all public methods in the SpriteFrames class
2022-08-04 14:27:14 +02:00
Rémi Verschelde
426240f18a
Merge pull request #50907 from codepatzer/quaternion_ut
2022-08-04 14:26:46 +02:00
Fabio Alessandrelli
6f02183f8c
[Core] Use std type traits to check operations triviality.
2022-08-04 14:05:17 +02:00
Rémi Verschelde
29afda3fd5
Merge pull request #60736 from StrawbDev/audio-stream-sample-unit-test
2022-08-04 13:56:53 +02:00
codepatzer
d0cb0ff248
Add tests file for Quaternion unit tests, with initial UTs
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- Test constructors and quaternion product.
- Add test case for Axis-Angle construction about Y-axis.
- Add test case for xform of i-, j-, & k-unit vectors.
- Add test case for construction from Basis.
- Add test case for xform of arbitrary vector.
- Add stress test case: many Quaternions xform many vectors.
- Make comments consistent with style guide.
2022-08-04 13:56:04 +02:00
Rémi Verschelde
c717d5c64b
Arrays: Zero new items of trivial types on resize() (bindings only)
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This is not enabled by default in the core version for performance reasons,
as Vector/CowData are used in critical code paths where not zero'ing memory
which is going to be set later on can be important.
But for bindings / the scripting API, we make zero the new items by default
(which already happened for built types like Vector3, etc., but not for
trivial types like int, float).
Fixes #43033 .
Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2022-08-04 13:35:37 +02:00
Rémi Verschelde
20e4b90fe9
Merge pull request #59193 from UltraTimon/inputeventkey-tests
2022-08-04 13:29:49 +02:00
StrawbDev
3c252d5c6d
Add test cases for AudioStreamWAV
2022-08-04 13:24:33 +02:00
Fabio Alessandrelli
55845bac26
Fix some array size function definition mismatch.
2022-08-04 13:06:17 +02:00
Timon Bestebreur
997f18f686
Add Unit Tests for InputEventKey
2022-08-04 12:59:13 +02:00
Rémi Verschelde
255e0770c4
Merge pull request #54325 from skimmedsquare/test-add-rid
2022-08-04 12:51:53 +02:00
Rémi Verschelde
35da120948
Merge pull request #58712 from UltraTimon/shortcut-tests
2022-08-04 12:51:08 +02:00
Timon Bestebreur
92b392e3db
Add unit tests for Shortcut
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Next to that, add entry for the test file in test_main.cpp.
These test cases test the basic functionality of the shortcut module.
2022-08-04 12:18:36 +02:00
Sean Kim
4706b975b6
Add unit tests for RID class.
2022-08-04 12:05:25 +02:00
Rémi Verschelde
40eafcfab4
Merge pull request #49947 from Calinou/standardmaterial3d-tweak-default-height-properties
2022-08-04 11:31:32 +02:00
Rémi Verschelde
ea98d284d9
Merge pull request #63900 from bruvzg/macos_keep_on
2022-08-04 11:11:19 +02:00
Rémi Verschelde
f545ab8eab
Merge pull request #63561 from asmaloney/convert-python-type-hints
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Convert Python type hints in tools/make_rst.py to be PEP 484/526-compatible
2022-08-04 10:23:43 +02:00
Hugo Locurcio
c6cca43419
Tweak StandardMaterial3D's default height properties
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- Set the default height scale to 5.0 and multiply it by 0.01 in the shader.
- Document heightmap properties in BaseMaterial3D class reference.
2022-08-04 09:57:55 +02:00
bruvzg
2f9be29c73
Implement screen_set_keep_on
for macOS
2022-08-04 10:38:26 +03:00