Yuri Roubinsky
6e9535a9c8
Restore antialiasing for `draw_line`
2022-04-12 13:03:56 +03:00
Rémi Verschelde
0f9231ca0f
Merge pull request #59788 from Vitika9/59711
2022-04-07 15:30:57 +02:00
Vitika9
ff75b30e6e
Removed show_on_top property in CanvasItem
2022-04-01 18:40:40 +05:30
Hugo Locurcio
f049c7ed06
Clarify what `top_level` does in CanvasItem
2022-03-31 02:04:55 +02:00
Jason Knight
640099cce5
Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED
2022-03-20 11:34:01 -06:00
Rémi Verschelde
19950076b1
Merge pull request #58394 from bruvzg/rtl_hint
2022-03-18 14:49:13 +01:00
kobewi
bcf13dc175
Expose methods for screen-space transforms
2022-03-13 16:05:08 +01:00
bruvzg
7385c3602d
Add RichTextLabel "hint" tag.
2022-02-21 19:34:16 +02:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Marcel Admiraal
012809d8ae
Update definitions of get_mouse_position methods
2022-02-04 14:21:47 +00:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
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Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Hugo Locurcio
7ce58d9c6e
Fix missing period in `CanvasItem.draw_primitive()` description
2022-01-05 02:05:56 +01:00
Hugo Locurcio
64d1560945
Improve the CanvasItem class documentation
2022-01-04 19:55:22 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with `$DOCS_URL` in XML class reference
2021-11-15 13:02:21 +01:00
bruvzg
ebbc25e89c
Ignore empty Font resources as theme override.
...
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
bruvzg
0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
Hugo Locurcio
9ed55b2125
Improve documentation related to MSDF font rendering
2021-09-15 20:04:57 +02:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
reduz
94d31ac327
Implement animation slice drawing in CanvasItem
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* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
2021-06-17 12:42:27 -03:00
Luke Hubmayer-Werner
886c942b40
Documentation: Correct CanvasItem.draw_string position description.
...
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-18 18:09:23 +10:30
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Marcel Admiraal
43302837eb
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
Yuri Roubinsky
4a3588a51a
Merge pull request #43828 from Chaosus/restore_line_antialiasing
...
Restored antialiased lines by emulation using triangle strips
2020-11-28 11:32:16 +03:00
Yuri Roubinsky
3ec972fc95
Restored antialiased lines by emulation using triangle strips
2020-11-27 20:45:59 +03:00
bruvzg
7e2c0ffd1a
[Complex Text Layouts] Add TextServer documentation. Update Font, CanvasItem, Theme and modified controls documentation.
2020-11-26 14:25:52 +02:00
Rémi Verschelde
424cd00f8b
doc: Sync classref with current source + fixup some bindings
...
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
SirQuartz
120ef02ca3
Clarify what the "item_rect_changed" signal does
2020-10-28 15:59:14 +01:00
Rémi Verschelde
a33fe75050
doc: Sync classref with current source
2020-10-09 15:04:15 +02:00
Rémi Verschelde
19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
...
Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Aaron Franke
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
Duroxxigar
b687ace7f9
Renamed toplevel to be top_level
2020-10-01 03:17:33 -04:00
Duroxxigar
85a8dbb7b6
Made toplevel a property for Node3D and CanvasItem
2020-10-01 02:43:30 -04:00
HaSa1002
ae873ab822
Translate GDScript Code Examples to C# (C)
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Translates Code Examples in classes beginning with `C`.
Includes:
* Callable
* CanvasItem
* CharFXTransform
* Color
* ColorRect
* ConfigFile
* ConfirmationDialog
* Control
* Crypto
2020-09-26 11:48:37 +02:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
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This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Hugo Locurcio
0c7735be5b
Add an example to the `CanvasItem.draw_string()` documentation
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This closes https://github.com/godotengine/godot-docs/issues/3374 .
2020-07-29 10:43:10 +02:00
Hugo Locurcio
27b09dfc44
Improve visibility documentation for CanvasItem and Node3D
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This closes https://github.com/godotengine/godot-docs/issues/3840 .
2020-07-27 14:26:46 +02:00
Andrii Doroshenko (Xrayez)
851c1050b2
Provide `draw_set_transform` defaults for rotation and scale
2020-07-01 18:09:11 +03:00
Hugo Locurcio
3a79f98be7
Document CanvasItem's texture filtering and repeating modes
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This makes the CanvasItem documentation 100% complete.
2020-05-15 14:49:43 +02:00
Hugo Locurcio
cae5260dab
Clarify that angles must be specified as radians in the documentation
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This closes #36356 .
2020-04-17 15:26:07 +02:00
Rémi Verschelde
eaaee63b62
doc: Update classref with node renames
...
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Tomasz Chabora
e103f21a40
Add LOTS of missing docs
2020-03-13 16:35:03 +01:00
Lunadin
4e226dc0d6
Docs: Improved wording and added links
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- Added missing links to the Control node in BoxContainer
- Added Oxford commas in BoxContainer and CanvasItem
- Clarified ambiguous boolean wording in BoxContainer
- Improved paragraphing in ScrollContainer's description
- Simplified ControlPicker description
2020-02-26 14:47:06 +11:00
Andrii Doroshenko (Xrayez)
fa766265a7
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
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Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
0e3d625737
doc: Sync classref with current source
...
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00