Andreas Haas
a9779efe82
fix ui_* input events in Editor
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`input/` is the category for these in globals ^^
fixes #5050
2016-06-05 19:06:57 +02:00
Rémi Verschelde
a0ac4293c1
Merge pull request #5052 from volzhs/fix-label-min-size
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Fix min size bug of Label
2016-06-05 17:14:59 +02:00
volzhs
f792f63b03
Fix min size bug of Label
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caused by #5030
2016-06-06 00:09:02 +09:00
J08nY
dcce477f5e
Added Dictionary.values()
2016-06-05 14:50:06 +02:00
Rémi Verschelde
56348cbbfe
Merge pull request #5047 from bojidar-bg/document-viewport-viewportsprite
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Document Viewport and ViewportSprite
2016-06-05 14:34:14 +02:00
Bojidar Marinov
662e0cc411
Document Viewport and ViewportSprite classes
2016-06-05 14:51:44 +03:00
Bojidar Marinov
9e0921e038
Sync with -doctool
2016-06-05 14:47:12 +03:00
Rémi Verschelde
673105feb9
Merge pull request #5038 from djrm/new_icons
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New icons
2016-06-05 09:29:44 +02:00
Juan Linietsky
64fd75d91a
Make Input Actions config not affect the editor
2016-06-05 01:19:42 -03:00
Juan Linietsky
cee94b6119
changed TTR for RTR
2016-06-05 00:25:15 -03:00
Juan Linietsky
c1028b9011
fix for travis
2016-06-04 21:45:50 -03:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Daniel J. Ramirez
4389388d4e
Added 2x PNG versions of the icons
2016-06-04 15:52:35 -05:00
Daniel J. Ramirez
50fd5edb9e
Added basic script to convert source svgs to pngs
2016-06-04 14:42:43 -05:00
Rémi Verschelde
279b7921e8
Merge pull request #5036 from J08nY/inputmap-actions
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Added InputMap.get_actions()
2016-06-04 21:37:57 +02:00
Rémi Verschelde
2884faf55b
Merge pull request #4999 from volzhs/fix-project-path
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change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Daniel J. Ramirez
2ddaf41777
New icons, almost all the icons have an svg version, plus a more consistent look
2016-06-04 14:01:36 -05:00
Geequlim
5894060abb
Enhanced StyleBoxTexture:
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Add texture region support for StyleBoxTexture.
Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4
Add plugin to pick texture region and patch margins for Patch9Frame
2016-06-05 00:45:53 +08:00
Geequlim
dc3cef7c4d
Add texture region support for Patch9Frame
2016-06-05 00:45:53 +08:00
Geequlim
fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
Rémi Verschelde
5b6a8eca94
Merge pull request #5035 from marcelofg55/master
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Right click->Quit on the godot icon will close the application on OSX
2016-06-04 18:43:43 +02:00
Juan Linietsky
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
J08nY
1a80b2a04a
Added InputMap.get_actions()
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get_actions() lists all actions in the InputMap.
2016-06-04 17:56:30 +02:00
Saracen
b160a26abd
Expose control theme element and override detection methods to scripting side.
2016-06-04 16:42:07 +01:00
marcelofg55
76ab7d3886
Right click->Quit on the godot icon will now close the application on OSX.
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Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00
Rémi Verschelde
280e3611b9
Merge pull request #5032 from akien-mga/pr-defaut-linear-damp
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Physics2D: Rename default_density to default_linear_damp
2016-06-04 16:08:37 +02:00
Rémi Verschelde
f1cd33b539
Merge pull request #5030 from sanikoyes/Pr-fix-label-minsize
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fix line_edit&label get min size bug&draw problem
2016-06-04 16:08:25 +02:00
Rémi Verschelde
4b0bae9799
Merge pull request #5027 from J08nY/gdscript
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Add Array.find_last() and Array.count()
2016-06-04 16:07:48 +02:00
Rémi Verschelde
992a76b41a
Merge pull request #5023 from volzhs/deselect-help
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deselect in help when click somewhere
2016-06-04 15:58:07 +02:00
Rémi Verschelde
0e122566d0
Merge pull request #5022 from vnen/pr-fix-color8
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Fix Color8 constructor using wrong value range
2016-06-04 15:57:36 +02:00
Rémi Verschelde
95773c4785
Merge pull request #4943 from marcelofg55/master
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Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys n…
2016-06-04 15:36:24 +02:00
Rémi Verschelde
cbba9c4506
Merge pull request #4300 from leezh/control_focus_mode
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Exposed Control::focus_mode to the scene editor
2016-06-04 14:41:36 +02:00
Rémi Verschelde
a068152ba0
Physics2D: Rename default_density to default_linear_damp
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Also adds a proper deprecating warning and tries to do some porting automatically.
Supersedes #4109 .
2016-06-04 14:05:53 +02:00
sanikoyes
5f7b42cb87
fix line_edit&label get min size bug
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fix line_edit draw char(x ofs_max)
2016-06-04 18:10:11 +08:00
Rémi Verschelde
f32f467154
Merge pull request #4994 from Warlaan/create_dialog_starts_collapsed
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The create node dialog now starts collapsed.
2016-06-04 10:29:58 +02:00
Warlaan
987192775a
The create dialog starts collapsed now.
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The original behavior can be reactivated in the editor settings.
2016-06-04 10:26:58 +02:00
Juan Linietsky
26332479d3
Signals became a tab
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added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
J08nY
5f5ca8cd9b
Added Array.find_last() and Array.count()
2016-06-03 23:36:02 +02:00
Rémi Verschelde
cd56cad9ac
Merge pull request #5025 from J08nY/master
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Fix typo in http_client.h
2016-06-03 22:17:24 +02:00
J08nY
b4fb4a131d
Fix typo in http_client.h
2016-06-03 21:48:20 +02:00
volzhs
bf22e69822
deselect in help when click somewhere
2016-06-04 03:11:34 +09:00
Błażej Szczygieł
bff77d731f
SampleLibraryEditor: Initialize "is_playing" variable
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Fixes crash caused by jumping to wrong place due to uninitialized
variable.
Closes #4703
(cherry picked from commit 9acb666320
)
2016-06-03 20:07:46 +02:00
George Marques
43dad78209
Fix Color8 constructor using wrong value range
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Fix #5015
2016-06-03 14:59:40 -03:00
Rémi Verschelde
21e05167b1
Merge pull request #5016 from J08nY/classref
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Added classref for HTTPClient and HTTPRequest
2016-06-03 18:23:59 +02:00
J08nY
4c5439f8cd
Added classref for HTTPClient and HTTPRequest
2016-06-03 18:13:15 +02:00
J08nY
dd4eaa1005
Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript.
2016-06-03 18:03:12 +02:00
J08nY
45163b10be
Sync classref
2016-06-03 18:03:12 +02:00
Juan Linietsky
2ca4995a6f
Cleaned up remote menu
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-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
Rémi Verschelde
a0a16aec3a
Remove leftover from the demos
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Was missed in c7d45ec085
.
2016-06-03 17:30:09 +02:00