Yuri Rubinsky
cf240a7ae0
Refactor shader hints
2022-05-31 11:51:47 +03:00
reduz
45af29da80
Add a new HashSet template
...
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
...
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
clayjohn
2bf8831dd6
SceneShader compiling
2022-05-11 21:00:21 -07:00
clayjohn
3bb8e6a9fe
SkyShaders working
2022-05-11 21:00:21 -07:00
clayjohn
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
...
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
...
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Yuri Roubinsky
58696fd774
Allow multiple declarations in for loop in a shader
2022-02-03 11:35:38 +03:00
Yuri Roubinsky
36a82c8c69
Unify variable and array declarations in shaders
2022-01-18 12:42:39 +03:00
Yuri Roubinsky
0845b25497
Fix shader crashing when declaring matrix or array varyings
2022-01-14 10:37:39 +03:00
Yuri Roubinsky
422f7b280f
Optimize include files to improve `shader_language.h` compilation speed
2022-01-12 14:19:12 +03:00
clayjohn
99064d57db
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00