Commit Graph

81 Commits

Author SHA1 Message Date
binbitten 05e97db6f2 Fix wrong property type for fixed icon size in ItemList
(cherry picked from commit 331cfc1d18)
2018-02-19 22:13:45 +01:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde 6cd33f17f7
Merge pull request #14792 from Krakean/enh-1
A few small Debugger->Errors tab enhancements:
2018-01-03 10:26:55 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Dmitry Koteroff ea14b0789b A few small Debugger->Errors tab enhancements:
1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-18 03:40:49 +03:00
Dmitry Koteroff 80a2ede0d1 Item List small enhancements
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26 22:56:42 +03:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Dmitry Koteroff d67b602f2f Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor. 2017-11-20 21:25:13 +03:00
volzhs 710c87ec99 Fit stylebox on ItemList 2017-11-13 22:24:58 +09:00
Rémi Verschelde a1ffadb953
Revert "Fixes the selection rect in item_list drawn not clipped" 2017-10-31 10:58:53 +01:00
Gilles Roudiere 37d2b17f88 Fixes the selection rect in item_list drawn not clipped 2017-10-24 10:09:39 +02:00
AlexHolly 776fbe749c Itemlist rmb now provides the same pos as Tree rmb 2017-10-18 14:56:38 +02:00
Daniel J. Ramirez 15986ea343 Several visual improvements.
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Daniel J. Ramirez 215b110cd3 Improved color temperature in script editor 2017-09-03 02:44:59 -05:00
Hein-Pieter van Braam f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Rémi Verschelde 0dd51fc722 Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3
Some method fixes
2017-08-16 18:16:47 +02:00
Gilles Roudiere 0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Ignacio Etcheverry 1a04917fea Fixes ItemList::is_same_column_width() return type 2017-08-11 13:34:06 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Andreas Haas aef974e7a8
ItemList: Remove redundant Vector2 initializations. 2017-08-02 21:49:06 +02:00
Poommetee Ketson 47c4777ccf Enhanched About dialog, Add ItemList auto_height
Add set/has_auto_height for ItemList to automatically set minimum
size by content.
Add hash to About dialog.
Resize About dialog so that dev list appears in 3 columns.
2017-07-21 14:18:40 +07:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Poommetee Ketson 49c7620326 Add object type hint for docs 2017-07-19 02:03:34 +07:00
ducdetronquito 074801e7a9 [#7212] Fixed missing 'Variant' return values in documentation. 2017-07-11 13:25:51 +02:00
Poommetee Ketson 3aff102fc3 ItemList: expose methods, in-editor items editing support 2017-07-04 20:12:33 +07:00
toger5 50e5c7f980 fixed overlapping of temp. colors (script editor)
+ added a little bit more spacing to the scripts in the script list.
the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07 02:41:08 -07:00
alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Andreas Haas 9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Sean Bohan cba62864c8 Fix item list scroll speed.
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.

(cherry picked from commit 064dce7a4c)
2017-05-27 11:37:33 +02:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
toger5 304a1f5b5a Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
volzhs 17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Daniel J. Ramirez f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky e9bb65db81 -All types have editable script now in properties
-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky 920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00