Commit Graph

45325 Commits

Author SHA1 Message Date
Rémi Verschelde 47be80905c
Merge pull request #63825 from fire-forge/bpm 2022-08-02 16:26:23 +02:00
Rémi Verschelde 344b4c7f21
Merge pull request #63824 from KoBeWi/bidi_slots 2022-08-02 16:24:51 +02:00
Rémi Verschelde 0f9e84feab
Merge pull request #50614 from foxydevloper/clarify-group-tooltip
Improve tooltips for grouping/ungrouping nodes
2022-08-02 15:56:27 +02:00
Rémi Verschelde 33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Variant memory pools
2022-08-02 15:54:18 +02:00
kobewi 9a2758e374 Fix GraphNode slot list 2022-08-02 15:39:56 +02:00
FireForge 9f537f58a8 Add capitalization for "BPM" 2022-08-02 08:35:29 -05:00
Rémi Verschelde 4f8d31fc68
Merge pull request #54905 from bruvzg/uncode_confusion 2022-08-02 15:28:48 +02:00
bruvzg 4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
Rémi Verschelde 119b2874c3
Merge pull request #63815 from RPicster/particle_turbulence_default_values 2022-08-02 11:20:50 +02:00
Rémi Verschelde 10359009dc
Merge pull request #63813 from alfredbaudisch/GD-63621-animation-player-not-shown 2022-08-02 11:11:31 +02:00
Raffaele Picca fe2cc6150e Added default values to particle turbulence. 2022-08-02 10:16:09 +02:00
Alfred R. Baudisch eaaedb24a3 Display sub-plugins when Stay in Script Editor is On
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed.

With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins.

Fixes and closes #63621.
2022-08-02 09:51:44 +02:00
Rémi Verschelde b7346e5025
Merge pull request #53956 from bruvzg/icu_uax_31 2022-08-02 08:54:19 +02:00
Rémi Verschelde b2daf9afc8
Merge pull request #63806 from DarkMessiah/guidelines-appearance-bug 2022-08-02 08:22:43 +02:00
Rémi Verschelde 536b5b69ab
Merge pull request #63789 from YuriSizov/editor-remove-old-property-widgets
Remove `CustomPropertyEditor` completely
2022-08-02 07:50:20 +02:00
Stanislav Labzyuk 44ce838192 Fix guidelines appearance 2022-08-02 12:38:23 +07:00
bruvzg 5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. 2022-08-02 08:30:20 +03:00
Rémi Verschelde 8cce479c01
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
Rémi Verschelde d60d0a53ce
Merge pull request #63797 from JohanAR/fix-color-picker-okhsl
Fix ColorPicker color and hsv sync issue
2022-08-02 07:15:11 +02:00
Rémi Verschelde bda2274969
Merge pull request #63627 from and-rad/vector-field-attractor-fix
Fix vector field particle attractor texture sampling
2022-08-02 07:13:04 +02:00
Rémi Verschelde 2cdef4d532
Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
Keep SdfgiDebug shader's push constant size <= 128
2022-08-02 07:11:58 +02:00
Rémi Verschelde 12f717d263
Merge pull request #63794 from clayjohn/GLES3-bugs
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-02 07:10:44 +02:00
Rémi Verschelde 8de2cc04a7
Merge pull request #63793 from RandomShaper/fix_unbound_resource
Fix uniform set creation error due to null RID
2022-08-02 07:10:20 +02:00
Hugo Locurcio 813f6a5d57
Add `hint_transparent` to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
Johan Aires Rastén 26ebea7286 Fix ColorPicker color and hsv sync issue
ColorPicker has both a Color and HSV values for the currently selected
color, fixed a few cases where those were not kept in sync.

Refactored a little regarding this, and removed a redundant update.

Solves #63777
2022-08-01 23:05:44 +02:00
clayjohn 4b80cb4aa3 Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
Ignacio Roldán Etcheverry 8243c7ab5d
Merge pull request #63790 from raulsntos/csharp-unused
C#: Remove unused `Transform2D.ScaleBasis` method
2022-08-01 22:38:17 +02:00
Rémi Verschelde 67c5741c03
Merge pull request #63767 from kubecz3k/fix/headless-collision 2022-08-01 22:04:09 +02:00
Rémi Verschelde ada06f9862
Merge pull request #63007 from jtnicholl/animation_player_docs 2022-08-01 22:03:17 +02:00
Pedro J. Estébanez 2df767d31e Fix uniform set creation error due to null RID 2022-08-01 21:59:13 +02:00
Yuri Sizov 86798d36db Remove `CustomPropertyEditor` completely 2022-08-01 22:57:05 +03:00
Rémi Verschelde c596369d7a
Merge pull request #53540 from Calinou/editor-improve-exp-easing-inspector
Improve easing inspector usability
2022-08-01 21:52:56 +02:00
Raul Santos a4ad1dfa51
C#: Remove unused `Transform2D.ScaleBasis` method 2022-08-01 20:56:29 +02:00
Jonathan Nicholl 245fba26b0 Update classref documentation for AnimationPlayer 2022-08-01 12:46:03 -04:00
Hugo Locurcio 6059a9b624
Improve easing inspector usability
- Add `positive_only` property hint to disallow using negative presets.
  These values are clamped in several places in the editor already,
  so this avoids displaying presets that don't work.
- Move the Zero preset at the end of the positive list to match
  the custom property editor. It's also used less often than Linear,
  Ease In and Ease Out.
- Rename presets to be consistent between the easing property editor
  and custom property editor.
- Remove unused `inout` hint which was redundant since it was already
  the default.
2022-08-01 18:40:04 +02:00
Rémi Verschelde 5ecd61a315
Merge pull request #54738 from Calinou/expose-os-restart-on-exit 2022-08-01 16:49:18 +02:00
Rémi Verschelde 5aee81fb6f
Merge pull request #63763 from bruvzg/lbl_settings_defaults 2022-08-01 16:49:02 +02:00
Rémi Verschelde 08311f7cd3
Merge pull request #63781 from YuriSizov/editorresourceconversionpluginactomy2 2022-08-01 16:48:34 +02:00
Yuri Sizov 1c9ba5ef3e Remove excessive `editor/property_editor.h` includes 2022-08-01 17:19:11 +03:00
Hugo Locurcio 1b713175b2
Expose the "restart on exit" OS functionality
This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.

Example use cases:

- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
  audio driver, etc.
2022-08-01 14:06:13 +02:00
Yuri Rubinsky 9ec6de1767
Merge pull request #63766 from Chaosus/fix_shader_instance_uniform 2022-08-01 15:04:54 +03:00
Yuri Rubinsky 81c44718ca Fix passing values to the instance uniforms in the shader 2022-08-01 13:45:29 +03:00
Jakub Grzesik 3c55637459 fix for headless collision shape generation
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode
implementation was inspired by rasterizer_dummy.h from Godot3
2022-08-01 12:38:07 +02:00
bruvzg ac801494a3
Change LabelSettings default values to match default theme. 2022-08-01 13:33:06 +03:00
Rémi Verschelde d29e95687e
Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init 2022-08-01 11:35:19 +02:00
Bastiaan Olij 367507e7da Initialise singleton in RendererSceneGLES3 2022-08-01 18:42:42 +10:00
Rémi Verschelde dd238cb038
Merge pull request #63722 from akien-mga/scons-4.4.0-vs-solution
SCons: Fix creating VS solution with SCons 4.4.0
2022-08-01 10:31:46 +02:00
Rémi Verschelde 90dae713a1
Merge pull request #55007 from norling/master 2022-08-01 09:51:05 +02:00
Martin Norling cab107d063 docs: Caveats of NavigationMesh.create_from_mesh
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`.
2022-08-01 09:46:58 +02:00
Rémi Verschelde beb8fd5e8b
Merge pull request #55387 from RPicster/particles-turbulence 2022-08-01 09:38:54 +02:00