Commit Graph

22509 Commits

Author SHA1 Message Date
Rémi Verschelde
47df673d73
Merge pull request #30870 from raphael10241024/fix_shadow
update algorithm about paking float to vec4 to fix shadow slipping
2019-07-29 10:11:15 +02:00
Rémi Verschelde
75e80e7665
Merge pull request #30876 from santouits/no
Remove physics thread getting the gl context
2019-07-29 09:59:33 +02:00
Rémi Verschelde
5ad1abed47
Merge pull request #30877 from JosephCatrambone/master
Bugfix GLTF import: Do not reindex when blend shapes are present.
2019-07-29 09:56:25 +02:00
Rémi Verschelde
698d87bdeb
Merge pull request #30879 from Calinou/simplify-font-editor-settings
Simplify editor settings related to font hinting and antialiasing
2019-07-29 09:55:08 +02:00
Rémi Verschelde
8547a351eb
Merge pull request #30774 from aaronfranke/set-obsolete
Make Set methods obsolete
2019-07-29 09:04:26 +02:00
Aaron Franke
7dbbb5eac7
[Mono] Deprecate Set methods
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry!

Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28 17:49:22 -04:00
Rémi Verschelde
becbb7b525
Merge pull request #30891 from bojidar-bg/30875-tilemap-rightclick-pan
Make it so that 2D viewport does not pan while editing tilemaps
2019-07-28 21:51:44 +02:00
Rémi Verschelde
d8e7e344bc
Merge pull request #30889 from Faless/ws/client_free_crash
Fix WebSocketClient crash when unref during signal
2019-07-28 21:49:51 +02:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
Fixes #30875
2019-07-28 17:00:05 +03:00
Fabio Alessandrelli
d6c9b377b9 Fix WebSocketClient crash when unref during signal
Always call disconnect before emitting signals, to avoid calling it on a
freed object if the user decides to unreference it in a signal.
2019-07-28 15:23:20 +02:00
Rémi Verschelde
331a703f5d
Merge pull request #30887 from homer666/sorting-order-editor-settings
Update "Sorting Order" dropdown in Editor Settings
2019-07-28 10:14:50 +02:00
homer666
4553f2e6b8 Update "Sorting Order" dropdown in Editor Settings 2019-07-28 17:40:06 +10:00
RaphaelHunter
47df933c27 update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options 2019-07-28 11:43:01 +08:00
Hugo Locurcio
6c374f91dd
Simplify editor settings related to font hinting and antialiasing
A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).

Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
Joseph Catrambone
c2e91005ef Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present. 2019-07-27 14:34:54 -07:00
santouits
472cda9047 Remove physics thread getting the gl context 2019-07-27 22:08:10 +03:00
Rémi Verschelde
6c9ccf18f8
Merge pull request #25327 from groud/frame_row_column
Add frame_coords accessor to Sprite
2019-07-27 14:09:45 +02:00
groud
11cb4eb363 Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
Rémi Verschelde
94aabf56a0
Merge pull request #30865 from godotengine/revert-28952-update-margins
Revert "Update Control margins when size is overridden by change to minsize"
2019-07-27 12:57:35 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize" 2019-07-27 12:55:03 +02:00
Rémi Verschelde
1107799de5
Merge pull request #30849 from bojidar-bg/7898-mixed-indentation
Disallow using of both tabs and spaces for indentation in the same file
2019-07-27 10:48:31 +02:00
Rémi Verschelde
0a190ae3aa
Merge pull request #30857 from cbscribe/kcc_doc_process
[DOCS] Correct "fixed process" reference in KinematicBody doc
2019-07-27 08:36:17 +02:00
Chris Bradfield
7f4059ceb7 [DOCS] Correct "fixed process" reference in KinematicBody doc 2019-07-26 18:50:12 -07:00
Ignacio Roldán Etcheverry
6f727c0476
Merge pull request #30855 from neikeq/issue-30853
C#: Fix Transform2D.AffineInverse()
2019-07-27 02:31:28 +02:00
Ignacio Etcheverry
d54df7b904 C#: Fix Transform2D.AffineInverse() 2019-07-27 02:15:29 +02:00
Bojidar Marinov
f12f3cf726
Disallow using of both tabs and spaces for indentation in the same file
Closes #7898
2019-07-26 21:24:34 +03:00
Rémi Verschelde
e4ec59b6ae
Merge pull request #30763 from Calinou/editor-add-version-info
Display version information in the editor at all times
2019-07-26 19:08:42 +02:00
Rémi Verschelde
140e7e5edf
Merge pull request #30788 from Chaosus/direction_to_gdnative
Added Vector2/3.direction_to methods to GDNative
2019-07-26 18:58:25 +02:00
Rémi Verschelde
39579d2a6d
Merge pull request #30839 from Calinou/simplify-dim-editor-settings
Simplify editor settings related to window dimming
2019-07-26 18:55:31 +02:00
Rémi Verschelde
67ce3f7424
Merge pull request #30846 from YeldhamDev/filediag_tooltip_changes
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 18:54:33 +02:00
Rémi Verschelde
8c2566875e
Merge pull request #30828 from aaronfranke/oh-snap
Snap transform gizmo values in the 3D editor
2019-07-26 18:53:15 +02:00
Ignacio Roldán Etcheverry
6697ad2c4f
Merge pull request #30842 from neikeq/fix-custom-props-msbuild
Mono: Fix custom defines for Mono's MSBuild; remove xbuild
2019-07-26 18:33:52 +02:00
Ignacio Etcheverry
8821569689 Mono: Fix custom defines for Mono's MSBuild; remove xbuild
Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line.

xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html
It's a good time to just remove xbuild support entirely.
2019-07-26 17:17:17 +02:00
Ignacio Roldán Etcheverry
a82420fbe8
Merge pull request #30825 from neikeq/heya
Fix incorrectly updating csproj and not closing build issues file
2019-07-26 16:54:11 +02:00
Michael Alexsander Silva Dias
e8fc875619 Small adjustments to tooltips in '(Editor)FileDialog' 2019-07-26 11:11:09 -03:00
Hugo Locurcio
6f6a9d9c09
Simplify editor settings related to window dimming
Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
2019-07-26 15:29:04 +02:00
Aaron Franke
53d2a4e905 Snap transform gizmo values in the 3D editor
Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Rémi Verschelde
d483a85a0f
Merge pull request #30829 from santouits/shadow-local
fix getting correct mingw-w64 version
2019-07-26 00:01:06 +02:00
Rémi Verschelde
b6ab5b5e2b
Merge pull request #30823 from Paulb23/issue_29500_syntax_highlighter_leak
Fix memory leaks with SyntaxHighlighters
2019-07-25 23:12:35 +02:00
santouits
21297a533e fix getting correct mingw-w64 version
When checking mingw-w64 version, at least on debian, the regex being used returned 86 because the name of the binary in debian starts with x86_64-w64 so we use the dumpversion option that gcc has. This fixes not compiling because gcc versions < 7 don't have some checks like shadow-local
2019-07-26 00:04:16 +03:00
Ignacio Etcheverry
4e84478f4e Fix incorrectly updating csproj and not closing build issues file 2019-07-25 21:06:40 +02:00
Hugo Locurcio
dee9e9dc62
Display version information in the editor at all times
This closes #27811.
2019-07-25 21:05:36 +02:00
Ignacio Roldán Etcheverry
3a68b24171
Merge pull request #30820 from neikeq/issue-28394
Mono: Don't try to update project assemblies from project manager
2019-07-25 19:00:10 +02:00
Paulb23
e51aa14208 Fix memory leaks with SyntaxHighlighters 2019-07-25 17:30:48 +01:00
Ignacio Etcheverry
c9befa63d2 Mono: Don't try to update project assemblies from project manager
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location.
This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.
2019-07-25 17:52:45 +02:00
Rémi Verschelde
eb16c9830b
Merge pull request #30817 from YeldhamDev/body_warning_fix
Fix wrong placement of new line in 'PhysicsBody' warning
2019-07-25 17:43:18 +02:00
Michael Alexsander Silva Dias
4ff360b73b Fix wrong placement of new line in 'PhysicsBody' warning 2019-07-25 11:53:54 -03:00
Rémi Verschelde
510bb3789e
Merge pull request #30815 from YeldhamDev/debugger_monitor_text_integer
Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25 16:47:52 +02:00
Rémi Verschelde
1a33ef31a7
Merge pull request #30814 from StraToN/makerst-add-meta-gh-hide
Adds a meta on top of every generated class to hide Edit on Github link
2019-07-25 16:44:13 +02:00
Michael Alexsander Silva Dias
7f12618fdf Fix text position in the debugger's "Monitors" tab not being an integer 2019-07-25 11:02:17 -03:00