Rémi Verschelde
49c1902a04
Merge pull request #73689 from vnen/gdscript-fix-inheritance-native-class
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GDScript: Fix setting native type with script inheritance
2023-02-21 23:35:18 +01:00
Rémi Verschelde
253396ba39
Merge pull request #73693 from vnen/gdscript-fix-script-signature-check
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GDScript: Fix override signature check of script inheritance
2023-02-21 21:19:39 +01:00
Rémi Verschelde
31726fa945
Merge pull request #73680 from vnen/gdscript-div-by-zero-crash-fix
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GDScript: Avoid validated division operation to test for zero
2023-02-21 21:19:15 +01:00
George Marques
1731010774
GDScript: Fix override signature check of script inheritance
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Avoid treating the super class as a meta type for signature check, since
it is looking at the instance level for that.
2023-02-21 14:37:08 -03:00
George Marques
d076c76551
GDScript: Fix setting native type with script inheritance
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Sometimes the inheritance tree is compiled out of order and the base
don't have yet a native type set. This is now changed to not rely on the
base script but use the native type set in the datatype, which is
already resolved by the analyzer.
2023-02-21 14:09:10 -03:00
George Marques
0866e6af2d
GDScript: Avoid validated division operation to test for zero
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The validated operations for integer division and modulo do not check
for division by zero. This avoids validated operation in these cases to
make sure the check is performed and avoid crashing the engine.
2023-02-21 11:12:45 -03:00
George Marques
91b93465d5
GDScript: Fix crash when autoload script can't be found
2023-02-21 10:45:24 -03:00
Rémi Verschelde
fe08570ac5
Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool
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Remove unused joint boolean in GLTFNode
2023-02-21 08:47:15 +01:00
Rémi Verschelde
f03784d8f7
Merge pull request #73654 from V-Sekai/fbx_base_dir
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fbx: Set base_dir correctly in append_from_scene
2023-02-21 08:20:31 +01:00
Aaron Franke
84658b47ca
Remove unused joint boolean in GLTFNode
2023-02-21 00:48:02 -06:00
mashumafi
8eb837dc3d
Add test for const class references
2023-02-20 23:01:32 -05:00
Lyuma
1c090d37b4
fbx: Set base_dir correctly in append_from_scene
2023-02-20 16:32:27 -08:00
Rémi Verschelde
0851debf45
Merge pull request #73639 from vnen/gdscript-limit-completion-recursion-depth
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GDScript: Limit recursion depth for completion functions
2023-02-20 22:36:07 +01:00
bruvzg
b3c64675cc
[macOS] Replace all Alt/Option+Letter/Number
default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
George Marques
c9e49c487d
GDScript: Limit recursion depth for completion functions
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Avoid crashing if the completion gets stuck in infinite recursion while
trying to guess the expression type.
2023-02-20 14:55:13 -03:00
Rémi Verschelde
dfdda96294
Merge pull request #73626 from Faless/mp/4.x_synced_signal
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[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 15:41:55 +01:00
Rémi Verschelde
2057d7344e
Merge pull request #73590 from vnen/gdscript-global-scope-enums
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Make global scope enums accessible as types in GDScript
2023-02-20 15:41:45 +01:00
Rémi Verschelde
ea2bc9795c
Merge pull request #73544 from mashumafi/fix-func-arg-null
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Fix: Func with typed args error when arg is null
2023-02-20 15:41:40 +01:00
Rémi Verschelde
561d949739
Merge pull request #73489 from vonagam/type-check-node
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GDScript: Rework type check
2023-02-20 15:41:36 +01:00
Rémi Verschelde
6bf63a3542
Merge pull request #73291 from vonagam/fix-unsafe-weak-binop
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GDScript: Fix missing unsafety mark for binary op with weak variables
2023-02-20 15:41:32 +01:00
Fabio Alessandrelli
522bddf63d
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
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Emitted upon receiving a valid sync packet after setting the variables
state.
2023-02-20 14:46:39 +01:00
mashumafi
30d4d3fa5e
Fix: Func with typed args error when arg is null
2023-02-19 21:47:48 -05:00
George Marques
75f16b8167
Make global scope enums accessible as types in GDScript
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Add functions to CoreConstant so enums can be properly deduced. Also add
the enums in release builds to make consistent with ClassDB enums and
avoid differences in script compilation between debug and release.
2023-02-19 13:00:07 -03:00
RedworkDE
756a48023f
C#: Fix line position when opening file in VSCode
2023-02-19 12:43:15 +01:00
Yuri Sizov
78cd5d813b
Merge pull request #73501 from anvilfolk/oopsiedaisy
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Fix inability to assign null regression
2023-02-18 04:38:47 +03:00
Yuri Sizov
24344de4f5
Merge pull request #73448 from RandomShaper/fix_sticky_stack
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Avoid GDScript bookkeeping from referencing objects longer than necessary
2023-02-17 23:22:20 +03:00
Pedro J. Estébanez
5e9400fa50
Avoid GDScript bookkeeping from referencing objects longer than necessary
2023-02-17 18:59:17 +01:00
Dmitrii Maganov
8fe023ad93
GDScript: Rework type check
2023-02-17 19:57:18 +02:00
ocean (they/them)
9eb4d1e4bf
Fix inability to assign null regression
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Co-authored-by: Dmitry Maganov <vonagam@gmail.com>
2023-02-17 11:45:56 -05:00
Yuri Sizov
6212da66e8
Merge pull request #72867 from vnen/gdscript-limit-call-depth
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GDScript: Add limit to call depth
2023-02-17 17:00:46 +03:00
Yuri Sizov
6e0dd6beca
Merge pull request #72925 from vonagam/fix-enum-typed-array-error
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GDScript: Fix error about enum typed arrays
2023-02-17 16:47:50 +03:00
Rémi Verschelde
cefe1e0654
Merge pull request #73441 from akien-mga/linux-unbundling-fixes
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Fix includes of thirdparty libs which can be unbundled on Linux
2023-02-17 09:56:02 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
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Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde
68807165f4
Merge pull request #73398 from anvilfolk/fix-getter
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Fix unset getter return types resulting in strange behavior
2023-02-17 00:31:42 +01:00
Rémi Verschelde
a845553898
Merge pull request #73364 from anvilfolk/fix-freed
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Fix crash by freed object assign to typed variable
2023-02-17 00:31:19 +01:00
Rémi Verschelde
2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
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.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
ocean (they/them)
c45970739e
Fix crash by freed object assign to typed variable
2023-02-16 15:17:46 -05:00
Rémi Verschelde
f3934d1bf5
Merge pull request #73238 from vonagam/fix-read-only-vars
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GDScript: Fix infer on read-only property
2023-02-16 18:34:37 +01:00
Rémi Verschelde
5cb32d8476
Merge pull request #73392 from raulsntos/dotnet/vscode-open-solution
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C#: Open the solution directory when using VSCode
2023-02-16 18:34:34 +01:00
Rémi Verschelde
e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
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Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
Dmitrii Maganov
5972ba17a4
GDScript: Fix infer on read-only property
2023-02-16 15:50:17 +02:00
Paul Joannon
5e3d114829
Clicking "Clean solution" should clean, not build
2023-02-16 11:45:33 +01:00
RedworkDE
fce8a05b58
C#: Fix internal source generator on the 7.0.200 SDK
2023-02-16 11:25:47 +01:00
ocean (they/them)
94dfac8da7
Add return type for GDScript getters
2023-02-15 17:54:38 -05:00
Raul Santos
d57cb460e2
C#: Open the solution directory when using VSCode
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The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
Rémi Verschelde
1f6a5426e2
Merge pull request #73345 from TokageItLab/gltfimport
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Fix gltf import generate_scene() option
2023-02-15 09:53:22 +01:00
Rémi Verschelde
204be35fc1
Merge pull request #73322 from fire/basisu-compress-black
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For basisu avoid inserting to the image array twice.
2023-02-15 09:50:12 +01:00
Silc Renew
4970c27ff5
Fix gltf import generate_scene() option
2023-02-15 17:43:34 +09:00
K. S. Ernest (iFire) Lee
28a340bf3b
For basisu avoid inserting to the image array twice.
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Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
Danil Alexeev
8d3e682f52
GDScript: Fix default value of exported enum variable
2023-02-14 18:07:50 +03:00