Commit Graph

3893 Commits

Author SHA1 Message Date
Rémi Verschelde 4a14f9d968
Merge pull request #86754 from Mickeon/autocompletion-spriteframes-animation
Add autocompletion for SpriteFrames' methods
2024-01-04 14:26:37 +01:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde 5d306202b8
Merge pull request #84348 from jsjtxietian/screen-uv-in-visual-shader-preview-should-uv
Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv
2024-01-04 14:25:21 +01:00
Micky c2f9a227f7 Add autocompletion for SpriteFrames' methods 2024-01-03 19:25:28 +01:00
Rémi Verschelde 4acfe4aa3c
Merge pull request #86729 from Mickeon/autocompletion-for-all
Fix missing autocompletion for inheriting classes
2024-01-03 10:14:37 +01:00
Micky ca2f340384 Fix missing autocompletion for inheriting classes 2024-01-03 00:13:04 +01:00
Eoin O'Neill 2283e072b5 Improve error message in text resource format parser
This improves the error message in our text resource parsing code to
help the user potentially fix parsing issues in case of failure. It also
helps with the debugging process of finding out which sub_resource is
causing the parser to fail with line messages.
2024-01-02 14:59:32 -08:00
Rémi Verschelde 2f8005cd14
Merge pull request #86601 from TokageItLab/add-cubic-interpolation-variant
Add `cubic_interpolate_in_time_variant()` to Animation
2024-01-02 18:05:55 +01:00
EddieBreeg 8747c67d9e
Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
Silc Lizard (Tokage) Renew e538ce3851 Add cubic_interpolate_in_time_variant() to Animation 2023-12-30 13:30:14 +09:00
Yuri Sizov f77da033f2 Merge pull request #86169 from Repiteo/gdvirtual-call-refactoring
Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable
2023-12-20 15:07:55 +01:00
Yuri Sizov bc6be82f5a Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
kobewi ce9fec9b4d Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
Stanislav Labzyuk 958699a0c4 Implement project-wide node groups 2023-12-19 18:07:19 +01:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
kobewi 397f0b31e4 Fix file disappearing when renaming dependencies 2023-12-14 22:28:48 +01:00
Thaddeus Crews 83ef789745
Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2023-12-14 13:22:40 -06:00
Yuri Sizov 203c8c31d3 Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments
Remove unnecessary assignments
2023-12-14 17:38:34 +01:00
Gilles Roudière 18fe0bd025 Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
Wilson E. Alvarez 80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde 7635530e11
Merge pull request #86046 from bs-mwoerner/linear_animation_typemix
Fix linear interpolation not working with mixed (int/float) keyframes
2023-12-13 12:20:38 +01:00
Michael Wörner 12ce2e33b2 Restored the ability for linear interpolation to work on a mix of integer and float keyframes. 2023-12-13 00:24:46 +01:00
Rémi Verschelde 63f3de3aad
Merge pull request #86056 from ShatReal/fix-skeletonmodification2dtwoboneik-meters
Change suffix of SkeletonModification2DTwoBoneIK from m to px
2023-12-12 10:41:29 +01:00
Rémi Verschelde 5352490cc9
Merge pull request #84384 from zeux/meshopt-update
meshoptimizer: Update to v0.20 (with a reduced patch)
2023-12-12 10:39:28 +01:00
Emily b7d5f3e984 Change suffix from m to px 2023-12-11 16:52:03 -08:00
Rémi Verschelde 4450ae98b9
Merge pull request #84969 from alesliehughes/shader_refactor
VisualShader: Refactor use of Connection
2023-12-12 00:18:07 +01:00
Rémi Verschelde 5529d32b56
Merge pull request #83938 from clayjohn/sky-exposure
Expose `energy_multiplier` to remaining SkyMaterials
2023-12-12 00:16:25 +01:00
Rémi Verschelde 4e2350b1af
Merge pull request #82661 from bruvzg/custom_ellipsis
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-12 00:15:34 +01:00
Alistair Leslie-Hughes bfd62d7cdf Visual shader refacter use of connection 2023-12-12 07:36:28 +11:00
Aaron Franke 6ee9edb946
Reduce minimum capsule/cylinder mesh rings to 0 2023-12-05 22:27:23 -06:00
Rémi Verschelde 6a10b99228
Merge pull request #85631 from Malcolmnixon/gltf-convex-decomposition
Fix memory corruption and assert failures in convex decomposition
2023-12-04 23:20:23 +01:00
Rémi Verschelde c7137673d3
Merge pull request #85269 from Calinou/material-conversion-fix-typo
Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
2023-12-04 23:11:59 +01:00
Rémi Verschelde f444818c7e
Merge pull request #84794 from akien-mga/videoplayer-fix-reloading-translation-remapped-stream
VideoPlayer: Fix reloading translation remapped stream
2023-12-04 23:05:15 +01:00
Rémi Verschelde 74880abd15
Merge pull request #84507 from SaracenOne/terrain_icon_fix
Fix generating terrain icon with certain image formats.
2023-12-04 23:03:35 +01:00
Rémi Verschelde 94edf0f9a1
Merge pull request #80326 from MewPurPur/no-exp-with-zero
Remove exp hint of a few properties
2023-12-04 22:57:09 +01:00
bruvzg 56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
Malcolm Nixon bf7cdc5229 Fix memory corruption and assert failures in convex decomposition
This PR fixes how triangular faces are decomposed into vertices and indices. The pre-increment resulted in the indices table skipping entry 0 and potentially overrunning the end of the vertices vector.
2023-12-01 16:38:08 -05:00
Rémi Verschelde eda44bfe10
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
Fix radial inwards velocity clamping incorrectly (regression from #83488)
2023-11-27 21:25:58 +01:00
Hugo Locurcio 70959a9c04
Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial 2023-11-23 15:18:03 +01:00
QbieShay a879e59581 Fixed radial inwards velocity clamping incorrectly (regression from 83488) 2023-11-23 10:32:56 +01:00
Rémi Verschelde c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
kobewi c6c872ba34 Provide more context when scene fails to load 2023-11-20 14:57:00 +01:00
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
Silc Lizard (Tokage) Renew 80c9533810 Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
Rémi Verschelde 8b705af9e5
Merge pull request #84832 from alesliehughes/fix_use_after_free
Fix VisualShader connection use after free.
2023-11-14 00:03:45 +01:00
Rémi Verschelde 8d731b17f1
Merge pull request #84829 from bitsawer/fix_particle_material_names
Fix several ParticleProcessMaterial texture names
2023-11-14 00:03:21 +01:00
Alistair Leslie-Hughes a30dc67007 Fix VisualShader connection use after free. 2023-11-14 07:34:41 +11:00
kobewi 4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
bitsawer 7c4d07c5a0 Fix several ParticleProcessMaterial texture names 2023-11-13 05:51:01 +02:00
Rémi Verschelde 5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00