Commit Graph

228 Commits

Author SHA1 Message Date
Rémi Verschelde 74f9f12c71
Merge pull request #92320 from Hilderin/fix-importing-assets-with-csv
Fix reimporting assets with csv in the project
2024-06-21 13:54:35 +02:00
Hilderin 8ac841a026 Fix Noticeable freeze after saving a scene #93104 2024-06-20 16:47:28 -04:00
Hilderin 8a82d3e9a7 Fix ProgressDialog crash when importing TTF font 2024-06-14 09:00:42 -04:00
Hilderin f1099ab943 Fix reimporting assets with csv in the project 2024-06-11 17:04:15 -04:00
Hilderin 9f8a918ade Fix update_files from PR #92893 2024-06-10 20:03:18 -04:00
Hilderin cc990efddf Fix freeze after building C# 2024-06-09 13:40:51 -04:00
kobewi f3b0f7b9e2 Skip unnecessary updates to scene groups and scripts 2024-05-15 16:48:01 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde a21824b293
Merge pull request #85295 from jsjtxietian/use-mutex-protect-max_index-in-ImportThreadData
Use `SafeNumeric` to protect `max_index` in ImportThreadData
2024-05-02 12:46:19 +02:00
kobewi 0904378515 Remove code duplication for adding global script class 2024-05-01 00:26:42 +02:00
kobewi 5883300b92 Don't show scene group progress for 1 scene 2024-04-17 11:23:54 +02:00
Rémi Verschelde ce2a09f40e
Merge pull request #89739 from jsjtxietian/group-step
Add progress bar when updating scene groups
2024-04-15 18:14:42 +02:00
Sofox 87b5a56ddf Fix duplicated folder reference in Godot Editor after changing filename case 2024-04-05 21:38:48 +01:00
jsjtxietian cbb67d114e Add progress bar when update scene groups 2024-03-21 19:20:12 +08:00
A Thousand Ships 2cbf469912
Fix sorting of files/dirs in dialogs
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
bruvzg fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
kobewi 25553d7aca Refactor how file cache entries are stored 2024-03-08 23:16:31 +01:00
Rémi Verschelde 093cdd2188
EditorFileSystem: Add verbose print for file being (re)imported
Also print the time it took for each file.
2024-02-28 09:59:46 +01:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Wilson E. Alvarez 9790b992ba
Fix data race against EditorFileSystem.scanning_changes_done 2024-02-09 07:48:01 -05:00
Adam Scott bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Lyuma fea4165ca8 gltf: fix three bugs which prevented extracted textures from being refreshed.
1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
2023-12-25 01:03:40 -08:00
Stanislav Labzyuk 958699a0c4 Implement project-wide node groups 2023-12-19 18:07:19 +01:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Bartłomiej T. Listwon aae48ac2b6 Prevent overriding file info of another file when reimport creates files 2023-12-08 22:17:51 +01:00
jsjtxietian 4861ab4cfe Use mutex to protect max_index in ImportThreadData 2023-11-28 12:50:57 +08:00
Rémi Verschelde e03f47cb7c
Remove EditorFileDialog warning when skipping project directories
We might need better UX to handle this in EditorFileDialog, showing the
directories as greyed out with a tooltip, but for now this silences a warning
that users have no control over.

We keep the warning only in the initial project scan.
2023-11-12 19:05:05 +01:00
Rémi Verschelde 432c75d6af
Merge pull request #83081 from Rindbee/fix-wrong-split
Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong result
2023-11-09 11:45:21 +01:00
Aaron Franke 58076b9ccb
Implement glTF compat version system for files from older Godot versions 2023-11-03 12:07:25 -05:00
风青山 203f3e700b Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong results
Limit the maxsplit to `8` to get complete `deps`.

`deps` caches the return value of `ResourceLoader::get_dependencies()`,
which is also separated by "::".
"::" is quite popular as a splitter.
2023-10-10 10:51:01 +08:00
Mikael Hermansson 1a80508d0f Remove I/O error popup when failing to load/unload extension 2023-10-06 13:57:53 +02:00
Rémi Verschelde 373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
Yuri Sizov 7aff59f0b6 Merge pull request #78567 from NiskashY/master
Fix reimporting files with non lowercase name extension
2023-07-12 21:02:42 +02:00
NiskashY fc6a6dd0f4 Fix reimporting files with non lowercase name extension 2023-07-12 17:04:01 +02:00
RedworkDE f3f3365abd C#: Fix command line exporting 2023-07-07 20:51:46 +02:00
kobewi 7f18db9d9d Fix filesystem cache split error 2023-06-16 13:13:30 +02:00
Rémi Verschelde 9be0aab790
Merge pull request #75798 from KoBeWi/let's_fix_this_hack_with_yet_another_hack
Make sure script cache is created after reimport
2023-06-12 22:53:35 +02:00
Pedro J. Estébanez ed9dc792df Avoid error spam on first opening of a not yet imported project 2023-05-20 11:45:02 +02:00
kobewi d1a114470c Print a warning when a nested project is detected 2023-05-15 02:04:58 +02:00
Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
kobewi 680ed7f612 Make sure script cache is created after reimport 2023-04-07 23:34:58 +02:00
Ninni Pipping bd30847e59 Exposing more project settings for documentation 2023-03-15 14:25:40 +01:00
Yuri Sizov e9c7b8d224
Merge pull request #71850 from WesleyElliott/fix-custom-node-export 2023-02-18 12:40:09 +03:00
Juan Linietsky 6cd587c8f4 Prevent recursive importing (hack)
Prevents recursion when importing files due to the ill nature of EditorProgress.
The progress dialog will have to be entirely rewritten after 4.0 is out due to it being a constant source of bugs.
In the meantime, this fixes the problem.

Fixes #53871. Supersedes #73159.
2023-02-13 11:54:32 +01:00
SaracenOne 27f8da7493 Emit reimport signal in reimport_file_with_custom_parameters
method to fix resources not updating when reimported from the
advanced import menu.
2023-02-09 22:26:52 +00:00
Lyuma 5fbcb80170 Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde 074113b97d
Merge pull request #72455 from reduz/allow-reimport-appending
Support reimport appending
2023-02-06 15:39:51 +01:00
Juan Linietsky 91c3066c89 Support reimport appending
* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process.
* Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not.

This API is added to allow the GLTF2 importer to properly extract png files as textures.
2023-02-01 12:27:50 +01:00