Commit Graph

55989 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio b52e1be2c2 Clean up the XR features parameters from core
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.

See https://github.com/GodotVR/godot_openxr_loaders/pull/38
2023-07-18 19:14:53 +02:00
Fredia Huya-Kouadio d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
HolonProduction 89c39c7f9d Fix crash when deleting terrains 2023-07-18 17:52:32 +02:00
bruvzg d3ca91ad6a [Windows] Implement native file selection dialog support. 2023-07-18 17:23:58 +03:00
Bastiaan Olij a9c8feeba0 Compile OpenXR into MacOS build 2023-07-19 00:02:47 +10:00
MewPurPur 963a63708e Make Help.svg not look disabled 2023-07-18 16:23:47 +03:00
Yuri Sizov 279732539f Merge pull request #79611 from AThousandShips/rtl_fix
Fix `root_node_layout_direction` setting not enum
2023-07-18 15:10:16 +02:00
Yuri Sizov 9c39fe0690 Merge pull request #79609 from KoBeWi/one_dollar_mistake
Fix wrong Curve connection
2023-07-18 15:10:13 +02:00
Yuri Sizov ec66c53d52 Merge pull request #79572 from bruvzg/mac_bg_ws_sync
[macOS] Fix uncapped frame rate for windows in the non-active workspaces.
2023-07-18 15:10:09 +02:00
Yuri Sizov 77d96b24ca Merge pull request #67503 from KoBeWi/are_you_saving_this_or_are_you_not_saving_this
Add `_get_unsaved_status()` method to EditorPlugin and implement it for script and shader editors
2023-07-18 15:10:06 +02:00
Ninni Pipping 1cac72999b Fix `root_node_layout_direction` setting not enum 2023-07-18 14:33:13 +02:00
kobewi b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
kobewi 000471ee56 Add unsaved status for script and shader editors 2023-07-18 14:18:36 +02:00
kobewi 6dc5dc3479 Add `_get_unsaved_status()` method to EditorPlugin 2023-07-18 14:18:36 +02:00
kobewi a076792a3c Fix wrong Curve connection 2023-07-18 13:55:04 +02:00
Yuri Sizov 79a9e79561 Merge pull request #79416 from sepTN/fix-copy-system-info
Fix rendering driver in Copy System Info for the Compatibility rendering method
2023-07-18 13:28:30 +02:00
Yuri Sizov c528f1fc27 Merge pull request #79489 from smix8/navmap_cell_size_errors_4.x
Add more hints to navigation map cell size errors
2023-07-18 13:15:27 +02:00
Yuri Sizov d70488892c Merge pull request #79483 from smix8/nav2d_pj_props_4.x
Change 2D navigation ProjectSettings from integers to floats
2023-07-18 13:15:23 +02:00
Yuri Sizov 5a565e029d Merge pull request #79479 from Faless/mp/get_set_indexed
[MP] Use `get/set_indexed` in MultiplayerSynchronizer
2023-07-18 13:15:19 +02:00
Yuri Sizov 182b94c86a Merge pull request #79465 from smix8/navregion_bake_deferred_4.x
Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
2023-07-18 13:15:15 +02:00
Yuri Sizov f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Yuri Sizov 1770a2af5f
Merge pull request #78993 from KoBeWi/making_connections🤝
Unify and streamline connecting to Resource changes
2023-07-18 11:56:24 +02:00
Silc Lizard (Tokage) Renew a3cdacdc4e Make AnimationNodeBlendTree use RBMap insteads HashMap 2023-07-18 17:57:53 +09:00
MoltenCoffee 16c3f4be2d
Add error for undefined function in shader 2023-07-18 10:01:29 +02:00
Rindbee e9cd29cf22 Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor
When the name suffix grows, the old name is used if it is obtained first.

Fix the case where the following error message would appear when renaming
an animation.

```
ERROR: Animation '' doesn't exist.
   at: get_frame_count (scene/resources/sprite_frames.cpp:71)
```
2023-07-18 15:39:02 +08:00
Septian c4b878ccb3 Fix Copy System Info to copy the correct rendering driver for the Compatibility rendering method 2023-07-18 06:16:15 +07:00
Yuri Sizov 57919beb05
Merge pull request #76821 from m4gr3d/prototype_godot_service_main
Refactor Godot Android architecture
2023-07-17 21:11:21 +02:00
Pawel Lampe 1612466803 Add advanced 'NavigationServer3D' tests 2023-07-17 19:56:02 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov 2c55214068
Merge pull request #79205 from anvilfolk/populate-class-members
GDScript: Solve `_populate_class_members()` cyclic dependency problem
2023-07-17 19:15:16 +02:00
Yuri Sizov 5954c58ee1
Merge pull request #79494 from timothyqiu/no-longer
Update OptionButton min size when disabling Fit to Longest Item
2023-07-17 19:12:03 +02:00
Miguel Pereira c2ad5ca435 Added tests to InputEvent 2023-07-17 17:48:34 +02:00
Yuri Sizov 3a213643c9
Merge pull request #79388 from KoBeWi/wait_faster
Don't use splash minimum display time in editor
2023-07-17 17:21:01 +02:00
Yuri Sizov 38ccab2ab3
Merge pull request #79138 from aaronfranke/camera-exposure-range-hint
Change property hint range for camera attributes exposure multiplier
2023-07-17 17:17:16 +02:00
Yuri Sizov 9c74f3408b
Merge pull request #79082 from geowarin/master
Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Yuri Sizov 3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Yuri Sizov b7c3998669
Merge pull request #68396 from Geometror/split-stylebox
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 15:41:43 +02:00
Yuri Sizov cb7730c5b2
Merge pull request #78641 from phil-hudson/feat/ios_skip_ipa_export
iOS: Add `export_project_only` flag
2023-07-17 13:48:32 +02:00
Hendrik Brucker a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
Hugo Locurcio 02bf74a954
Improve shader editor templates to be more descriptive 2023-07-17 12:52:27 +02:00
Hugo Locurcio a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Phil Hudson 076ef3bf6a iOS: Add `export_project_only` flag 2023-07-17 11:45:03 +02:00
Clay John f880892c3d
Merge pull request #79402 from Haydoggo/repeat-filter-autocomplete
Add autocomplete for filter/repeat hints on uniform arrays
2023-07-17 11:32:20 +02:00
Yuri Sizov 52784188bf
Merge pull request #78817 from BastiaanOlij/fix_startup_issue_hand_tracking
Fix issue with accessing hand tracking without timing info
2023-07-17 09:59:51 +02:00
bruvzg 2ee45dc293
[macOS] Fix uncapped frame rate for windows in the non-active workspaces. 2023-07-17 10:29:49 +03:00
LRFLEW 90f0e97eb9 GLES3: reset anisotropic filtering when changing texture filtering mode 2023-07-17 00:18:39 -05:00
Fredia Huya-Kouadio 29bbc17b48 Godot Android re-architecture
Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
2023-07-16 18:56:58 -07:00
Fredia Huya-Kouadio 00c782d959 Renaming `Godot.java` to `GodotFragment.java` to better reflect its nature and role 2023-07-16 18:56:57 -07:00
kobewi 7b8c70c668 Improve message when no tile is selected to edit 2023-07-17 02:41:36 +02:00