Commit Graph

1552 Commits

Author SHA1 Message Date
Rémi Verschelde
e73afd8dc9
Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2
Fix highp issue in lens shader on gles2
2018-12-16 15:49:31 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Bastiaan Olij
205bcff279 Fix highp issue in lens shader on gles2 2018-12-16 08:47:47 +11:00
Marc Gilleron
065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
volzhs
7d387dc63f Request mic access only when is needed 2018-12-14 06:40:13 +09:00
QbieShay
7c55228f5c fixed uv missing in vertex shader of canvas. 2018-12-13 07:48:30 +01:00
Rémi Verschelde
c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Wilson E. Alvarez
08f22f1cf0
Moved member variables to initializer list 2018-12-11 18:33:01 -05:00
Rémi Verschelde
37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
2018-12-11 20:44:41 +01:00
clayjohn
2042d6214e make VIEW vector available in fragment 2018-12-11 09:44:38 -08:00
muiroc
2827ee77d0 gles2 implemented VIEWPORT_SIZE builtin for spatial shader 2018-12-11 18:11:07 +01:00
Rémi Verschelde
022ae53191
Merge pull request #23126 from QbieShay/nine_uv
UV for ninepatch now maps to the proper  ninepatch mapped UV.
2018-12-11 16:05:20 +01:00
Rémi Verschelde
e2caaf1b6d
Merge pull request #23899 from BastiaanOlij/fix_particle_active
Remapped ACTIVE to shader_active, now works
2018-12-02 21:26:12 +01:00
Rémi Verschelde
f8bb7e0673
Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug
Fixed gles2 camera_matrix bug
2018-12-02 20:48:08 +01:00
Bastiaan Olij
0b4b477674 Remapped ACTIVE to shader_active, now works 2018-12-01 21:10:04 +11:00
clayjohn
fd7607bf82 fixed gles2 camera_matrix bug 2018-11-30 10:20:16 -08:00
Rémi Verschelde
a741f83811
Merge pull request #23945 from DavidSichma/gles2artifact
Fixed black artifacts on SpatialMaterial [GLES2]
2018-11-28 16:21:59 +01:00
Rémi Verschelde
c7dd58a4d5
Merge pull request #23981 from khairul169/fix_gles2_clearcolor
GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
2018-11-28 15:10:28 +01:00
Rémi Verschelde
06db076fc6
Merge pull request #24025 from aaronfranke/analyzer-errors
Fix many errors found by PVS-Studio
2018-11-28 14:08:50 +01:00
Rémi Verschelde
b47d4e1ba5
Merge pull request #24017 from eska014/rt-squish
Enable squish decompression in runtime builds
2018-11-28 12:40:43 +01:00
Leon Krause
93bed8cf57 Check for WebGL RGTC extension 2018-11-28 11:12:26 +01:00
Aaron Franke
cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Rémi Verschelde
dd06f6ee70 Fix style issues and signature mismatch 2018-11-28 10:21:07 +01:00
Juan Linietsky
af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
Juan Linietsky
f2ae14f309 Attempt to avoid breaking people's workflows on the change from 8ba0d513fa 2018-11-27 18:13:36 -03:00
Juan Linietsky
e6bc152de8 NORMALMAP was not working (no normal being used detected), fixes #9263 2018-11-27 18:05:20 -03:00
khairul169
797bcfd44d GLES2: clear color on scene render 2018-11-27 01:47:34 +07:00
Marcelo Fernandez
b33464d1ae Fix possible error when switching audio devices with PulseAudio 2018-11-25 14:57:31 -03:00
David Sichma
1a7d1d88f8 Fixed black artifacts on SpatialMaterial [GLES2] 2018-11-24 16:51:32 +01:00
Rémi Verschelde
c5ebf38490 Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
We otherwise had conflicting defines since 1a41daf3.
2018-11-23 21:19:59 +01:00
Juan Linietsky
a397d3a46a Avoid voxel cone trace from going full 180 degrees, fixes #20716 2018-11-23 08:42:35 -03:00
Juan Linietsky
8ba0d513fa Added missing path verification on Unix, closes #20762 2018-11-22 23:21:03 -03:00
QbieShay
09faac9e01 Added PROCESSED_UV for accessing ninepatch processed uv in the shader 2018-11-22 19:06:43 +01:00
Juan Linietsky
631cf676c3 Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 2018-11-21 23:07:09 -03:00
Juan Linietsky
f150c5b4a0 Clean up code to make intention clear, fixes #20361 2018-11-21 22:32:05 -03:00
Juan Linietsky
78624ad22c Ensure double sided normalmaps work, fixes #23760 2018-11-21 08:48:33 -03:00
Rémi Verschelde
296834955f Remove debug print in RasterizerStorageGLES3 2018-11-20 07:58:26 +01:00
Juan Linietsky
78eae047c6 Fixed how floats are printed to the GLSL shader, closes #19803 2018-11-19 23:41:18 -03:00
Juan Linietsky
a78b42c058 Don't post process on tiny render targets, fixes #19628 2018-11-19 22:05:55 -03:00
Juan Linietsky
d5ad1ca1ae Fix crash on canvas with BG_MODE_KEEP, closes #19590 2018-11-19 21:41:18 -03:00
Juan Linietsky
d304228003 Do not draw particles if they are not processing at all, fixes #19507 2018-11-19 20:34:29 -03:00
Juan Linietsky
634aa4fc24 Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00
Juan Linietsky
455f297671 Properly reset canvas state after drawing, fixes #18860 2018-11-18 16:34:20 -03:00
Fabio Alessandrelli
1ef9e9ef6a Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Rémi Verschelde
60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Rémi Verschelde
ede4decd4e
Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2018-11-18 11:25:21 +01:00
Wilson E. Alvarez
f8e0051420 Removed unnecessary assignments 2018-11-17 20:40:55 -05:00
Marcelo Fernandez
dbf7cad04f Fix distorted sound with PulseAudio and uneven channels 2018-11-17 21:16:06 -03:00
Juan Linietsky
8aa38c9ad8 Fix shader bug likely introduced recently. 2018-11-16 14:30:34 -03:00
Juan Linietsky
e77afb8507 Ensure environment radiance is not used on refprobe interiors, fixes #17868 2018-11-16 11:46:21 -03:00