Commit Graph

867 Commits

Author SHA1 Message Date
Rémi Verschelde 4e46b0b668
Merge pull request #13930 from marcelofg55/center_window_2.1
Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:15:07 +01:00
Rhody Lugo 7b25a33762 add Colemak layout 2018-01-23 03:15:45 -04:00
Juan Linietsky 6dced62187 Print error if a resource can't load from script, fixes #15313
(cherry picked from commit b1ab44aa05)
2018-01-05 22:53:48 +01:00
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
James 010a3433df resolve_hostname_addresses: retrieve every addresses associated with a hostname 2018-01-02 11:28:48 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Hein-Pieter van Braam f856eb0781
Merge pull request #13433 from xsellier/bugfix/vector2-and-vector3-not-properly-parsed
Vector2 and Vector3 are not properly parsed
2017-12-16 17:37:27 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Xavier Sellier 487773ed24 Remove funny output during when exporting a project or loading Godot Engine 2017-12-11 11:13:04 -05:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Pedro J. Estébanez c356fbe05f Fix Windows-to-Linux export error
Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:28:00 +01:00
marcelofg55 129e0f34d0 Added OS::center_window to center the window precisely on desktop platforms 2017-12-03 17:13:26 -03:00
Xavier Sellier eb8952e995 Vector2 and Vector3 are not properly parsed
This commit should solve https://github.com/godotengine/godot/issues/13425
It has been tested manually and it works like a charm
2017-11-30 21:53:50 -05:00
Rhody Lugo 714e02c0f6 disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
Rhody Lugo 388249c386 use the same cache for all branches for appveyor 2017-11-28 03:23:51 -04:00
Rémi Verschelde 980f5b36a4
Merge pull request #12947 from volzhs/remove-printline
Remove print spam when using encrypted script

[ci skip]
2017-11-15 12:44:04 +01:00
volzhs 28dfd82734 Remove print spam when using encrypted script 2017-11-15 20:37:57 +09:00
sersoong 875fd90467 Add more template to Script_Create_dialog.cpp 2017-11-13 14:31:51 +08:00
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Pedro J. Estébanez 303c823588 Fix formatting of debug log overflow
Fixes #12087.

(cherry picked from commit d645b80e46)
2017-10-20 19:56:26 +02:00
Marcelo Fernandez b0d5596738 Added OS::move_path_to_trash function, implemented only on OS X for now. 2017-09-21 17:45:32 -03:00
Marcelo Fernandez 253db95cba OS::execute can now read from stderr too when executing with a pipe. 2017-09-21 17:44:53 -03:00
Rémi Verschelde 1391269a78 Merge pull request #10124 from marcelofg55/handle_sigsegv
Added a SIGSEGV handler that dumps the stacktrace to ease reporting
2017-09-21 11:30:40 +02:00
Marcelo Fernandez ad37dbfec2 Fix base _chmod return value 2017-09-19 20:38:59 -03:00
Marcelo Fernandez 60cf34b968 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
Marcelo Fernandez b48704c620 Fix x11 exported executables not getting the +x flag 2017-09-16 22:38:32 -03:00
Rémi Verschelde b61462268e Revert "Display the Y angle properly when rotating from gizmo, partially helps #1479"
This reverts commit 641135ba21.
2017-08-27 18:25:12 +02:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Rémi Verschelde 886c7d82d0 Re-apply clang-format to all files
Some badly formatted code has managed to pass through our CI...
2017-08-27 14:11:11 +02:00
Poommetee Ketson 3629f23d81 Fix double single quotes in `connect` error print
(cherry picked from commit 4950ef7478)
2017-08-27 13:03:38 +02:00
Juan Linietsky e8fb68e038 simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
(cherry picked from commit 533014b88c)
2017-08-27 12:53:45 +02:00
Sipaha a6b160660c Move wait_for_flush out of queue lock
(cherry picked from commit f6ee4cac39)
2017-08-27 12:49:09 +02:00
Rémi Verschelde 3e397586bb Merge pull request #10521 from RandomShaper/fix-double-parsing-2.1
Fix tokenization of doubles (2.1)
2017-08-22 15:03:33 +02:00
Pedro J. Estébanez c97435cfa5 Fix tokenization of doubles
(cherry picked from commit 6759a28050)
2017-08-22 00:01:04 +02:00
Hein-Pieter van Braam 364f2e8082 Correct hash behavior for floating point numbers
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00
Marcelo Fernandez 647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Juan Linietsky 641135ba21 Display the Y angle properly when rotating from gizmo, partially helps #1479
(cherry picked from commit cd9539f85d)
2017-08-13 20:29:46 +02:00
Juan Linietsky c1b6301050 keep default exported script values unless overriden, closes #8127
(cherry picked from commit 475e8b28b2)
2017-08-13 20:29:43 +02:00
Raymoo 1aedd48929 Port StreamPeerBuffer to 2.1 2017-08-12 01:08:35 -07:00
Indah Sylvia 5014b9dc40 core/[io;object]: fix typo 'resoucre' to 'resource' 2017-08-08 18:07:29 +07:00
Rémi Verschelde c1f54e1a45 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Andreas Haas 992b415702 Bindings: Fix Object::get_meta return type.
The method was shown as void in the docs.

(cherry picked from commit 2b7b67b7b1)
2017-07-30 21:12:08 +02:00
Pedro J. Estébanez 94fdbf67a9 Fix misplaced quote in error messsage
(cherry picked from commit 748240b090)
2017-07-27 01:29:37 +02:00
Marcelo Fernandez a3a01332b8 Fix cvs files freezing the editor when a double quote is not closed 2017-07-25 22:00:47 -03:00
Poommetee Ketson 61ff58403d Ignore fuzzy translations
(cherry picked from commit fdd2a87b8f)
2017-07-14 22:15:05 +02:00
Poommetee Ketson 7603d77d1d AStar: add bool has_point(id)
(cherry picked from commit 2c9f6312e2)
2017-07-14 22:14:37 +02:00
geequlim da2bcda7be Enhanced debugger. ake 2.1 more productive!
Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
Rémi Verschelde f99481e0c2 Merge pull request #8944 from RandomShaper/fix-error-handling-2.1
Make error handling more convenient (2.1)
2017-07-05 10:15:36 +02:00
Pedro J. Estébanez e9b7640f84 Make error handling more convenient
By adding some PRAY_* macros that encapsulate both the check and the returning of a null reference (UB).
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:37 +02:00
Juan Linietsky 026c580399 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
(cherry picked from commit 23ababdcd5)
2017-06-30 23:32:13 +02:00