volzhs
e5a0018621
Calculate label size more accurately
2020-01-07 04:21:02 +09:00
volzhs
3f0c7b89ec
Fix calculating label size
2020-01-06 01:06:26 +09:00
Haoyu Qiu
78e9ca58af
Makes more strings translatable
2020-01-04 13:46:38 +08:00
Rémi Verschelde
6f279ed6eb
Merge pull request #34781 from fossegutten/button-flash
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Fixes button flashing when releasing mousebutton outside
2020-01-03 16:23:57 +01:00
fossegutten
b728d3bd18
Fixes button flashing when releasing mousebutton outside
2020-01-03 14:55:27 +01:00
Haoyu Qiu
229b398146
Better horizontal scroll for Tree
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* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
Haoyu Qiu
e539b187a5
Clears button mask before activating menu item
2020-01-03 09:35:00 +08:00
Rémi Verschelde
1788b22b11
Merge pull request #34737 from timothyqiu/tree-item-offset
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Fixes Tree item offset when root is hidden
2020-01-02 08:17:29 +01:00
Rémi Verschelde
ca38190363
Merge pull request #34735 from YeldhamDev/texturerect_code_format
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Minor code formatting in TextureRect file
2020-01-02 08:01:55 +01:00
Haoyu Qiu
0ee93257e8
Fixes Tree item offset when root is hidden
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Before this fix, one vseparation is counted for a hidden root item.
2020-01-02 09:20:43 +08:00
Michael Alexsander
7b86688ddf
Minor code formatting in TextureRect file
2020-01-01 21:56:12 -03:00
Haoyu Qiu
a77e869b87
Ensures cursor visible for Tree with title
2020-01-01 22:47:42 +08:00
Rémi Verschelde
f7715b58bd
Merge pull request #34724 from timothyqiu/tree-right
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Fixes behavior of right arrow key in Tree
2020-01-01 12:13:28 +01:00
Rémi Verschelde
5b173c4bf1
Merge pull request #34654 from Calinou/colorpicker-move-preview-under-picker
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Move the ColorPicker preview under the picker area
2020-01-01 11:38:04 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
838d9519bc
Fixes behavior of right arrow key in Tree
2020-01-01 17:57:40 +08:00
Rémi Verschelde
406dac1917
Merge pull request #34633 from qarmin/lineedit_signal
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Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-31 12:54:48 +01:00
Rémi Verschelde
1bed049ed5
Merge pull request #34612 from timothyqiu/item-list
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Improves ItemList documentation
2019-12-31 12:45:40 +01:00
Haoyu Qiu
7a752215ba
Improves ItemList
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* Adds range hint for integer properties
* Adds missing descriptions in documentation
* Updates some method descriptions to match the actual behavior
* Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-31 08:44:55 +08:00
Tomasz Chabora
54f70b6b50
Fix argument type in set_follow_focus()
2019-12-30 23:42:39 +01:00
Rémi Verschelde
97ebde45d5
Merge pull request #34572 from KoBeWi/I_give_up
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Make new ScrollContainer focus behavior optional
2019-12-30 19:00:57 +01:00
Rémi Verschelde
7b412eb839
Merge pull request #34653 from YeldhamDev/optionbutton_margin_auto
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Make OptionButton itself take into account the arrow margin instead of relying on the theme
2019-12-30 18:00:37 +01:00
Tomasz Chabora
cc72885107
Make new ScrollContainer focus behavior optional
2019-12-30 16:40:02 +01:00
Rémi Verschelde
edf2ed5e50
Merge pull request #34582 from timothyqiu/forward-decl
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Cleans up headers included in editor_node.h
2019-12-30 16:28:47 +01:00
Rémi Verschelde
5b687b4c93
Merge pull request #34563 from Paulb23/23751_extra_line_indent
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Fixed selection indent taking an additional line
2019-12-30 16:20:37 +01:00
Hugo Locurcio
bbd5e39165
Move the ColorPicker preview under the picker area
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This moves it to be closer to the sliders, which in turn makes it easier
for the user to preview the color.
This also makes it clearer that the Pick button can only pick colors
in the editor window, not outside.
2019-12-28 18:23:28 +01:00
Michael Alexsander
c4cd2c44c8
Make OptionButton itself take into account the arrow margin instead of relying on the theme
2019-12-28 12:03:04 -03:00
Rafał Mikrut
0a1d3e4437
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-27 12:08:49 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Paulb23
0049f43fc8
Fixed selection indent taking an additional line
2019-12-23 13:16:57 +00:00
Jonas Bernemann
2f35cf4946
Fix issue with disconnecting events when font changes
2019-12-23 14:08:34 +01:00
Tomasz Chabora
3a3cab6494
Use global transform when calculating scroll
2019-12-17 00:51:07 +01:00
Rémi Verschelde
f8ea390b52
Merge pull request #34269 from KoBeWi/scrolling_peeps
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Scroll ScrollContainer to focused children
2019-12-16 14:03:21 +01:00
Rémi Verschelde
51ab6a96fd
Merge pull request #34311 from mikkac/34289
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Fix- using cut in first line of a script file does not remove the line
2019-12-16 08:48:47 +01:00
Tomasz Chabora
32939ccd39
Prevent infinite loop when focus_next is invisible
2019-12-16 01:33:25 +01:00
Mikolaj Kaczmarek
eced81e359
Fix- using cut in first line of a script file does not remove the line
2019-12-14 19:11:19 +01:00
Michael Alexsander
af67e97445
Remove unused theme elements in H/VSlider
2019-12-13 21:17:51 -03:00
Rémi Verschelde
9f68626fb2
doc: Sync classref with current source
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Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
fdfe14c583
Merge pull request #34235 from timothyqiu/menu-scroll
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Fixes long popup menu scroll behavior
2019-12-13 09:31:11 +01:00
Michael Alexsander
bd7cf87b8e
Make Button and co. take internal margins into account when clipping text
2019-12-12 18:46:04 -03:00
Haoyu Qiu
776ae18d64
Fixes crash after remove_line in RichTextLabel
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`ItemFrame` always have a line.
2019-12-12 16:35:50 +08:00
Rémi Verschelde
37d164e24e
CharFXTransform: Drop unnecessary get_value_or()
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See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.
It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
Tomasz Chabora
77a8657633
Scroll ScrollContainer to focused children
2019-12-11 14:29:36 +01:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Haoyu Qiu
5bf8e1e426
Fixes long popup menu scroll behavior
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Popup menus longer than the viewport have stange behaviors before this
fix:
* They always have one pixel outside the viewport.
* You can scroll down the long menu even if bottom outside screen and
top inside the screen. (Only menus one pixel above the screen is limited
to scroll down.)
2019-12-10 09:49:02 +08:00
Tomasz Chabora
6e1dc7b2fe
Update minimum size of SpinBox on theme change
2019-12-10 02:11:22 +01:00
Rémi Verschelde
d7b2940eb6
Merge pull request #34203 from bruvzg/ime_placeholder
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Hide LineEdit placeholder if IME composition string is not empty.
2019-12-09 09:09:42 +01:00
allkhor
2c559feb92
Fixed strange behaviour of scroll in the ItemList.
2019-12-09 01:54:10 +06:00
bruvzg
4937b21ce5
Hide LineEdit placeholder if IME composition string is not empty.
2019-12-08 18:24:30 +02:00