William Tumeo
95f747ec93
Re-add create/load script button and context menu
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- create from f51b202566
- load from 41329f9750
2017-03-29 03:46:35 -03:00
William Tumeo
225b1d2d76
Re-add script button from b77200728e
2017-03-29 02:16:26 -03:00
Jordan Patterson
391f6c5536
Initialize hat values for mapping and revert X360 mappings.
2017-03-27 11:00:37 -06:00
Pedro J. Estébanez
bba31fbad7
Several enhancements for the tile map editor
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Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:46:44 +02:00
Rémi Verschelde
e3d6d863af
Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1
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Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
2017-03-27 08:57:05 +02:00
Rémi Verschelde
b3d1113ae3
Merge pull request #8152 from Hinsbart/input_id_2.1
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[2.1] Better handling of joypad device IDs.
2017-03-27 08:51:15 +02:00
Rémi Verschelde
93107f4245
Merge pull request #8141 from elasota/fix-unshaded-spillover
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Fix renderer sometimes not applying "unshaded" flag (2.1)
2017-03-27 08:47:15 +02:00
Pedro J. Estébanez
3bdb29b077
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 01:32:16 +02:00
Rémi Verschelde
62d8f96720
Remove redundant subfolder in iOS template
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(cherry picked from commit 1a0d1bb18d
)
2017-03-26 22:04:29 +02:00
Rémi Verschelde
d3e6f58c25
Merge pull request #8142 from akien-mga/2.1-warnings-option
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SCons: Add option to toggle warnings (on by default)
2017-03-26 21:54:30 +02:00
Andreas Haas
8c06da0d49
Better handling of joypad device IDs.
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Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-03-26 00:12:11 +01:00
Rémi Verschelde
31107daa1a
SCons: Add option to toggle warnings (on by default)
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All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
2017-03-25 09:24:29 +01:00
elasota
5d691350c4
Fixed "unshaded" flag not being updated if light_type and receive_shadows_state didn't change.
2017-03-24 20:27:06 -04:00
Andreas Haas
ed3134088b
Input: Update mouse position on mouse-button events.
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(cherry picked from commit 468719c480
)
2017-03-24 23:19:49 +01:00
Ferenc Arn
f263274a25
Use atan2 rather than acos in Vector3.angle_to.
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Fixes #8111 .
(cherry picked from commit 3730e0533c
)
2017-03-24 23:19:30 +01:00
Bojidar Marinov
0c650c2511
Make inline blocks in GDScript more pythonic
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Fixes #8001
(cherry picked from commit 18ab88b3f1
)
2017-03-24 23:19:14 +01:00
Bojidar Marinov
0afb9b579f
Suppress error messages when using ConfigFile::get_value and a default is given
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Fixes #8097
(cherry picked from commit 927d15b815
)
2017-03-24 23:17:08 +01:00
Rémi Verschelde
8f5b15754c
Merge pull request #8114 from RandomShaper/improve-snapping-2.1
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Improved 2D snapping behavior (2.1)
2017-03-24 22:51:09 +01:00
Rémi Verschelde
a9d63bcf6f
Merge pull request #8107 from RandomShaper/warped-panning-2.1
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Implement warped mouse panning for 2D & 3D editors (2.1)
2017-03-24 22:50:34 +01:00
Rémi Verschelde
2c95976ef7
Merge pull request #8099 from RandomShaper/close-output-2.1
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Add editor option for automatically closing the output when stopping the game (2.1)
2017-03-24 22:50:02 +01:00
Rémi Verschelde
492f6e06c0
Merge pull request #8088 from BastiaanOlij/android_gravity_2.1
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Android gravity vector Godot 2.1
2017-03-24 22:49:23 +01:00
Rémi Verschelde
15b6eadba7
i18n: Sync templates and translations with current code
2017-03-24 22:27:22 +01:00
Rémi Verschelde
d2e8a21cb1
i18n: Adapt script to tools/editor -> editor move
2017-03-24 22:24:56 +01:00
Pedro J. Estébanez
adf36faee8
Improved 2D snapping behavior
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Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
2017-03-24 21:27:37 +01:00
Rémi Verschelde
a531051a61
Only assume HiDPI mode if DPI >= 192 and width > 2000
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Also use single-dock column if width < 1200.
Manually adapted from bfe67a3b87
and c103f32ea3
.
Fixes #6096 .
2017-03-24 18:26:56 +01:00
Rémi Verschelde
fd17d301d0
Merge pull request #8100 from BastiaanOlij/ios_magnetometer_2.1
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Fixing magnetometer on iOS
2017-03-23 09:57:29 +01:00
Rémi Verschelde
aaf4e3ab9f
Merge pull request #8108 from Faless/2.1-v6fix-cherry
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Cherry pick #7510 and #7581 to 2.1
2017-03-23 08:29:08 +01:00
Pedro J. Estébanez
2c2c48ffb3
Implement warped mouse panning for 2D & 3D editors
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Fabio Alessandrelli
15ecdb5f00
Fix buffer size check in UDP socket.
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We were reserving 12 bytes from the buffer for ip, port, and length, but since
IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)
(cherry picked from commit 5dc7c920bf
)
2017-03-22 21:11:49 +01:00
Fabio Alessandrelli
994df5df5c
Use default UDP ring buffer size of 65536 for clients
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We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.
(cherry picked from commit 9336857132
)
2017-03-22 21:07:27 +01:00
Fabio Alessandrelli
7dbccc9a57
Fix bug causing UDP socket to close after the first send if not listening
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The ring buffer for receiving packets was not resized in constructor
(cherry picked from commit 68dc969f8c
)
2017-03-22 21:05:27 +01:00
Fabio Alessandrelli
cab9ad7657
Update docs reference for TCP_Server::listen and UDPPacketPeer::listen
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(cherry picked from commit e5e4e7b6a9
)
2017-03-22 21:05:02 +01:00
Fabio Alessandrelli
9f41c0a356
Avoid deadlock when writing/reading data on a connecting TCP socket
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TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
(cherry picked from commit fa0cb7da0e
)
2017-03-22 21:03:26 +01:00
Fabio Alessandrelli
86de0bd081
Bind to IPv4 on OpenBSD when using wildcard
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OpenBSD does not support binding on both IPv4 and IPv6 using the same socket
(cherry picked from commit 619e7a2c8b
)
2017-03-22 21:01:14 +01:00
Fabio Alessandrelli
d9525082fe
Remove set_ip_type from network classes (no longer needed)
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- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
(cherry picked from commit 88a56ba783
)
2017-03-22 21:00:23 +01:00
Fabio Alessandrelli
0b9684a085
Implement UDP listen bind address
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(cherry picked from commit 2fe4ef6699
)
2017-03-22 20:25:56 +01:00
Fabio Alessandrelli
43d992fc34
Implement TCP Server bind address
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(cherry picked from commit b2839343ca
)
2017-03-22 20:25:52 +01:00
Fabio Alessandrelli
90a747a52d
IP_Address can now be a wildcard (not a valid IP, used for binding)
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(cherry picked from commit 4198291cd4
)
2017-03-22 20:01:41 +01:00
Fabio Alessandrelli
603105df18
Convert validity checks of IP_Address to is_valid method.
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(cherry picked from commit 98a7e2b4e0
)
2017-03-22 20:01:41 +01:00
Fabio Alessandrelli
aeffe74a27
Avoid calling close when polling a UDP peer without socket
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(cherry picked from commit e4b9b37ccf
)
2017-03-22 20:01:13 +01:00
Fabio Alessandrelli
ccf37c4ca2
TCP connect always opens correct socket type
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TCP client connections does not need to rely on ipv6 dual stack sockets
(cherry picked from commit 55b4f3686d
)
2017-03-22 15:40:31 +01:00
BastiaanOlij
4b7d1d8c15
Fixing magnetometer on iOS
2017-03-21 23:50:53 +11:00
Pedro J. Estébanez
e1d18e6481
Add editor option for automatically closing the output when stopping the game
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(back-ported from 1bd1af776c
)
2017-03-21 12:47:05 +01:00
BastiaanOlij
cc6810c030
Android gravity vector Godot 2.1
2017-03-21 22:45:24 +11:00
Rémi Verschelde
a14ad02d15
Merge pull request #8094 from RandomShaper/fix-yield-crash-2.1
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Fix random crashes when using yield() (2.1)
2017-03-21 11:07:34 +01:00
Pedro J. Estébanez
48da11372e
Fix random crashes when using yield()
2017-03-21 02:54:46 +01:00
Pedro J. Estébanez
4a93b6b172
Fix VisibilityNotifier2D double application of viewport offset
2017-03-20 20:01:35 +01:00
Pedro J. Estébanez
b4119f4fe9
Implement time scaling for the rasterizer
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which affects 3D particles and the TIME uniform
2017-03-20 19:58:22 +01:00
Rémi Verschelde
9c75b9dddf
Merge pull request #8091 from RandomShaper/fix-particles-2d-2.1
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Fix Particles2D process mode back-compat issue (2.1)
2017-03-20 19:49:58 +01:00
Pedro J. Estébanez
98ba3db502
Fix Particles2D process mode back-compat issue
2017-03-20 19:47:25 +01:00