Rémi Verschelde
51d1be5156
AudioStreamOGGVorbis: Expose loop and loop_offset as properties
...
Fixes #11231 .
2019-11-11 15:14:37 +01:00
Rémi Verschelde
6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
...
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Rémi Verschelde
5c038acdc1
Merge pull request #33482 from piratesephiroth/master
...
Set ShellExecuteW's verb to NULL - fixes #33388
2019-11-11 13:27:09 +01:00
Rémi Verschelde
cc4da790b7
Merge pull request #33537 from Xrayez/fs-icon-main-scene
...
Display icon for "Set As Main Scene" in filesystem popup
2019-11-11 13:04:44 +01:00
Andrii Doroshenko (Xrayez)
1f62318f92
Display icon for "Set As Main Scene" in filesystem popup
2019-11-11 12:58:15 +02:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
...
Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
Marcel Admiraal
83069a3c0f
Remove ERR_EXPLAIN macros and the scaffolding they needed.
2019-11-11 10:57:00 +01:00
Marcel Admiraal
d18b2e599d
Remove all uses of ERR_EXPLAIN macros.
2019-11-11 10:24:04 +01:00
Rémi Verschelde
8ffc56c3ca
Merge pull request #29579 from mrcdk/fix_29575
...
Drop the physics mouseover whenever a input has been handled.
2019-11-11 09:37:27 +01:00
Rémi Verschelde
5f4ab5c77d
Merge pull request #33529 from code-xD/master
...
fixes #33439 . The feature now changes according to the feature profile.
2019-11-11 08:24:23 +01:00
Rémi Verschelde
411af59752
Merge pull request #33499 from nekomatata/animation-filter-function
...
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11 08:13:06 +01:00
Rémi Verschelde
43fec5806d
Merge pull request #33453 from Calinou/expose-low-processor-mode-sleep-usec
...
Expose the `OS.low_processor_usage_mode_sleep_usec` property
2019-11-11 08:11:30 +01:00
Rémi Verschelde
723dceb727
Merge pull request #33496 from QbieShay/spring-arm-doc
...
Added documentation for SpringArm doc
2019-11-11 06:47:11 +01:00
Shivansh Anand
9fee540e6e
fixes #33439 . The feature now changes according to the feature profile.
2019-11-11 01:13:56 +05:30
Rémi Verschelde
01e24447a5
Merge pull request #33524 from SneakyFish5/update-std-vorbis
...
Update stb_vorbis to 1.17
2019-11-10 18:08:31 +01:00
Jonathan Mannancheril
97af5569d9
Update stb_vorbis to 1.17
2019-11-10 10:31:24 -06:00
QbieShay
6d27c50ae7
Added documentation for SpringArm doc
2019-11-10 14:21:06 +01:00
Rémi Verschelde
157246ae86
Merge pull request #33507 from SneakyFish5/update-zstd
...
Update zstd to 1.4.4
2019-11-10 10:18:53 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
...
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
2fdeed1b4f
Merge pull request #33501 from akien-mga/camera-project_position-defval
...
Camera: Don't set default value for project_position
2019-11-10 10:11:16 +01:00
Rémi Verschelde
e711534c46
Merge pull request #33452 from Chaosus/fix_tilemap
...
Fix incorrect offset for old-format tilemaps
2019-11-10 10:10:29 +01:00
Rémi Verschelde
d65719fb13
Merge pull request #33515 from nekomatata/case-mismatch-file-not-found
...
Handle missing file properly when checking for case mismatch
2019-11-10 10:07:40 +01:00
Rémi Verschelde
b2ff90fecf
Merge pull request #33513 from nekomatata/multi-selection-focus
...
Keep focus on the top-most node for multi-selection in scene tree
2019-11-10 10:06:16 +01:00
Rémi Verschelde
3353d797d6
Merge pull request #33512 from nekomatata/multi-selection-switch-scene
...
Multi-selection restored properly after switching scenes
2019-11-10 10:03:26 +01:00
PouleyKetchoupp
90b6062ebb
Handle missing file properly when checking for case mismatch
...
This was causing false alarms to be randomly reported on Windows for files that didn't exist.
2019-11-10 09:51:09 +01:00
Rafał Mikrut
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
PouleyKetchoupp
824bc3fed8
Keep focus on the top-most node for multi-selection in scene tree
...
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting.
Fixes #33332
2019-11-10 09:37:51 +01:00
PouleyKetchoupp
b777d9b34a
Multi-selection restored properly after switching scenes
...
Fixes #33511
2019-11-10 09:32:07 +01:00
Marcel Admiraal
b7fdac60f1
Send m_msg directly to _err_print_error().
2019-11-10 08:03:54 +01:00
Jonathan Mannancheril
55afd6e784
Update zstd to 1.4.4
2019-11-09 23:20:49 -06:00
Rémi Verschelde
6c557b8bdf
Camera: Don't set default value for project_position
...
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.
For the reference, in 3.1, the z_depth was hardcoded to the near plane.
Closes #33493 .
2019-11-10 00:17:26 +01:00
Rémi Verschelde
94f00eb6c5
Merge pull request #33498 from nekomatata/error-save-scene-preview
...
Fixed errors when saving scene with a shrunk viewport
2019-11-10 00:06:06 +01:00
Rémi Verschelde
f2cd52ddd7
Merge pull request #33500 from nekomatata/button-icon-override-crash-2
...
Fixed crash when using icon override in button
2019-11-10 00:05:01 +01:00
PouleyKetchoupp
0fc0f0fc98
Fixed crash when using icon override in button
...
Missing change for PR #33495
2019-11-09 23:06:46 +01:00
PouleyKetchoupp
72453e566d
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-09 22:30:08 +01:00
PouleyKetchoupp
133014c3fb
Fixed errors when saving scene with a shrunk viewport
...
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0.
Fixes #33497
2019-11-09 21:16:19 +01:00
Rémi Verschelde
3aeb43f14c
Merge pull request #33495 from nekomatata/button-icon-override-crash
...
Fixed crash when using icon override in button
2019-11-09 20:41:34 +01:00
PouleyKetchoupp
0c79bbeea3
Fixed crash when using icon override in button
...
Fixes #33457
2019-11-09 20:14:52 +01:00
Rémi Verschelde
78f7cca69e
Merge pull request #33491 from nekomatata/camera-preview-new-scene
...
Fixed Camera preview when creating new scenes
2019-11-09 19:49:24 +01:00
Rémi Verschelde
7afa1a64ec
Merge pull request #33478 from nekomatata/particles-restart-glitch
...
Fixed Particles restart after visibility has been set to off and on again
2019-11-09 18:53:34 +01:00
Rémi Verschelde
52de63afc8
Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap
...
Fixed not being able to scroll ending wrapped line
2019-11-09 18:52:45 +01:00
Rémi Verschelde
9369fd98a0
Merge pull request #33486 from piratesephiroth/uwp
...
[UWP] [Export] added additional checks for blank values
2019-11-09 18:43:53 +01:00
Rémi Verschelde
0bfd06a911
Merge pull request #33465 from rxlecky/list-theme-resources-fix
...
Fix functions listing all theme resources
2019-11-09 18:23:49 +01:00
Paulb23
25cba699f0
Fixed not being able to scroll ending wrapped line
2019-11-09 16:45:44 +00:00
PouleyKetchoupp
311ab52b6c
Fixed Camera preview when creating new scenes
...
Fixes #33490
2019-11-09 17:24:40 +01:00
piratesephiroth
a0fd450415
[UWP] [Export] added additional checks for blank values
...
`Short Name` and `Publisher Display Name` are mandatory.
You can't even sign the app package without them in the manifest.
2019-11-09 10:37:10 -03:00
rxlecky
80b9c8e950
Fix functions listing all theme resources
...
Fix functions get_<resource>_list in Theme currently returning vector
of double-the-necessary size with the first half completely empty.
2019-11-09 11:56:55 +00:00
piratesephiroth
778b421973
Set ShellExecuteW's verb to NULL - fixes #33388
...
from https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew
>the default verb is used, if available. If not, the "open" verb is used. If neither verb is available, the system uses the first verb listed in the registry.
so "open" is redundant at best
2019-11-09 07:59:15 -03:00
PouleyKetchoupp
530665197f
Fixed Particles restart after visibility has been set to off and on again
...
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.
Fixed #33476
2019-11-09 09:51:17 +01:00