santiagopf
477b174d9d
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-13 02:16:11 -03:00
santiagopf
01f063e2fe
reverted mouse stuff
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t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
Juan Linietsky
709de124c1
ability to export scene to zip
2015-12-13 01:08:36 -03:00
Juan Linietsky
11eaf019b3
ability to get video player texture
2015-12-12 20:05:26 -03:00
Rémi Verschelde
410e418aea
Add a Makefile to generate classes doc in various formats
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All the generated documentation is put in doc/_build.
2015-12-13 00:01:04 +01:00
Rémi Verschelde
aeb5ea5934
Move documentation python tools to doc/tools folder
2015-12-12 23:30:45 +01:00
Juan Linietsky
bbb2a863f9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 19:22:16 -03:00
Juan Linietsky
9f75dd086e
no more time error, fixes #2892
2015-12-12 19:21:43 -03:00
santiagopf
d6f9426748
isim
2015-12-12 19:13:40 -03:00
Franklin Sobrinho
df57239f7f
Remove last remaining variables of PR-3043
2015-12-12 18:15:31 -03:00
Juan Linietsky
97fe073f33
Merge pull request #2933 from TheHX/pr-shader-loader
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Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Rémi Verschelde
fb00cee33b
Drop MSVC 12.0-specific build batch script
2015-12-12 21:18:33 +01:00
Rémi Verschelde
29f30b7deb
Move doxygen config to doc folder
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Also removed logo_small.png and used logo.png instead
2015-12-12 21:18:33 +01:00
Rémi Verschelde
61eb037d5d
Remove outdated documentation
2015-12-12 21:18:33 +01:00
Juan Linietsky
6316f8941c
variant parser was not parsing rect2 properly, fixes #2948
2015-12-12 17:10:43 -03:00
Juan Linietsky
101049518a
-force exporting of original script exported variables on overriden scripts
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-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
2015-12-12 16:46:25 -03:00
Juan Linietsky
5abe431361
better support for broken collada, fixes #2959
2015-12-12 14:55:16 -03:00
Franklin Sobrinho
3dead22454
Fix crash caused by a empty NavigationMesh
2015-12-12 14:06:27 -03:00
Juan Linietsky
890b462ffb
added rotation and scale support to gui controls
2015-12-12 13:54:26 -03:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
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-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
Juan Linietsky
ec8f0d7eb9
ability to set occluder mask in tilemap, fixes #3025
2015-12-12 10:45:31 -03:00
Juan Linietsky
e19f176765
fix broken merge
2015-12-12 10:21:22 -03:00
Juan Linietsky
a2d817405e
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 10:14:13 -03:00
Rémi Verschelde
c3db5d951c
Merge pull request #3043 from TheHX/pr-script-debugger
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Script debugger remains visible when using Debug->Show Debugger
2015-12-12 14:10:12 +01:00
Juan Linietsky
cd4c3f4d12
-added option to keep debugger open, fixes #3031
2015-12-12 10:09:50 -03:00
Franklin Sobrinho
4d644ca997
Script debugger remains visible when using Debug->Show Debugger
2015-12-12 10:04:51 -03:00
Juan Linietsky
e2e6f3ec00
added proper functions to ColorRamp, fixes #3034
2015-12-12 09:45:17 -03:00
Juan Linietsky
29ea399234
-make smoothing respect camera limits, fixes #3037
2015-12-12 09:26:13 -03:00
Juan Linietsky
9a7ff65751
make popup emit index when id is not defined
2015-12-12 09:07:43 -03:00
Juan Linietsky
b191e740d2
add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040
2015-12-12 08:27:30 -03:00
Juan Linietsky
a73cf7f794
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 08:12:28 -03:00
Juan Linietsky
9251298f46
-collision debug is shown above all else, fixes #2985
2015-12-12 08:11:36 -03:00
punto-
25d19e08bb
Merge pull request #590 from marynate/PR-fix-ios-release-event
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Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
Rémi Verschelde
6221570f53
Merge pull request #3039 from TheHX/pr-in-operator
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Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 15:15:01 +01:00
Franklin Sobrinho
6a34ab201a
Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 10:29:55 -03:00
Juan Linietsky
990690f9f5
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-11 09:38:41 -03:00
Juan Linietsky
fbda3c5d88
-remove (can be added back in editor settings) icons from property editor
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-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11 09:37:34 -03:00
Juan Linietsky
0f57bbb8e9
remove editor driver split
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fixes #3001
2015-12-11 09:03:54 -03:00
Rémi Verschelde
9e000f12a1
Merge pull request #3038 from TheHX/pr-script-signal
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Fix error message when using is_connected with a script signal
2015-12-11 12:22:09 +01:00
Franklin Sobrinho
e4dce93520
Fix error message when using is_connected with a script signal
2015-12-11 07:53:40 -03:00
eska
ef0c05430c
Add GDScript export hints for global filesystem and exponential ranges
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- File in global filesystem: `String, FILE, GLOBAL, "*.png"`, tool scripts only
- Directory in global filesystem: `String, DIR, GLOBAL`, tool scripts only
- Exponential range: `float, EXP, 50, 150, 2`
2015-12-11 06:45:03 +01:00
Juan Linietsky
46497c4508
added fallbacks proprty to fonts
2015-12-10 23:02:40 -03:00
eska
a028840ea5
Fix editing TreeItem cells in range mode
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- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
eska
5b03af6b73
Fix exponential sliders
2015-12-10 23:48:03 +01:00
Rémi Verschelde
3b68f0d051
Merge pull request #2306 from dbsGen/patch-1
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Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10 17:06:27 +01:00
Rémi Verschelde
5f3c87691e
Merge pull request #3019 from neikeq/spinbox_timer
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Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq
d4051e6eb9
Spinbox: increase/decrease with mouse held
2015-12-10 15:44:16 +01:00
Rémi Verschelde
964a57cb2a
Merge pull request #2883 from TheHX/mesh_editor_plugin
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Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10 15:19:30 +01:00
Sergey Lapin
8eff61ca87
This fixes long standing animation bug
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When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.
This patch is direct approach fixing this problem.
It handles most common cases of occurance.
Closes #2199
2015-12-10 16:39:57 +03:00
Rémi Verschelde
8a94297105
Merge pull request #3029 from neikeq/textedit_select_imp
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TextEdit: Scroll while selecting with mouse idle
2015-12-10 11:36:30 +01:00