Commit Graph

2971 Commits

Author SHA1 Message Date
santiagopf 477b174d9d Merge branch 'master' of https://github.com/godotengine/godot 2015-12-13 02:16:11 -03:00
santiagopf 01f063e2fe reverted mouse stuff
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
Juan Linietsky 709de124c1 ability to export scene to zip 2015-12-13 01:08:36 -03:00
Juan Linietsky 11eaf019b3 ability to get video player texture 2015-12-12 20:05:26 -03:00
Rémi Verschelde 410e418aea Add a Makefile to generate classes doc in various formats
All the generated documentation is put in doc/_build.
2015-12-13 00:01:04 +01:00
Rémi Verschelde aeb5ea5934 Move documentation python tools to doc/tools folder 2015-12-12 23:30:45 +01:00
Juan Linietsky bbb2a863f9 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-12 19:22:16 -03:00
Juan Linietsky 9f75dd086e no more time error, fixes #2892 2015-12-12 19:21:43 -03:00
santiagopf d6f9426748 isim 2015-12-12 19:13:40 -03:00
Franklin Sobrinho df57239f7f Remove last remaining variables of PR-3043 2015-12-12 18:15:31 -03:00
Juan Linietsky 97fe073f33 Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Rémi Verschelde fb00cee33b Drop MSVC 12.0-specific build batch script 2015-12-12 21:18:33 +01:00
Rémi Verschelde 29f30b7deb Move doxygen config to doc folder
Also removed logo_small.png and used logo.png instead
2015-12-12 21:18:33 +01:00
Rémi Verschelde 61eb037d5d Remove outdated documentation 2015-12-12 21:18:33 +01:00
Juan Linietsky 6316f8941c variant parser was not parsing rect2 properly, fixes #2948 2015-12-12 17:10:43 -03:00
Juan Linietsky 101049518a -force exporting of original script exported variables on overriden scripts
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
2015-12-12 16:46:25 -03:00
Juan Linietsky 5abe431361 better support for broken collada, fixes #2959 2015-12-12 14:55:16 -03:00
Franklin Sobrinho 3dead22454 Fix crash caused by a empty NavigationMesh 2015-12-12 14:06:27 -03:00
Juan Linietsky 890b462ffb added rotation and scale support to gui controls 2015-12-12 13:54:26 -03:00
Juan Linietsky cc7880fba5 -added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
Juan Linietsky ec8f0d7eb9 ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
Juan Linietsky e19f176765 fix broken merge 2015-12-12 10:21:22 -03:00
Juan Linietsky a2d817405e Merge branch 'master' of https://github.com/godotengine/godot 2015-12-12 10:14:13 -03:00
Rémi Verschelde c3db5d951c Merge pull request #3043 from TheHX/pr-script-debugger
Script debugger remains visible when using Debug->Show Debugger
2015-12-12 14:10:12 +01:00
Juan Linietsky cd4c3f4d12 -added option to keep debugger open, fixes #3031 2015-12-12 10:09:50 -03:00
Franklin Sobrinho 4d644ca997 Script debugger remains visible when using Debug->Show Debugger 2015-12-12 10:04:51 -03:00
Juan Linietsky e2e6f3ec00 added proper functions to ColorRamp, fixes #3034 2015-12-12 09:45:17 -03:00
Juan Linietsky 29ea399234 -make smoothing respect camera limits, fixes #3037 2015-12-12 09:26:13 -03:00
Juan Linietsky 9a7ff65751 make popup emit index when id is not defined 2015-12-12 09:07:43 -03:00
Juan Linietsky b191e740d2 add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040 2015-12-12 08:27:30 -03:00
Juan Linietsky a73cf7f794 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-12 08:12:28 -03:00
Juan Linietsky 9251298f46 -collision debug is shown above all else, fixes #2985 2015-12-12 08:11:36 -03:00
punto- 25d19e08bb Merge pull request #590 from marynate/PR-fix-ios-release-event
Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
Rémi Verschelde 6221570f53 Merge pull request #3039 from TheHX/pr-in-operator
Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 15:15:01 +01:00
Franklin Sobrinho 6a34ab201a Fix "in" operator, make it use evaluate() instead of operator== 2015-12-11 10:29:55 -03:00
Juan Linietsky 990690f9f5 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-11 09:38:41 -03:00
Juan Linietsky fbda3c5d88 -remove (can be added back in editor settings) icons from property editor
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11 09:37:34 -03:00
Juan Linietsky 0f57bbb8e9 remove editor driver split
fixes #3001
2015-12-11 09:03:54 -03:00
Rémi Verschelde 9e000f12a1 Merge pull request #3038 from TheHX/pr-script-signal
Fix error message when using is_connected with a script signal
2015-12-11 12:22:09 +01:00
Franklin Sobrinho e4dce93520 Fix error message when using is_connected with a script signal 2015-12-11 07:53:40 -03:00
eska ef0c05430c Add GDScript export hints for global filesystem and exponential ranges
- File in global filesystem: `String, FILE, GLOBAL, "*.png"`, tool scripts only
- Directory in global filesystem: `String, DIR, GLOBAL`, tool scripts only
- Exponential range: `float, EXP, 50, 150, 2`
2015-12-11 06:45:03 +01:00
Juan Linietsky 46497c4508 added fallbacks proprty to fonts 2015-12-10 23:02:40 -03:00
eska a028840ea5 Fix editing TreeItem cells in range mode
- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
eska 5b03af6b73 Fix exponential sliders 2015-12-10 23:48:03 +01:00
Rémi Verschelde 3b68f0d051 Merge pull request #2306 from dbsGen/patch-1
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10 17:06:27 +01:00
Rémi Verschelde 5f3c87691e Merge pull request #3019 from neikeq/spinbox_timer
Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq d4051e6eb9 Spinbox: increase/decrease with mouse held 2015-12-10 15:44:16 +01:00
Rémi Verschelde 964a57cb2a Merge pull request #2883 from TheHX/mesh_editor_plugin
Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10 15:19:30 +01:00
Sergey Lapin 8eff61ca87 This fixes long standing animation bug
When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.

This patch is direct approach fixing this problem.
It handles most common cases of occurance.

Closes #2199
2015-12-10 16:39:57 +03:00
Rémi Verschelde 8a94297105 Merge pull request #3029 from neikeq/textedit_select_imp
TextEdit: Scroll while selecting with mouse idle
2015-12-10 11:36:30 +01:00