Juan Linietsky
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263bebe023
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
Juan Linietsky
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b08f13d558
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Skeletons are now working.
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2020-02-11 12:02:17 +01:00 |
Juan Linietsky
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bc3dbe8240
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Properly working instancing, and compatibility fixing for old meshes
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2020-02-11 12:01:33 +01:00 |
Juan Linietsky
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dd3682e5fe
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
Juan Linietsky
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6deffa62fb
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
Juan Linietsky
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9d7b7f931b
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Reflection probes working
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2020-02-11 12:01:21 +01:00 |
Juan Linietsky
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69e83e4815
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Directional light cleanup.
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2020-02-11 12:01:21 +01:00 |
Juan Linietsky
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88a7debbbc
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
Juan Linietsky
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920db604d2
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
Juan Linietsky
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1d871f6226
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2020-02-11 12:01:09 +01:00 |
Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
Juan Linietsky
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8cee7703a6
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
Juan Linietsky
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449df8f688
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |