Haoyu Qiu
5514126234
Don't show Lock & Group buttons for nodes hidden by CanvasLayer
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(cherry picked from commit fb999ebe22
)
2022-03-10 17:18:41 +01:00
Haoyu Qiu
2ccd4fd030
Fix animation resource name after duplication
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(cherry picked from commit 8dc12135cd
)
2022-03-10 17:18:41 +01:00
Haoyu Qiu
86bcac5a5e
Fix text color of TileMap editor info overlay
2022-03-10 19:12:40 +08:00
Haoyu Qiu
84a27308c1
Use ToolSelect icon for TileMap editor select button
2022-03-09 14:33:09 +08:00
Hugo Locurcio
2e6a305b8f
Improve display for unsupported debug draw modes in GLES2
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- Don't disable the Normal option as it technically can be chosen
(it's the default).
- Use a text suffix in addition to the tooltip.
2022-03-05 22:03:39 +01:00
Haoyu Qiu
61e35b4f6e
Make name of editor file dialog filters translatable
2022-03-05 12:44:17 +08:00
Rémi Verschelde
74b698b817
Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x
2022-02-23 13:26:21 +01:00
Rémi Verschelde
4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility
2022-02-21 12:33:28 +01:00
kobewi
fdded6b44d
Fix 2D instance drop position
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(cherry picked from commit 3a9fb3aff0
)
2022-02-21 11:14:54 +01:00
kobewi
642591b6a9
Fix CanvasItem visibility propagation
2022-02-21 11:11:03 +01:00
Hugo Locurcio
92e6c2a33d
Use versioned URL for "Online Documentation" buttons in the editor
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This also avoids a redirect, making the page appear to load faster.
(cherry picked from commit 958912a33f
)
2022-02-19 15:49:26 +01:00
Rémi Verschelde
e2287a201a
Merge pull request #58253 from mbrlabs/deselect-3x
2022-02-17 20:32:38 +01:00
Rémi Verschelde
453dc482e2
Merge pull request #58252 from mbrlabs/region-select-3x
2022-02-17 20:32:25 +01:00
Hugo Locurcio
3b25190494
Only store `_edit_use_anchors_` metadata if value is not the default
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The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-17 20:13:28 +01:00
Marcus Brummer
d9c99f64c1
Improved region-select in the 3D editor viewport
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Enable region-select when dragging the mouse. Previously this was only possible when the mouse was not over a mesh.
2022-02-17 19:49:39 +01:00
Marcus Brummer
67b879edbd
Deselect nodes in the 3D editor when pressing ESC
2022-02-17 19:43:35 +01:00
Yuri Sizov
df13466139
Add type variations to Theme
2022-02-17 15:24:10 +03:00
Yuri Sizov
a91a24f822
Don't translate numbers in VersionControlEditorPlugin
2022-02-16 19:53:27 +03:00
Jean-Michel Bernard
9b7147157d
Hide Polygon2D lines and handles when node is not visible in tree.
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(cherry picked from commit b0ebbd8ece
)
2022-02-15 12:23:46 +01:00
Jean-Michel Bernard
cb885e97c5
Hide CollisionShape2D handles when node is not visible in tree.
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(cherry picked from commit ef995b222e
)
2022-02-15 12:23:45 +01:00
Haoyu Qiu
a25137c48e
Utilize mouse position when zooming with shortcuts in 2D editor
2022-02-15 16:49:00 +08:00
Haoyu Qiu
aaf29c2d58
Make duplicate animation prompt for new name
2022-02-14 14:48:34 +08:00
Aaron Franke
a672f0db17
[3.x] Fix CanvasItemEditor scale editor not using the editor methods
2022-02-10 04:04:53 -06:00
lawnjelly
f0af29346b
ProjectSettings add dirty flag and project_settings_changed signal
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Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.
This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.
In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
kleonc
87b4db9e63
SpriteFramesEditor Fix crash when selecting non-Texture file for splitting
2022-02-06 23:39:26 +01:00
Rémi Verschelde
689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
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Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Haoyu Qiu
aeb9925615
Revert "Fix ViewportPreview upside-down in 3.x."
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This reverts commit 1426df66a8
.
2022-02-04 13:54:47 +08:00
lawnjelly
a0c6d16c90
Add editor vital redraws only option
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When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.
This can be fine on high power desktops but can be an annoyance on lower power machines.
This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.
An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:
* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Rémi Verschelde
b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only
2022-02-01 14:04:24 +01:00
lawnjelly
8ea20f5fdd
Add OccluderShapePolygon
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Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
Ryan Roden-Corrent
0a77d2d850
Merge create_physical_skeleton undo entries.
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Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351 .
(cherry picked from commit c9cce53983
)
2022-01-31 22:54:23 +01:00
Rémi Verschelde
b18a7f5220
Merge pull request #57030 from timothyqiu/disable-script-editor-menu-3.x
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[3.x] Disable ScriptEditor's menu items when they do nothing
2022-01-26 08:06:05 +01:00
Haoyu Qiu
7a7eab06f8
Fix crash after renaming an animation node
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(cherry picked from commit 5ea4a8b421
)
2022-01-25 18:55:51 +01:00
kleonc
5b240d833a
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
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(cherry picked from commit c635ab914d
)
2022-01-25 18:17:23 +01:00
Haoyu Qiu
164ef0763a
Update AssetLib network settings when Editor Settings change
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(cherry picked from commit 575cd3645c
)
2022-01-25 18:14:58 +01:00
Haoyu Qiu
061ee6cdb3
Disable ScriptEditor's menu items when they do nothing
2022-01-21 12:05:32 +08:00
Ricardo Buring
684b7fdf47
Fix "Convert to MeshLibrary" not respecting collision transforms
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(cherry picked from commit 025d7b9332
)
2022-01-19 16:04:17 +01:00
Haoyu Qiu
28ae995a1a
Fix crash when undoing node creation of BlendTree editor
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(cherry picked from commit 19634bd1a1
)
2022-01-19 16:02:54 +01:00
Rémi Verschelde
ede7e68ab6
Merge pull request #56620 from timothyqiu/left-right-palette-3.x
2022-01-18 16:38:26 +01:00
Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last
2022-01-18 16:36:52 +01:00
kleonc
63fd172fce
Fix AtlasTexture nesting
2022-01-15 00:11:02 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
edd9534f97
Merge pull request #53900 from ChronicallySerious/update-vcs-1
2022-01-10 12:18:57 +01:00
Bartłomiej T. Listwon
22750b1c03
Replace String::find_last with rfind where possible (backward compatible with old API)
2022-01-08 22:40:44 +01:00
Haoyu Qiu
37a38ece59
Allow showing both left and right side panels
2022-01-08 20:20:36 +08:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Rémi Verschelde
8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x
2022-01-06 09:39:27 +01:00
LlamaLad7
a0cc90a908
Editor: Resolve being able to move control nodes in containers using arrow keys
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Fixes #55260
(cherry picked from commit b5407f802f
)
2022-01-06 00:35:44 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
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Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Rémi Verschelde
791f454b17
Merge pull request #56364 from V-Sekai/preview_node_sanitize_3_x
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Clean preview node of all nodes which are not derived from VisualInstances [3.x]
2022-01-04 17:20:49 +01:00