Will Nations
6d9cc032e7
Add custom icons to script classes.
2018-08-14 14:18:05 -05:00
Chaosus
179e15f876
Remove usage console spam
2018-08-13 16:51:17 +03:00
George Marques
eb48119821
Added system for GDScript warnings
...
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Bernhard Liebl
ba974b8d1e
Allow some non-integer built-in constants in gdscript
2018-07-31 17:56:48 +02:00
George Marques
e8da2a60b3
GDScript: Fix parse error in string formatting
2018-07-26 10:52:11 -03:00
George Marques
0b78e4f9e3
GDScript: Add type inference syntax for function arguments
2018-07-25 21:06:35 -03:00
George Marques
7db7b43cb0
GDScript: Fix type detection for String formatting operator
2018-07-25 20:50:13 -03:00
George Marques
a3ae4a9510
GDScript: Allow accessing constants of outer classes
2018-07-25 20:50:12 -03:00
George Marques
3d6609303b
GDScript: Fix bogus error when a cursor token is found on class
2018-07-25 20:50:12 -03:00
George Marques
96ee93e8c7
GDScript: Fix mismatching between export hint and type hint
2018-07-25 20:50:12 -03:00
George Marques
4cb17191b8
GDScript: Allow inherited method to add optional arguments
...
Also show the parent method signature in the error message.
2018-07-25 20:50:11 -03:00
George Marques
b7bd85e70c
GDScript: Look up local scope first for detecting type
2018-07-25 20:50:11 -03:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
...
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
George Marques
3e87ad5187
Rewrite code completion
...
- Use data type struct from the parser.
- Avail from type hints when type can't be guessed.
- Consider inner classes and other scripts when looking for candidates.
2018-07-20 21:55:18 -03:00
George Marques
3445dca01d
Add ability to infer variable type from assigned value
...
Syntax: var x : = 42
Infers the type of "x" to be an integer.
2018-07-20 21:55:18 -03:00
George Marques
03746da73f
Add editor highlight for type-safe lines
...
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
George Marques
a2305cd8b2
Fix line number detection in some parser nodes
2018-07-20 21:55:17 -03:00
George Marques
e3d72d14ff
Use type information to enable GDScript introspection
...
This makes the Script API provide accurate information when requesting
property or method info.
2018-07-20 21:55:17 -03:00
George Marques
743053734f
Add static type checks in the parser
...
- Resolve types for all identifiers.
- Error when identifier is not found.
- Match return type and error when not returning a value when it should.
- Check unreachable code (code after sure return).
- Match argument count and types for function calls.
- Determine if return type of function call matches the assignment.
- Do static type check with match statement when possible.
- Use type hints to determine export type.
- Check compatibility between type hint and explicit export type.
2018-07-20 21:55:16 -03:00
George Marques
f7793fc5c9
Store type hint of declared identifiers
2018-07-20 21:55:16 -03:00
George Marques
b7a00aead0
Move inheritance resolution to the parser
2018-07-20 21:55:16 -03:00
George Marques
8aab9a06d4
Add typing syntax
2018-07-20 21:55:16 -03:00
Juan Linietsky
a3f1ee5c57
Global class names (and GDScript support for it)
2018-07-15 19:29:00 -03:00
Bojidar Marinov
8ecef3496c
Add proper type information to array property
...
Part of #19158
2018-06-18 22:24:31 +03:00
Fabio Alessandrelli
8e35d937a9
New sync keywords in GDScript, NativeScript, Mono
2018-05-29 20:26:41 +02:00
Fabio Alessandrelli
1400f6fdc4
Refactor RPCMode enum and checks
2018-05-29 20:26:41 +02:00
Max Hilbrunner
4c69a495c9
Revert "RPCMode refactor, more sync modes"
2018-05-29 11:47:52 +02:00
Max Hilbrunner
d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
...
RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
George Marques
38284bc6da
Enable singletons to be recognized as constant expressions
...
Fix #14681
2018-05-28 13:40:16 -03:00
Fabio Alessandrelli
a5e8a3be5e
New sync keywords in GDScript, NativeScript, Mono
2018-05-26 10:49:33 +02:00
Fabio Alessandrelli
9de4ffde61
Refactor RPCMode enum and checks
2018-05-26 10:43:43 +02:00
Rémi Verschelde
460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
...
Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
x1212
d2dc8fd423
fix enum from preloaded script in export
...
without triggering unnecessary reloads and parsing.
2018-03-04 18:01:15 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
7455244866
Merge pull request #15852 from poke1024/color_hsv
...
Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Rémi Verschelde
43de4eb4d2
Merge pull request #15933 from x1212/fix_preload_in_exports
...
fix spurious error messages during autocomplete and validate
2018-02-19 21:46:26 +01:00
Rémi Verschelde
aeed774fef
Merge pull request #16173 from vnen/gdscript-arguments
...
Add argument count check for some GDScript functions
2018-02-19 21:35:53 +01:00
x1212
48c9ed4545
fix spurious error messages during autocomplete and validate
...
_parse() caused resets on members like validating and
for_completion by calling clear().
2018-02-14 18:13:00 +01:00
Bojidar Marinov
d855fdb451
Allow exporting arrays of resources in GDScript
...
Fixes #15961
2018-02-05 16:41:13 +02:00
Andreas Haas
95cfa9bf74
GDScriptParser: Remove debug prints.
2018-02-02 20:37:59 +01:00
George Marques
802d5c4c6c
Add argument count check for some GDScript functions
...
- Print functions have no check.
- Also remove extra apostrophe from the error report.
2018-01-30 01:32:08 -02:00
Bernhard Liebl
ec98e0b715
GDScript: always call ResourceLoader::load() in non-completion mode
2018-01-21 09:32:52 +01:00
Bernhard Liebl
67ae443c56
Suppress errors on autocompletion for preload()
2018-01-18 22:29:45 +01:00
Bernhard Liebl
be55171231
Add Color.from_hsv()
2018-01-18 22:13:00 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
1b9c8daf7b
Merge pull request #12845 from remorse107/Array-Dictionary-Fix
...
Fix issue #11400 . Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-12-16 15:49:07 +01:00
Bojidar Marinov
2c190b975e
Properly support nested ternary expressions
...
Fixes 14324.
2017-12-11 15:36:32 +02:00