Thakee Nathees
55b4e0c44a
parser error for static func access non-static variables
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Fix : #38408
(cherry picked from commit ce978517e0
)
2020-05-11 11:01:13 +02:00
Marcel Admiraal
4c9ccffad2
Prevent CapsuleShape2D height from being less than zero.
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(cherry picked from commit 68eaaa6d6b
)
2020-05-11 11:01:13 +02:00
Chris Bradfield
752f61d4fe
[DOCS] minor description changes
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(cherry picked from commit 975ed93794
)
2020-05-11 11:01:13 +02:00
Thakee Nathees
7d931bad58
rotation gizmo visible = false; when camera preview
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(cherry picked from commit 60d67f13da
)
2020-05-11 11:01:13 +02:00
bruvzg
c4e00f3d57
Remove WinTab error message.
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(cherry picked from commit ba85db5a79
)
2020-05-11 11:01:13 +02:00
Tomasz Chabora
79f3725bdd
Add documentation for the VisualShader nodes
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(cherry picked from commit fecf79f287
)
2020-05-11 11:01:13 +02:00
Thakee Nathees
e417528f67
fix: dict2inst crash when constructor has arguments
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(cherry picked from commit 9f6b20936e
)
2020-05-11 11:01:12 +02:00
Thakee Nathees
a446e8671d
autocompleting with indexing for native types added
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Fix : #37768
(cherry picked from commit 3c45377c6e
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
22053ed75f
GDScript class var type resolve bug fixed
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Fix : #37545
(cherry picked from commit e67eb5ca36
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
6b0cfc87af
more clearer unexpected statement end error messages
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(cherry picked from commit 5758d87f09
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
7111aa0688
pass keyword inside a class implemented
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(cherry picked from commit 63ce1fc438
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
f3149817ff
fixed: saving gdscript with cyclic inheritance crash the editor
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Fix : #9609
(cherry picked from commit c2ab35bdde
)
2020-05-11 10:50:45 +02:00
Tomasz Chabora
0200db15cc
Fix VisibilityEnabler2D behavior on start
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(cherry picked from commit d0c5d91032
)
2020-05-11 10:33:38 +02:00
Rémi Verschelde
5d26836c78
Merge pull request #38629 from Technohacker/windows-dwm-ppt-3.2
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Use DwmEnableBlurBehindWindow for Windows Per Pixel Transparency
2020-05-11 10:23:44 +02:00
Rémi Verschelde
56a513d70d
Merge pull request #38639 from neikeq/3.2-godottools-new-messaging-protocol
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[3.2] C#: Rewrite GodotTools messaging protocol
2020-05-11 07:55:29 +02:00
Rémi Verschelde
dc89c1b7e6
Merge pull request #38649 from Janglee123/ctrl-click-3.2
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Improved go-to definition (Ctrl + Click) for 3.2
2020-05-11 07:54:30 +02:00
janglee
d16abbdee4
Improved go-to definition (Ctrl + Click)
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Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit be7a353c70
)
2020-05-11 09:33:21 +05:30
Ignacio Etcheverry
fb2e00a854
[3.2] C#: Rewrite GodotTools messaging protocol
2020-05-10 21:05:00 +02:00
Technohacker
0456311be3
Don't force borderless mode when using per-pixel transparency
2020-05-10 21:05:37 +05:30
Technohacker
9584f24be5
Use DWMEnableBlurBehindWindow instead of WS_EX_LAYERED
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Affects per-pixel transparency
The current method renders to the screen by copying the GLES output to a
DIB for transparency using the CPU instead of rendering directly to the
window via the GPU. This is slower and also forces the window to be borderless
as WS_EX_LAYERED affects the non-client region as well.
This change uses DWMEnableBlurBehindWindow which allows using the standard
glClearColor() background alpha and is also performed through the GPU,
eliminating CPU bottlenecks
2020-05-10 21:05:37 +05:30
Rémi Verschelde
aa57bb0473
Merge pull request #38482 from RandomShaper/improve_yield_3.2
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Fix object leaks caused by unfulfilled yields (3.2)
2020-05-09 22:03:00 +02:00
Rémi Verschelde
d038a7e42d
Merge pull request #38517 from lawnjelly/gles3_nvidia_workaround
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Add Nvidia Workaround for GLES3
2020-05-08 10:52:31 +02:00
Rémi Verschelde
22ed24334a
Merge pull request #38542 from kuruk-mm/center-touchscreen
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GUI: Touch screen button click area now is synced with its draw
2020-05-07 18:06:54 +02:00
Rémi Verschelde
5516942110
Merge pull request #38538 from avril-gh/fix-mistyped-setting-path
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fix mistyped setting path
2020-05-07 18:00:34 +02:00
Mateo Kuruk Miccino
1cba7fb180
GUI: Touch screen button click area now is synced with its draw
2020-05-07 11:04:59 -03:00
lawnjelly
dcb19ed735
Add Nvidia Workaround for GLES3
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Ported GLES2 workaround code to GLES3.
2020-05-07 14:54:14 +01:00
Avril
5e320816f6
fix mistyped setting path
2020-05-07 15:48:43 +02:00
Rémi Verschelde
786e55738e
Merge pull request #38527 from lawnjelly/gles3_drawcall_stats
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GLES3 - add counts for 2d drawcall and 2d items to performance monitor
2020-05-07 13:47:37 +02:00
Rémi Verschelde
4daba9bfc5
doc: Sync classref with current source
2020-05-07 13:47:06 +02:00
Thakee Nathees
1a39b4ea22
method bind TextEdit::set_line() added
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(cherry picked from commit b9acf1cedf
)
2020-05-07 13:43:43 +02:00
Marcel Admiraal
87de81258d
Make 2D and 3D KinematicBody stop_on_slope documentation the same.
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(cherry picked from commit da13b74cc8
)
2020-05-07 13:37:19 +02:00
hoontee
159992f663
Fix bug with AudioStreamPlayer3D audio position
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Applies 0c78a58b64
to `AudioStreamPlayer3D::play`.
(cherry picked from commit 330bd686ab
)
2020-05-07 13:37:06 +02:00
nobuyuki_nyuu
12386a2d80
PopupMenu.get_current_index() bound to ClassDB
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(cherry picked from commit 35f30086de
)
2020-05-07 13:36:53 +02:00
Rémi Verschelde
e637fe9dd3
clang-format: Add JavaImportGroups for Java code
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(cherry picked from commit 6038325470
)
2020-05-07 13:36:27 +02:00
Rémi Verschelde
d09036992c
jpgd: Fix detection of SSE2 support with MSVC
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The previous code would always use SSE2 intrinsics, which is not valid
on UWP ARM platforms (and likely not on some x86 platforms either).
The patch has been submitted upstream too:
https://github.com/richgel999/jpeg-compressor/pull/13
(cherry picked from commit 3806efbaa7
)
2020-05-07 13:33:39 +02:00
lawnjelly
17bb7af425
GLES3 - add counts for 2d drawcall and 2d items to performance monitor
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This had already been implemented for GLES2 but not GLES3.
2020-05-07 11:31:43 +01:00
Hugo Locurcio
bab595393c
Request the dedicated GPU when starting Godot from the .desktop
file
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See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html >
for more information on this newly added `.desktop` entry property.
(cherry picked from commit b896ca8722
)
2020-05-06 23:31:33 +02:00
Marcel Admiraal
f8b06c8a5c
Fix scale calculation in VHACD Volume::Voxelize().
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(cherry picked from commit 75553c4f90
)
2020-05-06 23:31:18 +02:00
Stanislav Labzyuk
e3712cf689
Bind set_suffix/get_suffix in Tree
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(cherry picked from commit ac8814624d
)
2020-05-06 23:31:02 +02:00
follower
90f9f01a2f
Fix suffix property doc typo: "prefix" -> "suffix"
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(cherry picked from commit ae067413a5
)
2020-05-06 23:30:45 +02:00
Eric M
b7fbdf4bed
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
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(cherry picked from commit 915ab50673
)
2020-05-06 23:30:28 +02:00
Thakee Nathees
a5a28239a6
Fix: Tween always return true for _get(), _set()
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(cherry picked from commit 2811268231
)
2020-05-06 23:29:45 +02:00
Fredia Huya-Kouadio
918f5dee23
Address OS.request_permissions()
bug when non-platform permission(s) is included
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(cherry picked from commit ef62506e5c
)
2020-05-06 23:29:29 +02:00
Eric M
d744f4a678
Stopped trying to revert to default values when script implementation of property_can_revert exists
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(cherry picked from commit 27ada5c114
)
2020-05-06 23:29:08 +02:00
Marcel Admiraal
23d473f488
Fix array slicing.
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(cherry picked from commit 4409f3cc68
)
2020-05-06 23:28:44 +02:00
Rémi Verschelde
7b56111c29
Merge pull request #38503 from lawnjelly/kessel_reorder_bug
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GLES2 Batching - fix item reordering bug
2020-05-06 14:37:09 +02:00
lawnjelly
bda20edb76
GLES2 Batching - fix item reordering bug
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There was a bug in the initial logic for item reordering, whereby it would check for overlaps between the mover (item being moved back) and sandwiched items, but there was no check for overlaps between the movee (item moved forward) and the sandwich items. This extra check is now done.
Also a minor addition to the diagnose frame info (godot texture ID).
2020-05-06 12:55:18 +01:00
Pedro J. Estébanez
64344e6d1d
Fix object leaks caused by unfulfilled yields
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Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.
This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.
Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.
Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:53:47 +02:00
Rémi Verschelde
4d2c8ba922
Merge pull request #38484 from bruvzg/wintab_32
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Add support for the WinTab API for pen input. (3.2)
2020-05-05 17:08:46 +02:00
Rémi Verschelde
6d39af42a0
Merge pull request #38477 from Chaosus/vs_canvas_input_fixes
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(3.2) Some fixes for canvas item visual shader inputs
2020-05-05 16:38:50 +02:00