Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Rémi Verschelde
117a83fcb9
Merge pull request #7352 from Zylann/polyline
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Polyline
2017-02-12 23:30:04 +01:00
Rémi Verschelde
37e75873ef
Merge pull request #7789 from volzhs/update-script-button
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Update attach/clear script tool bar icon in Scene panel
2017-02-12 23:29:04 +01:00
Rémi Verschelde
d417e91995
Merge pull request #7772 from Limb/fixgiprobeeditor
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Remove memdelete of button in GIProbeEditor exit
2017-02-12 23:25:06 +01:00
Rémi Verschelde
f3d339e33f
Merge pull request #7768 from bojidar-bg/sc-multiple-names
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Make _sc_ files work like ._sc_
2017-02-12 23:22:13 +01:00
Rémi Verschelde
c96fa0f23e
Merge pull request #7757 from volzhs/save-debug-options
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Save and restore debug options for each project
2017-02-12 23:20:48 +01:00
Rémi Verschelde
ceac8a780e
Merge pull request #7740 from magyar123/master
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Add editor option for closing the output when stopping the game.
2017-02-12 23:16:14 +01:00
volzhs
b9c1d65d21
Update attach/clear script tool bar icon in Scene panel
2017-02-13 07:02:23 +09:00
Kenneth Lorthioir
d36dde7c1e
Remove memdelete of button in GIProbeEditor exit
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This issue was causing a heap corruption on windows.
2017-02-09 10:45:55 -05:00
Bojidar Marinov
27bb6b5282
Make _sc_ files work like ._sc_, fixes #7762
2017-02-09 12:26:18 +02:00
Rémi Verschelde
b87a232668
Reorder the folders in tools to prepare moving tools/editor
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- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`
The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00
volzhs
79e8616fbb
Save and restore debug options
2017-02-08 23:51:13 +09:00
Rémi Verschelde
bd8df0f21d
Merge pull request #7709 from bojidar-bg/sort-scripts-by-path
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Sort settings for scripts in the editor
2017-02-07 14:14:54 +01:00
mbalint12
1bd1af776c
Add editor option for automatically closing the output when stopping the game.
2017-02-06 18:17:20 +01:00
Juan Linietsky
6f2e16306a
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
Juan Linietsky
af3fabeb77
Ensure proper config version when reading the new configuration file.
2017-02-04 21:02:52 -03:00
Juan Linietsky
102b5fce85
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
2017-02-04 20:53:55 -03:00
Juan Linietsky
331a4d8078
completed scene importing (I hope?)
2017-02-04 20:31:15 -03:00
Juan Linietsky
ad2e1b1b92
fix continous reimport bug (i hope)
2017-02-04 11:12:03 -03:00
Juan Linietsky
27eae4ada1
Scene import more or less working, needs some missing features.
2017-02-04 09:48:04 -03:00
Juan Linietsky
9ce2ab9749
OBJ file importing!
2017-02-03 00:08:50 -03:00
Juan Linietsky
a02933bb3c
wav file importing!
2017-02-02 22:51:58 -03:00
Bojidar Marinov
6f3fc1f05a
Sort settings for scripts in the editor
2017-02-02 14:31:01 +02:00
volzhs
86a04198d9
Fix crash when saving root node by "Save Branch as Scene" with unsaved scene
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Fix #7667
(cherry picked from commit 43a2599801
)
2017-02-02 08:24:52 +01:00
Rémi Verschelde
e59e6c69c4
Merge pull request #7672 from Hinsbart/drag_crash
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SceneTreeDock: Fix crash when dragging invalid nodes.
2017-02-02 08:14:19 +01:00
Rémi Verschelde
53c4dfe857
Merge pull request #7670 from RandomShaper/load-placeholder-dup
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Replicate load-as-placeholder state on node duplication
2017-02-02 08:13:51 +01:00
Rémi Verschelde
39f11ffc51
Merge pull request #7666 from Paulb23/line_length_guideline
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Fixed line lenght guideline, and added colour option
2017-02-02 08:12:46 +01:00
Rémi Verschelde
ade3806a14
Merge pull request #7648 from RayKoopa/add_remove_animation_warning
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Added warning when removing animations
2017-02-02 08:06:34 +01:00
volzhs
5f54b20e2f
Fix compile error
2017-02-02 11:18:37 +09:00
Juan Linietsky
b3aebcf6df
CSV translation import plugin
2017-02-01 20:41:05 -03:00
Juan Linietsky
2cd2ca7bbc
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
Andreas Haas
a64a348054
SceneTreeDock: Fix crash when dragging invalid nodes.
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Fixes #7529
2017-01-29 14:32:40 +01:00
Pedro J. Estébanez
e4cc483f4c
Replicate load-as-placeholder state on node duplication
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Cherry-picked from 936f2e3b4e
2017-01-29 11:56:10 +01:00
Paulb23
6b42cd5fe6
Fixed line lenght guideline drawing with color option
2017-01-28 14:36:57 +00:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
Ray Koopa
f279df2654
Added warning when removing animations
2017-01-25 21:22:16 +01:00
Rémi Verschelde
ae258e2679
Merge pull request #7640 from volzhs/fix-scrollbar-2d-editor-3.0
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Fix weird scrollbar appearance on 2D editor (3.0 master)
2017-01-25 20:39:31 +01:00
Rémi Verschelde
266fbd8c76
Merge pull request #7642 from guilhermefelipecgs/add_category
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Add run/output category
[ci skip]
2017-01-25 20:17:03 +01:00
Rémi Verschelde
4b9ec15124
Merge pull request #7542 from volzhs/modulate-transparency
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Show transparency and accurate color for modulate
2017-01-25 19:58:41 +01:00
Juan Linietsky
7e1afeafd4
Audio bus editing is COMPLETE!
2017-01-25 14:31:52 -03:00
Guilherme Felipe
d59d899103
Add run/output category
2017-01-25 15:13:07 -02:00
volzhs
f3d2036046
Fix weird scrollbar appearance on 2D editor (3.0 master)
2017-01-25 23:41:19 +09:00
Pedro J. Estébanez
35b7295a71
Include filesystem dock split offset in editor layouts
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Cherry-picked from 2ac89f6540
2017-01-25 02:48:30 +01:00
Juan Linietsky
e8d3436508
delete bus effects is now possible
2017-01-24 20:12:23 -03:00
volzhs
92363a2afe
Show transparency and accurate color for modulate
2017-01-24 21:51:08 +09:00
Juan Linietsky
87bb6cdc6f
Ability to drag and drop around audio effects!
2017-01-24 00:19:31 -03:00
Juan Linietsky
3b019bf644
Ability to delete, drag and drop audio buses!
2017-01-23 23:12:41 -03:00
Juan Linietsky
0aa7242624
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
Rémi Verschelde
c4d6e54e93
Remove Quick Filter Files and fix FS search hotkey
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The new Quick Filter Files behaviour since 8b47e26
had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582 .
2017-01-21 13:07:32 +01:00
Juan Linietsky
ee0f53df52
Merge pull request #7528 from tagcup/real_t_float_fixes
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Use real_t rather than float or double in generic functions (core/mat…
2017-01-20 19:24:49 -03:00