Hugo Locurcio
56b604bef7
Add sky cover texture for ProceduralSkyMaterial
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This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.
This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.
The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd
2022-02-12 16:46:55 +01:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values
2022-02-12 16:46:19 +01:00
Rémi Verschelde
732725d663
Merge pull request #58006 from bruvzg/fix_rtl_img_resize
2022-02-12 15:28:26 +01:00
Rémi Verschelde
7d0b9ec21a
Merge pull request #52742 from Geometror/improve-project-manager-file-dialog
2022-02-12 15:28:09 +01:00
Rémi Verschelde
b50ec3753e
Merge pull request #58007 from reduz/fix-resoure-reuse-in-binary-loader
2022-02-12 12:48:00 +01:00
Hendrik Brucker
77fb65debf
Use EditorFileDialog instead of FileDialog in the project manager
2022-02-12 12:06:51 +01:00
reduz
97feafd0ea
Fix resource reuse in binary loader
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* Reuse was not setting the internal index.
* Supersedes #52599 , without re-reading all properties.
2022-02-12 10:57:51 +01:00
bruvzg
d7f6a4853a
[RTL] Fix "img" tag not setting image size.
2022-02-12 11:48:56 +02:00
Rémi Verschelde
b99fad040d
Merge pull request #58001 from bruvzg/macos_en_loc
2022-02-12 10:26:28 +01:00
Rémi Verschelde
ed9a7a6e3e
Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency
2022-02-12 10:23:04 +01:00
Rémi Verschelde
93710edb60
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message
2022-02-12 10:22:40 +01:00
Rémi Verschelde
3f759f03c3
Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb
2022-02-12 10:22:06 +01:00
Rémi Verschelde
d1dbe21c56
Merge pull request #57980 from akien-mga/vulkan-1.3.204
2022-02-12 10:21:27 +01:00
Rémi Verschelde
f5a27ee4fe
Merge pull request #57994 from jmb462/polygon2d-handles
2022-02-12 10:12:06 +01:00
Rémi Verschelde
daf9729b92
Merge pull request #57703 from lawnjelly/float_literals_math_funcs
2022-02-12 10:01:48 +01:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
bruvzg
1aa6a95081
[macOS] Add missing translation file.
2022-02-12 10:25:53 +02:00
Fabio Alessandrelli
d05f0f15f3
Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-width
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Tweak logo max width on the web editor
2022-02-12 02:54:06 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Fabio Alessandrelli
9c3cbc9edc
Merge pull request #56966 from Calinou/web-editor-allow-any-orientation
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Allow using the web editor on any device orientation
2022-02-12 02:43:52 +01:00
Hugo Locurcio
1737b4a946
Rename Hdr as Srgb texture import option to be lowercase
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Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
2022-02-12 02:39:10 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
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- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Hugo Locurcio
c6ef8fb6d4
Improve documentation for GeometryInstance3D.transparency
2022-02-12 00:42:45 +01:00
Igor Kordiukiewicz
2fe43a3bd8
Fix SelfList::remove error when animating Sprite3D
2022-02-11 23:32:06 +01:00
Jean-Michel Bernard
b0ebbd8ece
Hide Polygon2D lines and handles when node is not visible in tree.
2022-02-11 23:18:23 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Rémi Verschelde
a0558b8af8
Merge pull request #57984 from jmb462/collisionshape_handles
2022-02-11 23:03:20 +01:00
Rémi Verschelde
006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback
2022-02-11 23:02:58 +01:00
Rémi Verschelde
45360ca118
Merge pull request #57982 from trollodel/fix_disabled_visualscript
2022-02-11 22:57:11 +01:00
Rémi Verschelde
3e3b858814
Merge pull request #57969 from fazil47/csg-export-fbx-fix
2022-02-11 22:53:00 +01:00
trollodel
e97e894aa0
Fix editor compile error when VisualScript is disabled
2022-02-11 18:45:41 +01:00
Jean-Michel Bernard
ef995b222e
Hide CollisionShape2D handles when node is not visible in tree.
2022-02-11 18:44:17 +01:00
Rémi Verschelde
84d7a69570
spirv-reflect: Update to latest commit, adds SPIRV 1.6 support
2022-02-11 18:42:51 +01:00
Rémi Verschelde
26b2defe0c
vulkan: Update volk, headers and glslang to 1.3.204
2022-02-11 18:42:51 +01:00
Rémi Verschelde
18d6b75ba8
RendererRD: Remove binding specifier for push constants
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This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11 18:42:32 +01:00
Fazil Babu
92f4c33492
CSG Meshes can be exported as glTF
2022-02-11 22:48:28 +05:30
Rémi Verschelde
cf13f8af64
Merge pull request #57979 from akien-mga/revert-57948-vulkan-1.3
2022-02-11 17:59:47 +01:00
Rémi Verschelde
8f4793b225
Revert "vulkan: Update volk, headers and glslang to 1.3.204"
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This reverts commit d233908fb6
.
2022-02-11 17:50:22 +01:00
Rémi Verschelde
e11f0d9bfd
Revert "spirv-reflect: Update to latest commit, adds SPIRV 1.6 support"
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This reverts commit 912c2062e6
.
2022-02-11 17:49:45 +01:00
Rémi Verschelde
882ef8284a
Merge pull request #57973 from pycbouh/editor-remove-theme-type
2022-02-11 17:36:17 +01:00
jordi
7a9972afc2
Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0
2022-02-11 10:25:38 -06:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
Rémi Verschelde
ea0337909c
Merge pull request #57972 from BimDav/fix_has_setting4
2022-02-11 15:31:12 +01:00
Rémi Verschelde
36892b7fc8
Merge pull request #57948 from akien-mga/vulkan-1.3.204
2022-02-11 15:22:10 +01:00
Rémi Verschelde
275f26cb57
Merge pull request #57968 from reduz/variant-ref-assignment-fix
2022-02-11 15:10:51 +01:00
Ignacio Roldán Etcheverry
f4478843ca
Merge pull request #57917 from raulsntos/csharp-signal-documentation
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Support signals in C# generated documentation
2022-02-11 14:51:57 +01:00
BimDav
d39e416c61
has_setting now correctly returns true when the setting is present due to a feature tag
2022-02-11 14:35:30 +01:00
Rémi Verschelde
c576075972
Merge pull request #57963 from bruvzg/rtl_vis_chars
2022-02-11 14:08:02 +01:00
reduz
3ad3a43063
Fix Variant Ref<> assignment.
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-Creating from object pointer via funcptr API was missing reference initialization.
-Supersedes https://github.com/godotengine/godot-cpp/pull/662
-Fixes several crashes in GDExtension
2022-02-11 12:30:49 +01:00