Commit Graph

60756 Commits

Author SHA1 Message Date
Rémi Verschelde 964de297e4
Merge pull request #85450 from KoBeWi/advanced_properties_for_every_Object
Improve documentation for dynamic properties
2024-01-29 13:16:12 +01:00
Rémi Verschelde 8febe50797
Merge pull request #85448 from mxaddict/master
Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde 0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde 07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde e2c5d2fada
Merge pull request #82113 from nongvantinh/fix-50163
Allow Editor to reload external changes of scripts
2024-01-29 13:15:53 +01:00
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Yuri Sizov d644b9b640 Better hide internal properties from users 2024-01-29 12:35:10 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
jsjtxietian f04b584ed3 Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name` 2024-01-29 10:39:51 +08:00
radzo73 de5b0d7103 Add `get_button_color(column, id)`
Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.
2024-01-28 19:09:20 -05:00
Michael Wörner 9d50a486bf Fixed ~CSharpScript() holding on to a mutex longer than necessary, creating potential for a deadlock. 2024-01-28 21:28:14 +01:00
kobewi c228e31a96 Clarify sizing of main screen plugins 2024-01-28 19:49:33 +01:00
Zae 1e14503715 C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`. 2024-01-29 02:04:02 +08:00
Hugo Locurcio 0437db0106
Display values in vector/quaternion math function errors
This can help track down the source of the error more easily.
2024-01-28 18:45:46 +01:00
Raul Santos 82380ec700
C#: Remove unused code
- Remove `AotBuilder` that was used for MonoAOT in 3.x.
- Remove `PlaySettings` that was used for IDE support in 3.x.
- Remove `ApiAssembliesInfo` that was used for Project generation in 3.x.
- Remove pieces of the old iOS support from 3.x.
2024-01-28 16:09:59 +01:00
20kdc f16f8bf39b Fix the documentation of Bone2D::apply_rest (squashed)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-01-28 13:37:11 +00:00
Pedro J. Estébanez f77f46ebff Direct3D 12: Query support for 16-bit operations 2024-01-28 12:43:58 +01:00
bruvzg 85df221610
[TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
Hugo Locurcio 04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky 3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
Markus Sauermann 36c2c4bf0d Remove unused Variable `Viewport::gui_input_group`
The gui input group is not needed during the gui input step.
2024-01-26 23:37:30 +01:00
Micky 8723d116c4 Overhaul documentation about MIDI support 2024-01-26 22:28:47 +01:00
mxaddict 857586b7ae Added proper timeout for blender rpc connection 2024-01-27 03:44:27 +08:00
Pedro J. Estébanez bcc96441d6 Undefine yet another macro from Windows headers 2024-01-26 19:43:43 +01:00
bruvzg dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00
Hugo Locurcio 341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
Behavior is now consistent across 2D and 3D editors.

- By default, drag-and-dropping adds the scene as a child of the selected
  node. Hold Alt when releasing the mouse to add the scene as a child
  of the root node, or Shift to add the scene as a sibling of the selected
  node.
- To choose a different node type in the 2D editor when drag-and-dropping
  a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
  This was previously the behavior in 2D, but not in 3D (an error dialog
  appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
mxaddict ad106a283b Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
Mikael Hermansson 06f2f1ecbc Bind physics server methods related to `SoftBody3D` 2024-01-26 17:15:52 +01:00
Dario cbc929edf0 Do not use a linear sampler on lightmapper when retrieving grid data. 2024-01-26 11:36:21 -03:00
Nông Văn Tình c051c44df9 Allow Editor to reload external changes of scripts 2024-01-26 21:05:36 +07:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Robert Yevdokimov d9057c8b56 Add cancel transformation shortcut to 2D 2024-01-26 08:30:13 -05:00
Dario 39f279710c Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues. 2024-01-26 10:12:54 -03:00
Riteo f468e59efd GDExtension: add an interface for loading extra documentation
Adds two new GDExtension interface methods:
 - `editor_help_load_xml_from_utf8_chars`
 - `editor_help_load_xml_from_utf8_chars_and_len`

Both of these methods parse the XML passed into an extra documentation
container which, when needed, is merged into the main doc container.

Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-01-26 13:53:33 +01:00
Rémi Verschelde 17e7f85c06
Merge pull request #87609 from akien-mga/scons-d3d12-install-fix-linux-support
SCons: Fix Windows cross-compilation from Linux after #86717
2024-01-26 13:18:26 +01:00
Rémi Verschelde b4e519b07f
SCons: Fix Windows cross-compilation from Linux after #86717 2024-01-26 12:42:09 +01:00
Martin Capitanio 73589f6db6 ThorVG: update from v0.12.1 to v0.12.3
https://github.com/thorvg/thorvg/releases/tag/v0.12.3

+ Full Changelog:
  https://github.com/thorvg/thorvg/compare/v0.12.1...v0.12.3

Godot-related SVG bug fixes:

+ svg_loader: Add missing transform functions skewX and skewY.
  thorvg/thorvg#1928
+ sw_engine: Rectified dash line drawing issue.
  thorvg/thorvg#1932
2024-01-26 12:09:26 +01:00
Rémi Verschelde 99ac3d332a
Merge pull request #87597 from zaevi/fix_csharp_aot_initialization
C#: Fix not assigning `runtime_initialized` when initializing with AOT.
2024-01-26 11:49:53 +01:00
Rémi Verschelde 0f6e68a44d
Merge pull request #87587 from bruvzg/rtl_image_update_connect
[RTL] Connect image update signals.
2024-01-26 11:49:29 +01:00
Rémi Verschelde e5ecf95c1a
Merge pull request #87571 from 0x0ACB/fam_offby1
Fix `FileAccessMemory` off by one error in `eof_reached`
2024-01-26 11:49:06 +01:00
Rémi Verschelde d3dfcc5977
Merge pull request #87555 from EIREXE/video_player_unfunny
Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D
2024-01-26 11:48:42 +01:00
Rémi Verschelde 3bbf4abfaa
Merge pull request #87550 from zaevi/fix_csharp_generic_reloading
C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 11:48:18 +01:00
Rémi Verschelde 31baf464b3
Merge pull request #87549 from emanvidmaker/DarkModeOnWin10Patch
Make dark mode Title Bar work on Windows 10 1909 (build:18363) and above
2024-01-26 11:47:50 +01:00
Rémi Verschelde 563e385810
Merge pull request #87526 from zaevi/fix_csharp_gc
C#: Fix incorrect GC handle for non-instantiable types.
2024-01-26 11:47:25 +01:00
Rémi Verschelde 73419e645b
Merge pull request #87523 from skyace65/Minor-Doc-fixes
Fix several minor class reference issues
2024-01-26 11:47:01 +01:00
Rémi Verschelde 85b2c947b2
Merge pull request #87518 from paulloz/dotnet/fix-warnings
Clean a number of C# warnings
2024-01-26 11:46:37 +01:00
Rémi Verschelde e96030ecb4
Merge pull request #87506 from mihe/soft-body-without-attachment
Fix error when pinning soft body point without attachment
2024-01-26 11:46:13 +01:00
Rémi Verschelde 184009eda6
Merge pull request #87482 from RandomShaper/d3d12_spacey
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
2024-01-26 11:45:49 +01:00
Rémi Verschelde 2a861ab5a2
Merge pull request #87459 from jsjtxietian/tween-from
Fix passing int to tween's `from` with float property will be forced to interpolate as int
2024-01-26 11:45:25 +01:00
Rémi Verschelde 62c87dc83e
Merge pull request #87444 from Mickeon/documentation-XROrigin3D-tweaks
Tweak XROrigin3D documentation
2024-01-26 11:45:01 +01:00