Fredia Huya-Kouadio
64f5a7b8ca
Expose GodotPlugin's utility methods used for registration and signal emitting.
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This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:57:36 -08:00
Rémi Verschelde
3541d13095
Merge pull request #46060 from nekomatata/text-edit-style-content-margins-3.2
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[3.2] TextEdit respects content margin from StyleBox
2021-02-15 19:48:35 +01:00
PouleyKetchoupp
018008ce81
TextEdit respects content margin from StyleBox
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Backport from PR #45858 on master.
2021-02-15 10:47:38 -07:00
Rémi Verschelde
daf1151b79
Merge pull request #46055 from bruvzg/fix_spacing_space
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[3.2] Fix SPACING_SPACE not used for drawing characters.
2021-02-15 17:30:34 +01:00
bruvzg
56fccb1ec1
[3.2] Fix SPACING_SPACE not used for drawing characters.
2021-02-15 18:03:26 +02:00
JFonS
7241139356
Backport EXR compression support from master
2021-02-15 12:51:55 +01:00
Rémi Verschelde
40c30adf04
Merge pull request #46034 from bruvzg/ignore_warp_on_mode_change_3
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[macOS, 3.2] Ignore mouse move event caused by mouse mode switch.
2021-02-15 11:09:28 +01:00
Rémi Verschelde
5a22bd2b3e
Camera2D: Fix crash calling align when not in tree
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Fixes #45976 .
2021-02-15 10:54:16 +01:00
Aaron Franke
751036ff87
[3.2] Limit max zoom to 1/2 of far plane instead of 1/4
2021-02-14 18:17:35 -05:00
bruvzg
bc04bbbe2a
[macOS] Ignore mouse move event caused by mouse mode switch.
2021-02-15 00:19:47 +02:00
Rémi Verschelde
db8c2410a4
Merge pull request #46026 from Calinou/project-manager-add-loading-text-3.2
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Display loading text while the project manager is loading (3.2)
2021-02-14 17:38:37 +01:00
Hugo Locurcio
f6257e31ed
Display loading text while the project manager is loading
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This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.
This also removes the unused `_exit_dialog` function.
2021-02-14 17:02:08 +01:00
Rémi Verschelde
a1222e435f
Merge pull request #45982 from clayjohn/GLES2-max-dims
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Check limits on texture or framebuffer creation
2021-02-14 11:53:02 +01:00
Rémi Verschelde
ab252c3723
Merge pull request #45970 from lawnjelly/bvh_fix_mesh_visible
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BVH - fix deferred visible mesh collision check
2021-02-14 11:02:34 +01:00
lawnjelly
a814dda2ae
BVH - fix deferred visible mesh collision check
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When making items visible from the visual server, the collision check is deferred to prevent two identical collision checks when set_pairable is called shortly after.
It turns out that for some items (especially meshes), set_pairable is never called. This PR detects this occurrence and forces a collision check at the end of the routine.
2021-02-14 09:03:26 +00:00
clayjohn
7efcafd057
Check limits on texture or framebuffer creation
2021-02-13 13:36:15 -08:00
lupoDharkael
460e1b94c3
[3.2] Add natural string comparison
2021-02-13 15:13:58 +01:00
kobewi
637117c8d1
[3.2] Add node copy-paste
2021-02-13 14:27:36 +01:00
Rémi Verschelde
83e4e4dc52
Merge pull request #45902 from Calinou/inputmap-nonexistent-suggestions-3.2
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Print suggestions when requesting a nonexistent InputMap action (3.2)
2021-02-12 12:54:06 +01:00
Rémi Verschelde
9918fd722e
Merge pull request #45921 from Faless/js/3.x_dpi
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[3.2] [HTML5] Detect screen scale and DPI.
2021-02-12 12:24:36 +01:00
Fabio Alessandrelli
b3f78687de
[HTML5] Detect screen scale and DPI.
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`OS.get_screen_scale` will now return the `window.devicePixelRatio`
value, `OS.get_screen_dpi` uses CSS media queries to find approximate
DPI value for the current display.
`OS.get_screen_size` also return the actual screen size (not the CSS
pixel size).
2021-02-12 12:02:30 +01:00
Rémi Verschelde
986b1a9b18
CI: Mono glue generation sometimes crashes on exit, ignore it
2021-02-12 11:14:19 +01:00
Emily
92dd573053
fixed typo in packedscene
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(cherry picked from commit 7368bc534a
)
2021-02-12 11:11:35 +01:00
Rémi Verschelde
10f0be7719
SCons: Fix Godot detection in custom modules logic
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`exec()` was not a good idea as it assumes a certain type of `version.py` file
similar to Godot's own file, which is not always a reliable assumption (see
https://github.com/godotengine/godot/pull/43057#issuecomment-777632900 ).
Also restores Python 2 support for the 3.2 branch.
(cherry picked from commit 75910d1e9b
)
2021-02-12 11:09:40 +01:00
Rémi Verschelde
e71510097d
Merge pull request #45837 from Kayomn/3.2
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Accomodate blend shape ranges of -1 to +1 for GLES
2021-02-12 09:28:19 +01:00
Hugo Locurcio
28127ce224
Print suggestions when requesting a nonexistent InputMap action
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Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-02-11 18:00:26 +01:00
Rémi Verschelde
9a89782996
Merge pull request #45892 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 22nd batch
2021-02-11 15:18:14 +01:00
Fabio Alessandrelli
5abe08f484
[HTML5] Editor: ensure canvas focus when switching tabs.
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(cherry picked from commit b148ea2a64
)
2021-02-11 13:17:08 +01:00
Kongfa Waroros
adb93d7120
Update GraphEdit when GraphNode's slot is updated
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(cherry picked from commit fe6c8d48e6
)
2021-02-11 13:14:33 +01:00
Ryan Roden-Corrent
08d556f677
Clarify EditorImportPlugin.get_visible_name.
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According to the docs at
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class
> The get_visible_name() method is responsible for returning the name of
> the type it imports and it will be shown to the user in the Import dock.
> You should choose this name as a continuation to "Import as", e.g.
> "Import as Silly Material"
I've verified Godot's behavior reflects this, so the code examples
should reflect this.
Also document propagating save error in EditorImportPlugin.
It seems that the suggested code ignores any error from
`ResourceSaver.save`, but I think we should return it.
(cherry picked from commit 9676650f2f
)
2021-02-11 13:12:06 +01:00
Fabio Alessandrelli
cd2a996d9e
[HTML5] Fix web editor "clear persistent data".
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Was broken after update to new persistent path "/home/web_user".
(cherry picked from commit 7866cd5881
)
2021-02-11 13:12:06 +01:00
Meriipu
347a9df0a1
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
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The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.
Clarified what it means to be approximately equal.
nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.
Added a few examples/clarifications/edge-cases.
(cherry picked from commit 7f9bfee0ac
)
2021-02-11 13:12:06 +01:00
PouleyKetchoupp
5e978d1df5
Fix contact points debug for 3D Physics
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Setting each point's position was missing for 3D. Now enabling collision
render debug will display contact points for 3D physics, the same way it
does for 2D physics.
Note: Multimesh rendering seems not to work in this scenario on master,
but it's working fine on 3.2.
(cherry picked from commit e5e9be8355
)
2021-02-11 13:12:06 +01:00
Michael Alexsander
e6b3579e56
Make FileSystem dock set its path to the base folder of files after changes
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(cherry picked from commit cf9d5cec22
)
2021-02-11 13:12:06 +01:00
kleonc
e900ca1f76
Make String::ends_with don't use String::rfind
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(cherry picked from commit ad0943e3d3
)
2021-02-11 13:12:06 +01:00
Rémi Verschelde
fb0d0ad018
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@lyuma, @nathanfranke, @pycbouh
(cherry picked from commit 1c58514c18
)
2021-02-11 13:12:03 +01:00
Rémi Verschelde
f55c23d8f2
Merge pull request #44476 from Calinou/doc-object-new-bug
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Document known bug with `Object.new()` and workaround
2021-02-11 12:26:25 +01:00
Rémi Verschelde
b2f925ea42
Merge pull request #45889 from Faless/js/3.x_xhr_fix
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[3.2] [HTML5] Fix HTTPClient request_raw.
2021-02-11 11:08:14 +01:00
Rémi Verschelde
6f26df58a8
Merge pull request #45884 from Faless/js/3.x_more_handlers
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[3.2] [HTML5] Handle contextmenu, webglcontextlost internally.
2021-02-11 10:53:41 +01:00
Fabio Alessandrelli
4086a123b9
[HTML5] Fix HTTPClient request_raw.
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Now send data according to the spec, properly handle null data.
Simplify JS code since we are at it.
2021-02-11 09:32:17 +01:00
Fabio Alessandrelli
8c9a503bde
[HTML5] Handle contextmenu, webglcontextlost internally.
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This way they are automatically cleaned up when the engine exits,
landing a hand to browsers garbage collectors.
2021-02-11 08:00:53 +01:00
Rémi Verschelde
5d2a9c96d4
Merge pull request #45880 from KoBeWi/retro_stalking
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[3.2] Detect external modification of scenes
2021-02-11 02:21:34 +01:00
kobewi
e7ee561ca0
Detect external modification of scenes
2021-02-11 01:08:49 +01:00
Rémi Verschelde
3fed3ea7a5
Merge pull request #45878 from fmazan/3.2-autocompletion-box-fix
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[3.2] Fixed completion box not showing properly
2021-02-10 20:58:04 +01:00
Filip
9c4f16f4c1
Fixed completion box not showing properly [3.2]
2021-02-10 20:40:00 +01:00
Rémi Verschelde
5e7df2da08
Merge pull request #45876 from Calinou/doc-particles2d-no-atlas
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Document Particles2D not supporting AtlasTexture region
2021-02-10 19:47:42 +01:00
Hugo Locurcio
97b43e816b
Document Particles2D not supporting AtlasTexture region
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See #13923 .
2021-02-10 18:09:51 +01:00
Rémi Verschelde
5bec2cf3d4
Merge pull request #45772 from CherokeeLanguage/3.2
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[3.2] Fix issue with NVIDIA and axis mapping for joysticks.
2021-02-10 17:04:05 +01:00
Rémi Verschelde
5cf55fe905
Merge pull request #45065 from aaronfranke/3.2-basis-eq-inst
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[3.2] Use instance and first arg in Basis is_equal_approx
2021-02-09 20:22:31 +01:00
Gordon MacPherson
f175b70890
Merge pull request #45851 from RevoluPowered/fix-broken-fbx-vertex-duplication
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[fbx; high priority] fixed bug in vertex duplication breaking meshes
2021-02-09 17:48:37 +00:00