Commit Graph

303 Commits

Author SHA1 Message Date
Dmitrii Maganov a1d06749f1 Unify typing of variables, constants and parameters in GDScript 2023-01-06 01:10:04 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Yuri Rubinsky abaedb54f1 Remove unused code paragraph from gdscript_editor.cpp/complete_code 2022-12-22 11:10:11 +03:00
poohcom1 1845d927dc Fix autocomplete on functions returning variants
- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott da65b61edb Fix autocomplete crash as it would infinite loop 2022-12-08 23:40:17 -05:00
Yuri Rubinsky b229a19688 Fix lookup to docs for variables initialized with `get_node` 2022-12-07 15:16:04 +03:00
Yuri Rubinsky 20660bb23a Fix completion for the raw `get_node` call 2022-12-06 10:42:44 +03:00
Yuri Rubinsky afbea19a22 Fix lookup code to pass functions with the same name as built-ins 2022-11-28 15:53:14 +03:00
Yuri Rubinsky 4a8276a773 Fix GDScript completion crash 2022-11-21 16:34:03 +03:00
Yuri Rubinsky 65d14679e7 Fix completion popup for the variables created with `get_node` call 2022-11-14 23:27:59 +03:00
Rémi Verschelde 4d9adfea23
Merge pull request #65712 from Chaosus/gds_fix_completion
fix https://github.com/godotengine/godot/issues/64477
2022-11-14 17:20:54 +01:00
Rune bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
RobertMasek 79234d8916 Add case for COMPLETION_PROPERTY_METHOD 2022-11-05 21:39:45 -05:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
VolTer ac1761c8cd Fix outdated keywords autocompletion 2022-10-06 23:47:19 +02:00
Aaron Franke 094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00
Yuri Rubinsky b20aed2812 Fix completion for variables initialized by `get_node` call 2022-09-12 19:54:55 +03:00
Hugo Locurcio f7292dbeb3
Rename `or_lesser` range property hint to `or_less`
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Haoyu Qiu 660c700f9c Fix action name completion for `Input` 2022-08-15 23:28:49 +08:00
Rémi Verschelde a946768151
Merge pull request #63015 from Xwdit/fix_gds_editor_tooltip_arg_type 2022-08-10 16:31:32 +02:00
Xwdit e25c86bf5d Fixed incorrect type display of function argument in GDScript editor tooltips 2022-08-10 15:06:21 +02:00
Xwdit 7e262310a2 Fixed incorrect type display of void return in GDScript editor tooltips 2022-08-10 15:05:47 +02:00
Yuri Rubinsky df85c9871f Prevent global functions from overriding completion of subscript 2022-08-10 11:51:53 +03:00
Antonio Dell'Annunziata 7b975b50dc
fix(gdscript): Fix infinite loop on type inferernce from super method calls
When infering the type from a `super()` call, the gdscript_editor didn't use the base class to search for the original implementation of the method, but instead searched in the extending class.
This caused the same function to be analyzed for type inference which created the infinite loop.

Solves #63592
2022-07-29 10:22:55 +02:00
cdemirer e9a5beeb01 Fix crash while trying to autocomplete non-global Autoload 2022-07-18 16:35:25 +03:00
Rémi Verschelde fdff28e1a2
Merge pull request #62699 from cdemirer/fix-autocomplete-var-assigned-same-statement 2022-07-06 15:57:19 +02:00
Rémi Verschelde 4c56885bc0
Merge pull request #62690 from cdemirer/fix-infinite-guess-recursion 2022-07-06 15:54:16 +02:00
Rémi Verschelde 4873886830
Merge pull request #62760 from cdemirer/fix-annotation-initializer-conflict
Fix priority of annotated type vs initializer type
2022-07-06 15:47:56 +02:00
Rémi Verschelde 635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
Rémi Verschelde ea61cd3b32
Merge pull request #62707 from YuriSizov/gdscript-group-those-props 2022-07-06 15:24:07 +02:00
cdemirer f280975bf1 Fix priority of annotated type vs initializer type 2022-07-06 04:25:44 +03:00
reduz 5ac42cf576 Implement a BitField hint
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Yuri Sizov f85bafaa11 Add grouping annotations for class properties in GDScript 2022-07-05 22:01:40 +03:00
Yuri Sizov a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
cdemirer 3a827349bf Fix autocomplete for variable which is assigned to in the current statement 2022-07-04 10:08:41 +03:00
cdemirer bd518f6b11 Fix infinite recursion when guessing type of variable which is being assigned to 2022-07-04 02:49:36 +03:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Marcus Elg 46bbbd9770 Allow autocompletion of "noslider" in export_range 2022-06-19 17:11:49 +02:00
Rémi Verschelde e465b72b9b
Merge pull request #61389 from snailrhymer/lookup-fix 2022-05-25 18:38:29 +02:00
SnailRhymer 3a87d1acae Make Lookup Symbol recognize assert and preload in the script editor 2022-05-25 16:41:10 +01:00
SnailRhymer 688a62d841 Fix lookup_code to properly handle symbols at start of assignments 2022-05-25 11:45:57 +01:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Markus Sauermann a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
David Maziarka 1f62965d26 Add built-in Variant types to autocompletion list
Co-authored-by: Gustav <gusan092@student.liu.se>
2022-04-07 11:10:19 -05:00
George Marques 4710e2b278
GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
Rémi Verschelde c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Eric M 4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
Yuri Roubinsky 0584387918 Fix autocompletion of static methods in built-in types in GDScript 2022-03-30 17:40:41 +03:00
Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde 143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Juan Linietsky ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way" 2022-03-28 13:31:32 +02:00
Rémi Verschelde 795304e34f
Merge pull request #59612 from YeldhamDev/style_and_grace 2022-03-28 11:36:27 +02:00
Michael Alexsander 42df9ed059 Make script templates follow the GDScript style guide 2022-03-28 01:32:12 -03:00
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Eric M f9e1c094a2 Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
kobewi 2057ea2883 Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
SaracenOne b6aa4ed55d Fixes cyclic detection from variables assigning themselves to themselves in autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body 2022-02-22 01:21:21 +00:00
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Rémi Verschelde 89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes 2022-02-04 13:49:15 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
George Marques ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.

There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Rémi Verschelde f0382530a7
Merge pull request #56268 from KoBeWi/🚗complete_setters 2022-01-13 12:40:48 +01:00
Rémi Verschelde b3513cffc5
Merge pull request #56326 from NNesh/fix/unknown_default_value_callable
Extended the _make_arguments_hint function to get default values for function arguments in hint
2022-01-10 21:29:13 +01:00
NNesh 374baff747 Fixed <unknown> text for callable default value for a function arguments hint
Format switch

Added a case for constant subscripts

Fixed default value hinting for the enum type

Removed is_null checking for value

Added a case for dictionary
2022-01-10 23:22:35 +05:00
Rémi Verschelde 393a44b275
Merge pull request #55213 from Scony/fix-gdscript-crash 2022-01-06 20:54:03 +01:00
Rémi Verschelde 6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
George Marques fd643c903d
GDScript: Add annotation to ignore warnings 2022-01-04 09:32:43 -03:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
fabriceci 9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
kobewi c055c912fb Remove autocomplete_setters_and_getters setting 2021-12-27 00:48:32 +01:00
cdemirer 1cf3f382ba Fix "Lookup Symbol" on global class members
"Lookup Symbol" on global class members now does switch to the relevant script.
2021-12-10 19:56:46 +08:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Pawel Lampe 4a5d98c987 Fix godot crash on null expression, fixes #53862 2021-11-21 20:58:52 +01:00
Yuri Roubinsky e270d1cce3 Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
Rémi Verschelde b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Rémi Verschelde ea0a9e6ed3
Merge pull request #52800 from akien-mga/gdscript-remove-exp_range 2021-09-29 13:33:59 +02:00
Yuri Roubinsky 05331a5bb9 Prevent local constant default value from incorrect override by a global 2021-09-21 08:40:50 +03:00
Rémi Verschelde ae3b26da7b
GDScript: Remove reference to remove `@export_exp_range`
It was removed in 75688772b3 to be replaced
by `@export_range` with an `"exp"` hint string.
2021-09-17 22:54:43 +02:00
Rémi Verschelde f6022d2aa8
Merge pull request #52362 from vnen/gdscript-lambda-completion-crash
GDScript: Do not complete lambda arguments from parent class
2021-09-13 21:13:40 +02:00
George Marques da9daf4c3a
GDScript: Do not complete lambda arguments from parent class
Since lambdas are not overriding methods from the parent class, they
should not try to check inheritance for signature matching.
2021-09-02 19:54:55 -03:00
William Deurwaarder b2f858870d Show help for built-in functions (@GlobalScope) 2021-08-30 21:51:56 +02:00
Lyuma 31f790299c Use OrderedHashMap for autoloads to preserve order 2021-08-26 21:55:26 -07:00
Max Hilbrunner 5161c97c9c Remove underscore hacks
Way less cruft. :)

Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:28 +02:00
Paulb23 bcfc591f86 Reorganise text editor settings 2021-08-16 17:18:49 +01:00
Rémi Verschelde 81512a3732
Style: Cleanup code using `text_editor/completion/use_single_quotes` 2021-08-13 21:27:57 +02:00
Rémi Verschelde 73b1f5ac79
Merge pull request #48615 from Razoric480/lsp-rename
Implement LSP didSave notification and rename request
2021-08-05 00:18:31 +02:00
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Hugo Locurcio 4bd5e4fd9b
Use the standard C `INFINITY` and `NAN` constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
Francois Belair 7c5335081c Implement didSave notification and rename request 2021-07-17 11:50:00 -04:00
K. S. Ernest (iFire) Lee 364416ecd8 Remove singleton variable shadowing. 2021-06-30 02:37:20 -07:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Bastiaan Olij 2161fd117b
Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00