Commit Graph

132 Commits

Author SHA1 Message Date
reduz d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Rémi Verschelde 43f89e7c2c
Merge pull request #47774 from DanielKriz/bugfix/CommandQueue
Fix includes in test_command_queue.h
2021-04-11 10:29:31 +02:00
Daniel Kříž b9ccdd2bbd Fix includes in test_command_queue.h 2021-04-10 20:09:15 +02:00
Rémi Verschelde 4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
Hugo Locurcio 217f1f891b
Add a test suite for Dictionary
Co-authored-by: Sarav Noor Singh <saravnoorsingh@Saravs-MBP.T-mobile.com>
2021-03-31 01:14:18 +02:00
Daniel Kříž f07552ba92 add tests for path3d 2021-03-29 10:13:53 +02:00
Aaron Franke 10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Rémi Verschelde eeba8d63f8
Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates
Add unit tests for export templates
2021-03-23 00:42:29 +01:00
Gordon MacPherson 6b4ff3b44b Add unit tests for export templates 2021-03-22 18:57:08 +00:00
Marcel Admiraal 755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
PouleyKetchoupp 7bbd545432 Disable backface collision with ConcavePolygonShape by default
Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.

Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
Rémi Verschelde 83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Maximilian Mayer f12d205c1f Add unit tests for HashingContext 2021-03-07 20:33:08 +01:00
Rémi Verschelde 8abc79e909
Merge pull request #46473 from angad-k/PathFollow2D-unit-test
Fix some initializations in PathFollow2D's unit test
2021-02-27 16:44:40 +01:00
Angad Kambli eee850dd9e fix initializations of node Path2D unit tests 2021-02-27 20:59:11 +05:30
James Gordon a26d4b1727 Added test file and test cases 2021-02-27 13:16:04 +00:00
abaire 61cc1c8624 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00
Rémi Verschelde 5a10f52ee8
Merge pull request #45914 from HenryWConklin/45841-xml-entities
Add support for numeric XML entities to XMLParser
2021-02-24 13:03:46 +01:00
Rémi Verschelde 2bdbb0508b
Merge pull request #46341 from angad-k/PathFollow3D-unit-test
add PathFollow3D unit test
2021-02-24 10:52:45 +01:00
Angad Kambli 1d20280d55 add PathFollow3D unit test 2021-02-23 20:12:25 +05:30
Rémi Verschelde c97437a8b3
Merge pull request #46277 from angad-k/PathFollow2D-unit-test
PathFollow2D unit test
2021-02-21 16:39:54 +01:00
Angad Kambli eecfe4c981 set up PathFollow2D unit test 2021-02-21 19:47:49 +05:30
Hugo Locurcio efd122a99a
Add a test suite for Resource 2021-02-20 19:47:20 +01:00
Sarav Noor Singh dd9c8d85fa
Add a test suite for Array 2021-02-19 17:40:57 +01:00
Rémi Verschelde 8eaea1db53
Merge pull request #45032 from neikeq/classdb-tests-for-44856
Add ClassDB tests to look for core API deps on editor API
2021-02-18 15:16:52 +01:00
Aaron Franke 7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
Henry Conklin c6a911f037 Add support for numeric XML entities to XMLParser
* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
2021-02-14 11:00:25 -06:00
sps1112 f71f8c8c0b Add Unit Tests for Variant Assignment 2021-02-11 17:27:24 +05:30
reduz 8b19ffd810 Make Servers truly Thread Safe
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread).
-RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault.
-Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory).
-3D physics server changed to be made multithread friendly.
-Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads.
-Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10 13:21:46 -03:00
Manolis Papadeas 7a918bacca Add a test suite for the Image class 2021-02-06 01:09:02 +02:00
Rémi Verschelde 5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Rémi Verschelde 46de553473
Merge pull request #45519 from aaronfranke/physics-real_t
Use real_t in physics code
2021-01-29 16:31:47 +01:00
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Rémi Verschelde fbb4742377
Merge pull request #45411 from a-ivanov/more-object-tests
Unit tests for Object creation and property getter/setter
2021-01-29 00:58:54 +01:00
Aaron Franke cb9fc117d1
Use real_t in physics code 2021-01-28 18:15:42 -05:00
Anton Ivanov db0f3da2c4
Unit tests for Object creation and property getter/setter 2021-01-29 01:53:28 +03:00
Aaron Franke e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
Yuri Roubinsky 38a5d22079 Renamed String.ord_at to unicode_at 2021-01-26 20:36:12 +03:00
Rémi Verschelde 6ddfc8e718
Merge pull request #44797 from a-ivanov/marshall-core-unit-tests
Marshall core unit tests
2021-01-24 20:41:57 +01:00
Anton Ivanov 69b554e92d
Unit tests for encoding/decoding Variant 2021-01-24 17:15:07 +03:00
Anton Ivanov 8aed1ee8f7
Unit tests for encoding/decoding of base types 2021-01-24 17:15:07 +03:00
Rémi Verschelde 1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
AndreaCatania 5ba60c17dd Add function `LocalVector::remove_unordered`
Added LocalVector unit tests.
2021-01-11 13:47:31 +01:00
Marcel Admiraal 2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Ignacio Etcheverry fafdc0b0c1 Add ClassDB tests to look for core API deps on editor API
The ClassDB tests will detect when the core API has dependencies on
the editor API, which is not allowed.

This should prevent or warn early about issues like #44856
2021-01-09 00:18:03 +01:00
Andrii Doroshenko (Xrayez) faab6ff97a Use comma over `<<` operator for all unit test logging
The comma operator should be preferred now according to doctest.

Moved macro aliases from `ClassDB` tests to `test_macros.h`, because those
are also used in `TextServer` tests.
2021-01-08 14:15:43 +02:00
Rémi Verschelde 7917cb12df
doctest: Update to 2.4.4
Make ClassDB test macros enforce their msg to be constructed as String,
since doctest 2.4.2 changes the message passing to vararg.
2021-01-08 11:37:36 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcus Brummer e455ca2f2f Added Geometry2D unit tests 2020-12-30 21:11:09 +01:00