Commit Graph

2865 Commits

Author SHA1 Message Date
Rémi Verschelde 3c4fab295b
Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Rémi Verschelde 24dd8e29ea
Merge pull request #29296 from jbuck3/cleanup
Remove some redundant lines
2019-05-30 12:52:23 +02:00
James Buck 4f4513f99c Remove some redundant lines 2019-05-29 15:20:39 -05:00
Ignacio Roldán Etcheverry 8c923fc617
Merge pull request #29290 from ShyRed/godefquo
Escape quote char for non-Windows OS
2019-05-29 21:01:29 +02:00
ShyRed 5dc50327cf Escape quote char for non-Windows OS
Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped.
2019-05-29 19:13:16 +02:00
Rémi Verschelde 36591b1ae8
Merge pull request #28416 from JellyWX/binary-literals
Support for binary literals in GDScript
2019-05-29 08:41:05 +02:00
qarmin 66a36ba474 Fix some unincialised variables 2019-05-28 19:12:19 +02:00
Giacom c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Rémi Verschelde 633af46a66
Merge pull request #27987 from lupoDharkael/classname-duplicate
Prevent using multiple class_name in a class
2019-05-28 11:56:21 +02:00
Rémi Verschelde e3735a5d5a
Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults
Fix default values not being read correctly in VS, take two
2019-05-28 10:54:49 +02:00
Rémi Verschelde 1f72126ad0
Merge pull request #28762 from Lisapple/gridmap-release-floor-field
Release GridMap floor field focus when mouse exited
2019-05-28 10:35:55 +02:00
Rémi Verschelde 4686d9470e
Merge pull request #29185 from hilfazer/enum-autocomplete
Autocomplete for enum values
2019-05-28 10:21:27 +02:00
Rémi Verschelde 7487d2f852
Merge pull request #28957 from aaronfranke/basis-optimize
Optimize Basis constructor for Axis Angle
2019-05-27 17:42:43 +02:00
Rémi Verschelde 4c77332e32
Merge pull request #29118 from JFonS/improve_navmesh_generation
Various improvements to NavigationMesh generation
2019-05-27 17:27:14 +02:00
Ignacio Roldán Etcheverry df17cf06d4
Merge pull request #29184 from aaronfranke/mono-tan-xy-yx
[Mono] Change Atan2 arguments to (y, x)
2019-05-26 17:15:29 +02:00
Aaron Franke 19786f77ef
[Mono] Change Atan2 arguments to Y X 2019-05-26 03:15:56 -04:00
hilfazer ca1932636f autocomplete for enum values 2019-05-26 09:09:11 +02:00
ShyRed 60e711a115 Add Godot constants to Mono project builds
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26 08:07:55 +02:00
Ignacio Roldán Etcheverry 0d8f1ba6a9
Merge pull request #29021 from aaronfranke/mono-tuple
[Mono] Misc Basis and AABB improvements
2019-05-26 01:46:07 +02:00
Rémi Verschelde b09ed50020
Merge pull request #29145 from GodotExplorer/gdscript-extend-fix
Fix parse error when inherits from subclass of named classes
2019-05-24 22:40:47 +02:00
Rémi Verschelde 3887fb3e6a
Merge pull request #28836 from Jummit/vs-fix-default-call-modes
Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
Rémi Verschelde 49e95d2cc7
Merge pull request #28980 from Jummit/vs-rename-change-base-type
Fix VisualScript Change Base Type title
2019-05-24 13:45:09 +02:00
Geequlim ebcfe28475 Fix parse error when extends from subclass of named classes 2019-05-24 11:56:44 +08:00
Ignacio Etcheverry 04ebf294f3 C#: Implement ScriptInstance::to_string
Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init".
2019-05-24 00:40:20 +02:00
Rémi Verschelde 1deb41226d
Merge pull request #28738 from 2shady4u/master
Added native binding for dictionary duplication
2019-05-23 13:47:36 +02:00
shaderbeast 48bd2e459f Added native binding for dictionary duplication
Added entry in gdnative_api.json


Added function to header as well


Fixed versioning
2019-05-23 10:23:47 +02:00
jfons 1add4c15ab Various improvements to NavigationMesh generation
* Expose EditorNavigationMeshGenerator as an engine singleton so users
  can generate navmesehes from `tool` scripts.

* Add support for generating navmeshes from static colliders. All
  collision shapes are supported except for Plane (since Plane is an
  infinite collider and navmeshes need to have finite geometry).

* When using static colliders as a geometry source, a layer mask can be
  specified to ignore certain colliders.

* Don't rely on global transform. It still should give the exact same
  results but allows for building navmeshes on nodes that are not in the
  tree (useful in `tool` scripts).

* Update navigation gizmos after every new bake.

This work has been kindly sponsored by IMVU.
2019-05-23 08:37:58 +02:00
Aaron Franke 7b6473fec5
[Mono] Misc Basis and AABB improvements 2019-05-22 15:23:51 -04:00
thomas.herzog c1e733466b [GDNative] fix godot_variant_evaluate function
Fixes #28984
2019-05-22 09:10:06 +02:00
Ignacio Roldán Etcheverry e2375f487c
Merge pull request #29079 from neikeq/oopsie
Fix C# build error in MarshalUtils debug code
2019-05-21 19:54:34 +02:00
Ignacio Roldán Etcheverry 9c45432309
Merge pull request #29052 from neikeq/fixes-28667------i-think
Replace call to 'mono_runtime_object_init' with manual ctor invoking
2019-05-21 19:15:32 +02:00
Ignacio Etcheverry 9b76c56098 Fix C# build error in MarshalUtils debug code 2019-05-21 19:09:00 +02:00
Rémi Verschelde 26e0cc7aa3
Merge pull request #29041 from hbina/add_const
add const to methods that return literals
2019-05-21 15:16:41 +02:00
Rémi Verschelde f62638367f
Merge pull request #28964 from Faless/webrtc/channels_pr
WebRTC refactor. data channels, STUN/TURN support.
2019-05-21 13:49:32 +02:00
Rémi Verschelde 2bee15eee1
Merge pull request #29050 from hbina/redundant_null_checks
removed a redundant null check in assimp editor
2019-05-21 12:07:38 +02:00
hbina085 f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
hbina085 13680885b6 removed a redundant NULL check in assimp editor of a pointer to an array declared in the same statement block 2019-05-20 18:08:59 -04:00
Ignacio Etcheverry 66b930a266 Replace call to 'mono_runtime_object_init' with manual ctor invoking 2019-05-21 00:06:04 +02:00
Rémi Verschelde defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Swarnim Arun 7155477caa Fix history state setup in VisualScript 2019-05-20 22:15:43 +05:30
Rémi Verschelde 6110bdee13
Merge pull request #28975 from RameshRavone/type_tag
NULL global_tag for non exposed classes
2019-05-20 13:00:02 +02:00
Rémi Verschelde 8b0ea33777
Merge pull request #28965 from jkirsons/csgpolygon-weird-end-cap
Resolve: #24682 CSGPolygon - weird end cap
2019-05-20 11:25:53 +02:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Ignacio Roldán Etcheverry f54becfee2
Merge pull request #28974 from neikeq/moshi-moshi_git-desu-ka
C#: Marshalling support for IEnumerable<> and IDictionary<,>
2019-05-18 20:36:26 +02:00
Ignacio Etcheverry 5a4bf4f369 C#: Marshalling support for IEnumerable<> and IDictionary<,>
Also fixed the hint string of exported members.
2019-05-18 19:39:56 +02:00
Jummit bd8f345e71 Fix VisualScript Change Base Type title 2019-05-18 10:07:12 +02:00
RameshRavone 71808b38bc
NULL global_tag for non exposed classes 2019-05-18 07:55:48 +05:30
Jason 89a9f4621f Resolve: #24682 CSGPolygon - weird end cap 2019-05-17 20:49:24 +02:00
Aaron Franke 9ff708f008
Optimize Basis constructor for Axis Angle 2019-05-17 05:11:12 -04:00
Max Hilbrunner c67bb5f145
Merge pull request #28595 from godotengine/AndreaCatania-patch-1
Improved CCD calculation algorithm
2019-05-16 23:11:12 +02:00