Commit Graph

1779 Commits

Author SHA1 Message Date
Juan Linietsky
5a1a90c3db
Merge pull request #17636 from rainerdeyke/fix_issue_17585
Fixes moving files causes scene corruption
2018-04-07 16:56:02 -03:00
Andrea Catania
2f9354016f
Fixed signal input variable name 2018-04-06 09:09:40 +02:00
Rémi Verschelde
866254343b
Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fix
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-04-05 13:22:52 +02:00
Rémi Verschelde
1710582473
Merge pull request #17847 from Faless/lws_update
LWS v2.4.2, mbedTLS v2.8.0, Websocket  SSL support
2018-04-03 23:14:01 +02:00
Felix Yang
7d5a40c3e6 Ctrl+Clicking a enum now scrolls down to it in the docs. 2018-04-03 21:56:54 +02:00
Fabio Alessandrelli
490dd9f946 Generalize SSL cert reading from file 2018-04-03 20:13:57 +02:00
bruvzg
5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. 2018-03-28 20:22:59 +03:00
Rainer Deyke
31c6d6649f Fixes scene corruption when updating dependencies.
This commit fixes issue #17585: renaming/moving resources can corrupt
scene files.  The corruption was caused by
'ResourceFormatLoaderBinary::rename_dependencies' updating the file
format version field of the affected scene file to the latest version
without actually updating the content of the file to that version,
resulting in a file whose content does not match its file format version
field.  The fix preserves the file format version field and the engine
version fields when renaming dependencies.
2018-03-24 15:08:55 +01:00
Marcelo Fernandez
bbd21c2203 Fix for clang warning at distance_to 2018-03-22 13:26:04 -03:00
Marcelo Fernandez
35d21c0881 Fix several in-class initialization clang warning 2018-03-22 00:17:18 -03:00
Rémi Verschelde
baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Leon Krause
25800ffb0e Add RWLockDummy for NO_THREADS builds 2018-03-20 05:37:42 +01:00
Pedro J. Estébanez
536611704a Fix listing files inside directory in pack file
When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed.

Fixes #15801.
Helps with #16798.
2018-03-18 14:04:50 +01:00
Fabio Alessandrelli
c531262190
Merge pull request #16947 from Faless/ui_actions
GUI elements ui_action usage, improvements
2018-03-16 20:55:11 +01:00
Fabio Alessandrelli
b0186b41bb
Merge pull request #17237 from RandomShaper/fix-ssl-handshake
Fix HTTPClient SNI support when verify is off
2018-03-15 22:43:34 +01:00
Hein-Pieter van Braam
9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Hein-Pieter van Braam
f8706cbdf2
Merge pull request #17407 from poke1024/fix-hsv-mismatch
Fix mismatch between Color.h and Color.from_hsv()
2018-03-15 22:16:57 +01:00
Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas
700d07cf7c
Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483
2018-03-15 19:25:06 +01:00
Bernhard Liebl
1d3b5d5a2f Fix mismatch between Color.h and Color.from_hsv() 2018-03-14 21:04:02 +01:00
Rémi Verschelde
b64d4e3a83
Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn
Fix a potential bug hinted by clang
2018-03-13 20:02:42 +01:00
Bojidar Marinov
4d81e8afe6 Fix a potential bug hinted by clang 2018-03-13 17:10:28 +02:00
Marcelo Fernandez
a4e64c5454 Added File.get_path and File.get_path_absolute functions 2018-03-13 12:07:37 -03:00
Rémi Verschelde
b4da44981a
Merge pull request #17254 from Chaosus/updatewrap
Update wrap functions
2018-03-13 12:33:57 +01:00
Rémi Verschelde
ced5b57a60
Merge pull request #17257 from and3rson/master
Fix garbage in string padding.
2018-03-13 12:30:42 +01:00
Rémi Verschelde
18d543d7ab
Merge pull request #17311 from marcelofg55/export_err_checks
Improved error checking at EditorExportPlatformPC::export_project
2018-03-13 12:17:53 +01:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Rémi Verschelde
08415d0f53
Merge pull request #17319 from eska014/polyclipper-toolsonly
Build polygon clipper only in tools builds
2018-03-13 11:01:28 +01:00
robfram
ea94a82596 Fix non working action names containing whitespaces
Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.

Fix #17322
2018-03-12 21:28:41 +01:00
Viktor Ferenczi
272ecddb28 Properly closing all files in Python code 2018-03-11 14:55:50 +01:00
Rémi Verschelde
8ded15b035
Merge pull request #16485 from poke1024/vector2-cross
Bring back Vector2.cross()
2018-03-08 08:50:20 +01:00
Bernhard Liebl
9d7856620c Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
Leon Krause
802b6d3669 Reinstate WebGL 1.0 driver in HTML5 platform 2018-03-07 20:38:14 +01:00
Leon Krause
fa760082f5 Build polygon clipper only in tools builds 2018-03-06 21:53:37 +01:00
Marcelo Fernandez
0876502f72 Improved error checking at EditorExportPlatformPC::export_project 2018-03-06 14:23:17 -03:00
Chaosus
70bb31a7b2 Update wrap functions 2018-03-06 10:34:37 +03:00
Andrew Dunai
0269e366f1 Fix garbage in string padding. 2018-03-04 19:45:33 +02:00
Marcelo Fernandez
d780d774aa Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
Pedro J. Estébanez
602da6fa4f Fix wrong SSL handshake
The name of the remote host is passed to mbed TLS in all cases so the client hello message is correctly formed.
2018-03-04 01:22:59 +01:00
Nicolas Silva
e73266a51c Allow degenerate triangles in polygon triangulation when necessary. 2018-02-28 22:46:56 -05:00
Hein-Pieter van Braam
d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Ignacio Etcheverry
f37090ccf4 Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
Poommetee Ketson
67e20dc2b6 (Magnify|Pan)Gesture: implement as_text 2018-02-24 10:35:25 +07:00
Rémi Verschelde
23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Fabio Alessandrelli
920d2bfdfa Add two new default actions ui_end, ui_home
Used by Slider and Scrollbar
2018-02-23 13:01:28 +01:00
Poommetee Ketson
f4f92b55e1 Color:fix setting V switch S to old V value 2018-02-22 16:43:00 +07:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde
57d562b394 Fix loading project.binary from PCK file
Regression introduced in #16825.
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.
2018-02-21 09:07:59 +01:00
Rémi Verschelde
37a6ce5a42
Merge pull request #15563 from poke1024/gdscript-shuffle
Add shuffle() method to Array
2018-02-19 21:53:08 +01:00