Juan Linietsky
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00
reduz
aad2bbdb6f
newline fixes
2015-10-08 15:00:40 -03:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
Juan Linietsky
e055247b17
-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
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-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-10-01 16:25:36 -03:00
punto-
0840303a9c
Merge pull request #2548 from romulox-x/iCloud
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Initial iCloud implementation
2015-09-28 17:20:16 +02:00
steve
b4daeda48b
improved iCloud build option description
2015-09-27 17:21:32 -07:00
steve
1fe5cc8e1d
Initial iCloud implementation, supporting key value pairs
2015-09-27 16:54:20 -07:00
Rémi Verschelde
be51861310
Hide stderr when trying to detect mingw binaries on posix
2015-09-27 16:31:19 +02:00
Rémi Verschelde
092f84642c
Rename voice_set_volume argument to p_volume to avoid confusion
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This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26 22:43:34 +02:00
Juan Linietsky
c858515785
Fixed theora playback. Removed theoraplayer.
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Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Juan Linietsky
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
89a901c4b6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-12 10:56:13 -03:00
Juan Linietsky
a88f67821c
HTML5 exporter seems to be fully functional
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-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
Juan Linietsky
943714c015
Merge pull request #2461 from romulox-x/iphoneSplash
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fixed iOS splash screen
2015-09-12 00:17:24 -03:00
Juan Linietsky
56c907ad04
fix to builtin freetype defines on linux
2015-09-10 22:15:00 -03:00
Juan Linietsky
751202768c
fix to freetype detection
2015-09-10 21:40:34 -03:00
Juan Linietsky
c7426717d3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 20:31:34 -03:00
Juan Linietsky
83b69f8fef
remotion of some c++ includes to avoid dependency on libstdc++
2015-09-10 20:30:46 -03:00
steve
b0e5031f1f
ios now displays splash screen between launch image and main scene, instead of a black screen
2015-09-10 15:01:02 -07:00
Juan Linietsky
59e1ad2773
disabling theora for now (will be re-written, re-enabled later)
2015-09-10 13:27:15 -03:00
Juan Linietsky
3013a83f2f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 00:12:05 -03:00
Juan Linietsky
0fb7b5aa0c
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
punto-
4d900859e2
ios build with osxcross
2015-09-09 21:57:49 +02:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
Juan Linietsky
3a59747c62
-fixes to capture mode
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-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Juan Linietsky
700fdf5c0c
fix build issue with ssl, closes #2384
2015-08-23 20:54:13 -03:00
Juan Linietsky
e1e54d39e4
damn github built-in editor
2015-08-21 22:33:49 -03:00
Juan Linietsky
2de5e12116
fix for built-in ssl (easier to build 32 bits export)
2015-08-21 22:31:06 -03:00
Juan Linietsky
0a139aaef9
Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
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Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
PeaceSells
9983ceecf2
Fixes compile bug for Android template on Windows.
2015-07-24 13:12:23 -06:00
Jari Ronkainen
983fd0dfc3
Use tabs instead of spaces.
2015-07-23 19:35:47 +03:00
Jari Ronkainen
8027a3f004
Fix audio driver setup if the first driver fails.
2015-07-23 19:32:10 +03:00
romulox_x
1d22b0265b
fixed ios compilation error
2015-07-01 23:07:01 -07:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
James McLean
2f33f820e9
Fixed compilation error on MacOS X.
2015-06-22 00:56:49 -04:00
Juan Linietsky
4e46143499
some optimizations in godot memory handling
2015-06-12 18:27:48 -03:00
Juan Linietsky
c76900beb8
draw button focus before text and icon
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closes #2047
2015-06-08 10:36:27 -03:00
est31
ddba217109
Complete fix for windows compilability
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Thanks @volzhs for testing :)
2015-06-07 16:12:03 +02:00
est31
64704ecbc5
Fix windows compilability
2015-06-07 15:36:14 +02:00
Juan Linietsky
8d61817293
Merge pull request #2037 from est31/use-local-win
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Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
dac398ba58
Merge pull request #2017 from Razzlegames/multitouch_fix_1908
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Additional Fix for Multi-touch release problem
2015-06-07 00:29:46 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00