Commit Graph

299 Commits

Author SHA1 Message Date
Rémi Verschelde
5c6e39b2a6
wslay: Sync with upstream 45d22583b
45d22583b4

Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.

(cherry picked from commit a706ef3272)
2021-11-20 11:50:59 +01:00
Rémi Verschelde
38c5ba85ab
libvorbis: Sync with upstream 1.3.7
Fixes various bugs, including several ones with security relevance.

Changes: https://github.com/xiph/vorbis/releases/tag/v1.3.7
(cherry picked from commit 28ad2e8c72)
2021-11-20 11:50:45 +01:00
Rémi Verschelde
724c207005
libwebp: Sync with upstream 1.2.1
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
(cherry picked from commit 41ce417847)
2021-11-20 11:50:34 +01:00
Rémi Verschelde
d085385e60
zstd: Update to upstream version 1.5.0
Release notes: https://github.com/facebook/zstd/releases/tag/v1.5.0

(cherry picked from commit 5bea1370f0)
2021-11-20 11:50:17 +01:00
Rémi Verschelde
322ff1f646
xatlas: Sync with upstream ec707faea
ec707faeac
(cherry picked from commit 0b84b26b2e)
2021-11-20 11:49:46 +01:00
Rémi Verschelde
86ab8b2613
pcre2: Update to upstream version 10.39
Changelog: https://github.com/PhilipHazel/pcre2/blob/pcre2-10.39/ChangeLog
(cherry picked from commit 914b7f825d)
2021-11-20 11:49:36 +01:00
Rémi Verschelde
6b04e3e3f0
libogg: Update to upstream 1.3.5
Mostly a cosmetic update, we were already on a commit close to what
ended up being tagged as 1.3.5. Adds an extra buffer overflow fix.

(cherry picked from commit 77efd406bf)
2021-11-20 11:49:25 +01:00
Rémi Verschelde
31dbc59c39
tinyexr: Sync with upstream 1.0.1
Removes miniz as a bundled dependency, relies on our own zlib instead.

Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.

(cherry picked from commit 46d3effa99)
2021-11-20 11:48:49 +01:00
Rémi Verschelde
72427737ae
mbedtls: Backport PR 4819 to fix certs parsing speed
Fixes engine startup time regression described here:
https://github.com/godotengine/godot/issues/43351#issuecomment-847466783

(cherry picked from commit 52a535c030)
2021-10-25 21:16:04 +02:00
Rémi Verschelde
5bcba2b825
mbedtls: Backport "Fix x86_64 assembly for bignum multiplication"
Backports PR https://github.com/ARMmbed/mbedtls/pull/4948 to fix a regression
with our macOS builds using Clang 12.

Fixes #53297.

(cherry picked from commit 4cf3056ca6)
2021-10-15 12:51:42 +02:00
Rémi Verschelde
cbe0cff53d
bullet: Fix UWP build by disabling TaskScheduler dynamic loading
Cf. https://github.com/bulletphysics/bullet3/pull/3991
2021-10-06 07:44:30 +02:00
Rémi Verschelde
b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
Rémi Verschelde
4f734c15a4
nanosvg: Sync with upstream ccdb199
Includes fixes for a memory corruption bug (CVE-2019-1000032)
and possible division by zero.

(cherry picked from commit 05b28b66ea)
2021-09-27 17:59:04 +02:00
Max Hilbrunner
8190746066
Update bundled Mozilla X.509 CA root certificates
Updated to latest upstream changes (2021-07-05 21:36:52 GMT), taken from 8b263a18fc

(cherry picked from commit d9005912c1)
2021-08-12 16:42:17 +02:00
Rémi Verschelde
96f5ffdcc1
mbedtls: Update to upstream version 2.16.11
(cherry picked from commit cd7b25588b)
2021-07-20 13:05:28 +02:00
jfons
a69cc9f13d
Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.

(cherry picked from commit 767e374dce)
2021-05-22 15:14:07 +02:00
JFonS
73e2ccd603 Switch to embree-aarch64 2021-05-04 18:59:00 +02:00
Fabio Alessandrelli
6daa1643b0
[Net] Fix miniupnpc UWP build.
The patch has already been upstreamed, and custom patching won't be
needed during next version update.

(cherry picked from commit 8d5df826cb)
2021-03-24 13:13:59 +01:00
Rémi Verschelde
33628c482f
miniupnpc: Update to version 2.2.2
(cherry picked from commit 69486b1059)
2021-03-17 15:16:59 +01:00
Fabio Alessandrelli
50f0f51604 [Net] Fix miniupnpc when no interface is specified
This is a tricky one, it used to work, but it was wrong, because in such
a scenario instead of passing NULL as required by the API, it would pass
a buffer containing the `\0` terminator.
This stopped working on a specific miniupnpc version, when they fixed
some network endianess issue on Windows, to which we made a workaround,
which in turn would probably result in failures when the interface is
specified.

This commit address the issue properly, by checking the specified
interface string size, and correctly passing NULL instead of the empty
string when necessary.

Also reverts the commit that introduced the bogus workaround:
388adac947

One of those PR when the explanation is much longer then code changes
:).
2021-03-15 18:12:05 +01:00
Fabio Alessandrelli
2f1a8ae751
Bump mbedtls to version 2.16.10.
(cherry picked from commit 18bc1f2a8f)
2021-03-13 21:56:31 +01:00
JFonS
7d7d7ef16d CPU lightmapper formatting and minor fixes. 2021-01-14 18:08:33 +01:00
JFonS
112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
JFonS
a80e4a6158 Add Embree thirdparty library 2021-01-14 18:02:07 +01:00
JFonS
ad8abef74c Add OpenImageDenoise thirdparty library 2021-01-14 18:02:07 +01:00
Rémi Verschelde
52e674ded1
pcre2: Update to upstream version 10.36
Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.36/ChangeLog?view=markup
(cherry picked from commit 951ad29c0f)
2021-01-13 16:17:08 +01:00
Rémi Verschelde
08efd1c908
COPYRIGHT: Update with recent additions, cleanup
Also include public domain assets in `COPYRIGHT.txt` with Unlicence text or
dual-licensing scheme.

And document commit hashes for most thirdparty code in `thirdparty/README.md`
for clarity, and in case there's no tag matching the included version numbers.

(cherry picked from commit c6802a65c6)
2021-01-13 16:17:08 +01:00
Rémi Verschelde
d044c57069
enet: Sync with upstream 1.3.17
(cherry picked from commit d8495d41ca)
2021-01-13 16:17:08 +01:00
Rémi Verschelde
4b59e1e736
zstd: Update to upstream version 1.4.8
(cherry picked from commit 3645c9c80c)
2021-01-13 16:17:08 +01:00
Rémi Verschelde
387390d638
mbedtls: Update to upstream version 2.16.9
(cherry picked from commit 2872006039)
2020-12-29 16:02:01 +01:00
Sacha Waked
d5ea412848
Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly

(cherry picked from commit 7e2b88a7eb)
2020-12-09 11:22:04 +01:00
Adam Brown
df047e56fe
xatlas: Sync with upstream 5571fc7
Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.

(cherry picked from commit 23c754360a)
2020-12-02 16:03:26 +01:00
Rémi Verschelde
6553cd368b
nanosvg: Sync with upstream 3e403ec
Includes some loop condition fixes after fuzzing.

The previously identified regression (#43641) is now fixed upstream.

(cherry picked from commit 1bb6491992)
2020-11-26 09:38:46 +01:00
Rémi Verschelde
08028fa1ee
glad: Sync with upstream 0.1.34 2020-11-17 16:42:42 +01:00
bruvzg
da289046b5
Update "open-simplex-noise-in-c" to fix undefined signed overflow.
(cherry picked from commit 70bdf0ecf2)
2020-11-11 15:44:18 +01:00
Rémi Verschelde
4f908fb671
Merge pull request #42941 from RevoluPowered/fbx-3-2-2020
[3.2] FBX importer rewrite
2020-10-30 17:34:28 +01:00
Gordon MacPherson
8197a611fa Rewrite FBX Importer to convert directly to Godot scene format
Co-authored-by: Gordon MacPherson <gordon@gordonite.tech>
Co-authored-by: Andrea Catania <info@andreacatania.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>

This is a complete rewrite of the importer. It will give more deterministic behaviour and has been sponsored by IMVU inc, over 1 year has gone into the development of this importer to remove the burden of the FBX SDK.
This was my project for 1 entire year and I really enjoyed the opportunity to add to Godot.

Along the road of implementing fixes we implemented fbx pivots, animations and inheritance type handling, which in most cases works properly.
We have implemented animation and mesh skinning too this should work out of the box, if there are issues let us know.
It's designed so that you can expand this with ease, and fix bugs easily too.
It can import from Autodesk Maya and import into Godot, with pivots.
There are bits we could polish but for now this is good enough.

Additional fixes made before upstreaming:
- fixed memory leaks
- ensure consistent ordering on mac linux and windows for fbx tree. (very important for material import to be deterministic)
- disabled incorrect warnings for fbx_material
- added compatibility code for /RootNode/ so compat is not broken
- Optimise FBX - directly import triangles
- remove debug messages
- add messages for mesh id, mesh re-import is sometimes slow and we need to know what mesh is being worked on
- Document no longer uses unordered maps
- Removed some usages of &GetRequiredToken replaced with safe *GetRequiredToken() function
- Added parser debugging
- Added ERR_FAIL_CONDS for unsupported mesh formats (we can add these later super easy to do now)
- Add memory debugging for the Tokens and the TokenParser to make it safe
- Add memory initialisation to mesh.cpp surface_tool.h and mesh.h
- Initialise boolean flags properly
- Refactored to correct naming for the fbx_mesh_data.h so you know what data you are working on
- Disabled corruption caused by the FIXME:
- Fixed document reading indexes and index_to_direct vs indexes mode
- Fixed UV1 and UV2 coordinates
- Fixed importer failing to import version 7700 files
- Replaced memory handling in the FBX Document with pointers, before it was dereferencing invalid memory.
- Fixed typed properties
- Improved Document API
- Fixed bug with ProcessDOMConnection() not working with the bool flag set to true.
- Fixed FBX skinning not deforming for more than one single mesh
- Fixed FBX skeleton mapping and skin mapping not being applied properly (now retrieved from document skin list)
- Fixed set_bone_pose being used in final version()
- Fixed material properties exceeding 1.0.
- FBX Document parser revamped to use safe memory practices, and with graceful error messages.
- ScopePtr, TokenPtr and various internal types have been fleshed out to use proper typedefs across the codebase.
- Fixed memory leaks caused by token cleanup failing (now explicit cleanup step, no shared_ptr, etc)
- Fixed bug with PropertyTable not reading all properties and not cleaning up properly.
- Fixed smoothing groups not working
- Fixed normal duplications
- Fixed duplication check for pre-existing coordinates.
- Fixed performance of vertex lookup in large meshes being slow, using lookup table separate to the data for indexing, this reduces import time from 10 minutes of bistro down to 30 seconds.
- Fixed includes requiring absolute path in headers and cpp files using CPPPath.

Bugs/Features wish list:
- locator bones
- quat anim key interpolation (most fbx maya files have euler rotations from blender and maya, nobody uses this)
- some rigs skins scale up when SSC enabled inconsistently per bone
- some skins can disappear entirely
- material mapping needs expanded, but this will be done for 4.0 as it requires rewrite.

Workarounds for issues found until we patch them:
- mesh -> clear skin can resolve most of the bugs above.
- locators can be worked around by removing them before exporting your rig.
- some material properties wont always import, this is okay to override in the material properties.

**If you are having issues or need support fear not!**
Please provide minimal rigs which can reproduce issues as we can't spend a lot of time investigating each rig. We need a small example which breaks and we can then sort the problem. In some cases this is not possible so its okay to privately send models to us via IRC or a ticket and we can provide an email address, we won't reveal or disclose privately sent rig files to any companies, or to companies I work for, they will not be shared, only tested and bugs will be drawn up from the conclusions. Also include identifying information about what you did and how it didn't work. Please file each file separately in a bug report, unless the problem is the same.
This was sponsored by IMVU, and a special thanks to everyone who supported this project.

Signed-off-by: Gordon MacPherson <gordon@gordonite.tech>
2020-10-30 15:59:19 +00:00
volzhs
4e720c064e
Update freetype to 2.10.4
(cherry picked from commit 42959d54ff)
2020-10-28 14:05:40 +01:00
Rémi Verschelde
64b0f5db40
zstd: Update to upstream version 1.4.5
(cherry picked from commit 914591c9ae)
2020-09-24 14:43:11 +02:00
Rémi Verschelde
8a97e65297
tinyexr: Sync with upstream 1.0.0
(cherry picked from commit fa35f53dd2)
2020-09-24 14:43:11 +02:00
Fabio Alessandrelli
48de626949
Update mbedTLS to version 2.16.8 (+ patch).
(cherry picked from commit a905764e3d)
2020-09-08 08:56:33 +02:00
Rémi Verschelde
f922452e90 stb_vorbis: Update to upstream version 1.20
Upstreams our crash fixes from #38422 and #40174.

(cherry picked from commit 8dffca4196)
2020-07-24 10:31:57 +02:00
Fabio Alessandrelli
45b1234a82 Update to wslay 1.1.1 .
A minor fix, but let's stay in sync.

(cherry picked from commit d988b0d1a3)
2020-07-03 15:34:30 +02:00
Fabio Alessandrelli
9d25668339 Update to mbedtls 2.16.7
(cherry picked from commit 8ddf9fe4b0)
2020-07-03 15:34:30 +02:00
Rémi Verschelde
b4f710c6d8 thirdparty: List release years in README.md
And expand commit hashes to full hashes instead of shortened ones.

(cherry picked from commit 959ffd5979)
2020-07-03 15:34:30 +02:00
Rémi Verschelde
1bd51883c0 xatlas: Sync with upstream 470576d
(cherry picked from commit 59780fd046)
2020-06-04 11:15:06 +02:00
Rémi Verschelde
2cf6624965 FastLZ: Update to upstream version 0.5.0
Upstream development restarted after 13 years. Changes:

2020-02-02: Version 0.5.0

    Minor speed improvement on the decompressor.
    Prevent memory violation when decompressing corrupted input.

2020-01-10: Version 0.4.0

    Only code & infrastructure clean-up, no new functionality.

(cherry picked from commit 5167c9186a)
2020-05-25 11:46:03 +02:00
Pedro J. Estébanez
75f6d2ef32 Remove no longer needed patches to jpgd.cpp
(cherry picked from commit abe03ff1f0)
2020-05-19 10:19:52 +02:00
Rémi Verschelde
938a9c95d0 freetype: Update to upstream version 2.10.2
(cherry picked from commit 9c1b20eab6)
2020-05-11 11:12:39 +02:00
Pedro J. Estébanez
97ffd1f8ae Fix crash in stb_vorbis.c
(cherry picked from commit d259094c3a)
2020-05-04 16:10:22 +02:00