Juan Linietsky
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fb8b740fcb
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-fixed default godot logo
-made the packagename generated from name by default
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2015-05-01 23:20:05 -03:00 |
Juan Linietsky
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61e90385f6
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-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)
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2015-05-01 22:45:32 -03:00 |
Juan Linietsky
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1e422941c8
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-Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
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2015-05-01 21:13:20 -03:00 |
Biliogadafr
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8e7973d660
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Triple click doesn't select line if click was done on different lines. Fix #1727
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2015-05-02 00:03:49 +03:00 |
Juan Linietsky
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88d078df1e
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bumped version to rc1
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2015-05-01 12:30:13 -03:00 |
Juan Linietsky
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c1eee112f4
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fixed bullet in 3d platformer demo
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2015-05-01 12:24:20 -03:00 |
Juan Linietsky
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ee8f8add4e
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-removed get_mouse_pos from Input, as it only caused problems
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2015-05-01 12:19:24 -03:00 |
Juan Linietsky
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c45ffc2ca9
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-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
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2015-05-01 12:16:51 -03:00 |
Juan Linietsky
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bf53b7789a
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-fix timer behavior described, closes #1455
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2015-05-01 11:44:02 -03:00 |
Juan Linietsky
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c08597aa64
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-fix a bug in extra cull margin, closes #1760
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2015-05-01 11:26:23 -03:00 |
Juan Linietsky
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4804462ee0
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-Fixes from source code analyzizer, closes #1768
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2015-05-01 10:44:08 -03:00 |
Juan Linietsky
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af42e244e0
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Merge pull request #1769 from est31/xml-order
Sort xml files, so order is constant
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2015-05-01 10:02:58 -03:00 |
Gen
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0bc5b7a146
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Optimize the code.
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2015-05-01 18:47:34 +08:00 |
est31
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b2b5143678
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Sort xml files, so order is constant
Makes xml format work better with version control systems.
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2015-05-01 03:41:45 +02:00 |
Juan Linietsky
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5c6b31c024
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
Juan Linietsky
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21939ce08b
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-some cleanups
-added tesselation function to curve and curve2d
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2015-04-30 10:06:18 -03:00 |
Gen
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c322eddffb
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fixed a autowrap bug when word is too length.
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2015-04-30 12:47:05 +08:00 |
Gen
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57d571a1c4
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Update label.cpp
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2015-04-30 00:03:19 +08:00 |
Gen
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02d672753f
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space is only skipped when autowrap.
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2015-04-29 23:43:39 +08:00 |
Gen
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6fa342a1b0
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record the number of space before a word.
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2015-04-29 16:34:56 +08:00 |
Gen
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ad358562e5
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record the number of space before a words.
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2015-04-29 16:34:25 +08:00 |
Juan Linietsky
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7773d70f44
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bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462
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2015-04-28 23:10:06 -03:00 |
Juan Linietsky
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fa83cf3c96
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label properly adjusted to size when inserting key, fixes #1607
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2015-04-28 22:46:05 -03:00 |
Juan Linietsky
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16a73bccd2
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-28 22:06:06 -03:00 |
Juan Linietsky
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98c086edaf
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-fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
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2015-04-28 22:05:01 -03:00 |
Juan Linietsky
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870d3c8cc7
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Merge pull request #1750 from romulox-x/colorarray
fixed ColorArray constructor when taking array as parameter
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2015-04-28 20:24:32 -03:00 |
Gen
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dfc59d1e00
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Update label.h
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2015-04-28 23:07:41 +08:00 |
Gen
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1a6012aff5
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Update label.cpp
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2015-04-28 23:06:34 +08:00 |
Juan Linietsky
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c6dce44dd8
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fixes in handling of DirAccess for resource path on Android, fixes #1447
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2015-04-28 09:38:07 -03:00 |
romulox_x
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79c36ea5f7
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fixed ColorArray constructor when taking array as parameter
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2015-04-27 14:45:54 -07:00 |
Juan Linietsky
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0adca0a7c9
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-made normalmaps easier in 2D, fixes #1467
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2015-04-27 08:11:54 -03:00 |
Juan Linietsky
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82cbee2d2d
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-added set_master_player binding, fixes #1477
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2015-04-27 00:23:16 -03:00 |
Juan Linietsky
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b312df0561
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-disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482
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2015-04-27 00:19:07 -03:00 |
Juan Linietsky
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f54ad9e086
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made parser accept EOF after "pass", fixes #1488
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2015-04-26 20:28:41 -03:00 |
Juan Linietsky
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eeb0fcfb41
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fix quit bug on linux when using alt-f4, fixes #1677
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2015-04-26 19:02:32 -03:00 |
Juan Linietsky
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79d5b7f258
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-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
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2015-04-26 17:46:20 -03:00 |
Juan Linietsky
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3bcb930e8a
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properly wake up bodies when a parameter changes, fixes #1740
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2015-04-26 16:20:00 -03:00 |
Juan Linietsky
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65c96a71bd
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fix crash on exit for popup, fixes #1676
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2015-04-26 15:42:02 -03:00 |
Juan Linietsky
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81f36b768d
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fixes crash related to empty concavecollisionshape, fixes #1709
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2015-04-26 13:03:01 -03:00 |
Juan Linietsky
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972af0b0cb
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-Fixed shader commets, /* */ works well and crash is solved, fixes #1711
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2015-04-26 12:34:42 -03:00 |
Juan Linietsky
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3203a03414
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Fixed bug in array comparison, fixes #1712
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2015-04-26 12:12:53 -03:00 |
Juan Linietsky
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d3cbabba3d
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missing file for bbcode demo
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2015-04-26 09:48:17 -03:00 |
jack
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d22a13e2e8
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issue #1715 - menu separator
There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
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2015-04-25 22:45:49 -04:00 |
jack
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ffbe3eeff9
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Set name on window management demo's engine.cfg
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2015-04-25 22:22:04 -04:00 |
jack
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d066c06e36
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Set name on rich text bbcode demo's engine.cfg
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2015-04-25 22:21:09 -04:00 |
jack
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f62e09150e
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Set name on truck-town demo's engine.cfg
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2015-04-25 22:20:06 -04:00 |
jack
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891db1e112
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Set name on isometric-light demo's engine.cfg
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2015-04-25 22:18:57 -04:00 |
Juan Linietsky
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330351c613
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properly update emitting property when emit timeot is used, fixes #1716
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2015-04-25 10:36:37 -03:00 |
Juan Linietsky
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ec00cd5c41
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-Resolved light clipping issue due to wrong global rect cache, fixes #1722
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2015-04-25 10:32:34 -03:00 |
Juan Linietsky
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52e2f4606f
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-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
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2015-04-24 23:46:42 -03:00 |