Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported"
2020-09-28 05:23:45 -04:00
Rémi Verschelde
b2e07dd308
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
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Improve rotation gizmo
2020-09-28 10:36:35 +02:00
Rémi Verschelde
e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
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iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Hugo Locurcio
3800e7d2ba
Allow using a comma as decimal separator in EditorSpinSlider
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This closes https://github.com/godotengine/godot-proposals/issues/1576 .
2020-09-27 22:29:40 +02:00
Rémi Verschelde
c12fc4fa04
Merge pull request #42373 from groud/draw_selection_last
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Draw selected item on top of everything else
2020-09-27 19:55:48 +02:00
Gilles Roudière
16532f51ef
Draw selected item on top of everything else
2020-09-27 18:47:38 +02:00
Gilles Roudière
8e6da0b808
Fix error when dragging anchors with parent's size == 0
2020-09-27 17:44:06 +02:00
Yuri Roubinsky
11043b1a8f
Fix undo for moving multiple visual shader nodes
2020-09-27 14:05:19 +03:00
Rémi Verschelde
6c6d072e3d
Revert "Fix editor inspector refresh not working"
2020-09-25 15:50:05 +02:00
Hugo Locurcio
da906cade3
Replace AutoKey icon with a more universally understood "record" button
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See discussion in
https://github.com/godotengine/godot-proposals/issues/169 .
2020-09-25 11:43:17 +02:00
Rémi Verschelde
1e2f55e273
i18n: Rename pt_PT to pt
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We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with
the Brazilian Portuguese variant `pt_BR`, as both are significantly different
and need separate translation files.
But Portugal's Portuguese (or "European Portuguese") is close to the variant
spoken and written in other Portuguese-speaking countries such as Angola and
Mozambique, so it makes sense for users of these countries to also have access
to the European Portuguese translation (at least until translators decide that
adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account
the translation effort that this duplication implies).
Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and
if no translation is found, it checks for the non-regional language code
(`pt`), so this change enables translations for Portuguese speakers outside
Portugal and Brazil.
2020-09-24 16:50:44 +02:00
Rémi Verschelde
93303737ac
i18n: Sync translations with Weblate
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(cherry picked from commit 510d87e468
)
2020-09-24 15:35:55 +02:00
Rémi Verschelde
6cb11cf41c
Merge pull request #42014 from Leleat/strip-edges-on-node-rename
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Strip edges on node rename in SceneTreeDock
2020-09-24 15:21:59 +02:00
Rémi Verschelde
4b3a566cf1
Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant
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Create user-dir, if non-existant, so it can be opened with Godot
2020-09-24 15:21:01 +02:00
Rémi Verschelde
915ac7360a
Merge pull request #42066 from dalexeev/output_copy
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Improvement for the Copy button in the Output Log
2020-09-24 15:18:59 +02:00
Vasiliy Makarov
313006adb8
iOS: Fix multiple issues with PVRTC import, disable ETC1
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Fixes : #28683 , #28621 , #28596 and maybe others
For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.
Edit by Akien: Forward-ported from #38076 , this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde
78304b904f
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
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Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-23 10:51:02 +02:00
Rémi Verschelde
3e8d1de515
Merge pull request #42129 from kotelifelif/33477
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Fix changing icons' colors when switch dark and light theme
2020-09-23 10:43:09 +02:00
Yuri Roubinsky
81a44a4145
Fix expressions nodes in visual shaders
2020-09-22 23:07:55 +03:00
Lunatoid
740100d671
Fixes DefaultProjectIcon scaling with editor scale
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Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.
2020-09-22 15:38:44 +02:00
Yuri Roubinsky
477f6c880e
Fix UniformRef invalid updating when LineEdit focus out
2020-09-22 09:56:24 +03:00
Yuri Roubinsky
07fb960a88
Fix some bugs in visual shader editor
2020-09-21 22:19:20 +03:00
Dashcell
5355169d3c
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
2020-09-17 21:14:46 -03:00
booer
3d69385655
Fix changing icons' colors when switch dark and light theme
2020-09-17 09:33:19 +07:00
JFonS
5cd9e04447
Improve rotation gizmo
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Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".
2020-09-15 17:12:53 +02:00
Melvin Louwerse
eeb6c2e22c
Show correct name of signal when editing an existing one
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Use popup_dialog() instead of popup_centered() to show edit dialog/
With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.
This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.
Fixes #42074
2020-09-15 12:20:45 +02:00
Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used
2020-09-14 21:52:04 +02:00
Danil Alexeev
fb6eb21afc
Improvement for the Copy button in the Output Log
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Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
Rémi Verschelde
45f4d8fc92
Merge pull request #42038 from hoontee/_42027
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Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
hoontee
3cbd626328
Fix "Create Trimesh Collision Sibling" transform
2020-09-13 17:42:52 -05:00
Yuri Roubinsky
0fd9ad8801
Fix visual shader connection regression
2020-09-13 23:48:59 +03:00
Yuri Roubinsky
f726ef1cd7
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 19:59:01 +03:00
Leleat
8cf9d09d61
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
2020-09-13 14:51:29 +02:00
Leleat
32e52217ff
striped edges on node rename in SceneTreeDock
2020-09-13 00:32:24 +02:00
Yuri Roubinsky
c24e2075cd
Update shader graph if mode is changed
2020-09-12 12:44:01 +03:00
Yuri Roubinsky
01191178bf
Merge pull request #41955 from Chaosus/vs_performance_fix3
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Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 16:24:11 +03:00
Yuri Roubinsky
8dbf3d7c44
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 15:45:18 +03:00
Marcel Admiraal
3070d0b735
Remove unused Python local variables.
2020-09-11 11:39:15 +01:00
Paulb23
c0da97d29c
Remove breakpoints from editor settings
2020-09-10 20:35:28 +01:00
Paulb23
33ab9cd621
Move safe line color into editor
2020-09-10 20:35:28 +01:00
Paulb23
d18a90b8f0
Move ConnectionGutter to editor code_editor
2020-09-10 20:35:28 +01:00
Paulb23
7829fdc1d0
Add folding gutter to code_edit
2020-09-10 20:35:28 +01:00
Paulb23
4d7df24d46
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
2020-09-10 20:35:28 +01:00
Paulb23
1353ed5e44
Added Line numbers to CodeEdit
2020-09-10 20:35:28 +01:00
Paulb23
a0b409cb14
Add and convert editor to use CodeEdit
2020-09-10 20:35:27 +01:00
Rémi Verschelde
0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
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Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio
a706c22db7
Rename RayCast's cast_to
property to target_position
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`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Rémi Verschelde
49283cb80d
Merge pull request #41795 from Hassan-A/tilemap-rotate-fix
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Fix tilemap tile preview on horizontal/vertical flips.
2020-09-10 12:02:19 +02:00
Rémi Verschelde
58dcde344c
Merge pull request #41935 from Chaosus/vs_texture3d
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Added Texture3D to visual shaders
2020-09-10 11:18:37 +02:00
Marcel Admiraal
a1a2531459
Remove duplicate or unnecessary Python definitions.
2020-09-10 08:38:07 +01:00