Rémi Verschelde
aba611b6fc
Merge pull request #42870 from Calinou/doc-httprequest-tls-version
...
Document the supported TLS versions in HTTPRequest
2020-11-06 14:32:45 +01:00
Rémi Verschelde
52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
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Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
Rémi Verschelde
35e6070a35
doc: Override default value for RandomNumberGenerator.seed
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It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.
Fixes #43317 .
2020-11-05 00:41:24 +01:00
Rémi Verschelde
424cd00f8b
doc: Sync classref with current source + fixup some bindings
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Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
Ryan Roden-Corrent
3826f3348f
Fix typo in Tabs doc.
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I don't know enough about grammar to say why the "ing" suffix is
correct, but I'm reasonably sure it is :)
2020-11-03 18:26:48 -05:00
Hugo Locurcio
7adb6b91b3
Remove Color.contrasted()
as its behavior is barely useful
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Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Rémi Verschelde
c5d8dafec4
Tooltips: Improve code clarity and docs
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The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.
Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.
Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.
Fixes #39677 .
2020-11-03 09:19:03 +01:00
Rémi Verschelde
873d461785
Merge pull request #40364 from marstaik/alpha2coverage_up
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Alpha Hash and Alpha2Coverage Implementation
2020-11-03 07:50:49 +01:00
Marios Staikopoulos
e5d7c7d5fc
Alpha Hash and Alpha2Coverage Implementation
2020-11-02 20:11:20 -08:00
Rémi Verschelde
e8794b24bd
Merge pull request #43260 from HaSa1002/mainloop-remove-deprecated-methods
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MainLoop: Remove deprecated methods
2020-11-02 14:26:49 +01:00
Hugo Locurcio
82bfb6273b
Correct documentation about NinePatchRect stretch modes
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This closes https://github.com/godotengine/godot-docs/issues/4333 .
2020-11-01 18:41:10 +01:00
HaSa1002
f8ac4c4d75
MainLoop: Remove deprecated methods
2020-11-01 12:38:30 +01:00
HaSa1002
8fb113bb4c
Port code examples to C# (D)
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Includes:
* Decal
* Dictionary
* Directory
* DisplayServer
* DTLSServer
* DynamicFont
* EditorImportPlugin
* EditorPlugin
* EditorScenePostImport
* EditorScript
* EditorSettings
* EditorTranslationParserPlugin
* Engine
* Expression
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-01 09:05:17 +01:00
Hugo Locurcio
d7025c4167
Fix a variable being redeclared in the HTTPRequest code sample
2020-10-31 19:20:18 +01:00
Rémi Verschelde
f6f38ac086
Merge pull request #42811 from Calinou/doc-packetpeerudp-wait-interrupt
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Document how to interrupt `PacketPeerUDP.wait()`
2020-10-29 22:38:36 +01:00
SirQuartz
120ef02ca3
Clarify what the "item_rect_changed" signal does
2020-10-28 15:59:14 +01:00
Hugo Locurcio
a1f81a52df
Improve the documentation related to fullscreen and borderless settings
2020-10-28 14:30:33 +01:00
Hugo Locurcio
b3a6937c0c
Document hiding a Control when its reference point is behind the camera
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See https://github.com/godotengine/godot/issues/1725 .
2020-10-27 17:37:03 +01:00
Hugo Locurcio
c3b246e6af
Rename the type
parameter to node_type
in Theme and Control
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This makes it clearer that it expects a node type as a string
(such as "Label") instead of a type like "TYPE_ARRAY".
This is backwards-compatible since only the name of the parameter
is changed, not its order.
2020-10-27 14:58:52 +01:00
Dustin Petersohn
669f21d367
Improved documentation for TileMap.cell_y_sort
2020-10-27 00:30:14 +01:00
Andrii Doroshenko (Xrayez)
8ce2f401dd
Fixup ColorRamp
to Gradient
renames
2020-10-25 18:32:44 +02:00
Aaron Franke
961ee3a1d7
Rename button group property to button_group
2020-10-24 01:30:18 -04:00
Rémi Verschelde
f0f8864c9c
Merge pull request #42907 from Xrayez/add-ref-rect-border-width
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Add `border_width` to `ReferenceRect`
2020-10-22 15:58:12 +02:00
Hugo Locurcio
0209e3790e
Add Image.load_bmp_from_buffer()
for run-time BMP image loading
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/676 .
2020-10-20 23:52:45 +02:00
Andrii Doroshenko (Xrayez)
803b046b38
Cross-reference ColorRect
and ReferenceRect
in the class reference
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They use the same underlying `CanvasItem.draw_rect()` API.
2020-10-20 13:59:41 +03:00
Andrii Doroshenko (Xrayez)
aef00021a9
Add border_width
to ReferenceRect
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Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
2020-10-20 13:58:50 +03:00
Yuri Roubinsky
4f4287243c
Removed underscore from GraphEdit begin/end_node_move signals
2020-10-20 09:22:40 +03:00
Hugo Locurcio
2f1d40367a
Document how to display the vertex color in SurfaceTool.add_color()
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This closes https://github.com/godotengine/godot-docs/issues/4083 .
2020-10-19 15:23:16 +02:00
Rémi Verschelde
6b20859984
Merge pull request #42558 from Chaosus/vs_curve
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Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Rémi Verschelde
bc8300d201
Merge pull request #42579 from theoway/stylebox_and_control_documentation
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Documentation change: Explaining the behavior of focus stylebox overlapping the pressed stylebox
2020-10-19 09:36:24 +02:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
Juan Linietsky
d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
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Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky
e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
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Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
clayjohn
63a34b93aa
Optimize Glow with local memory
2020-10-18 11:37:12 -07:00
Rémi Verschelde
d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
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Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
Yuri Roubinsky
f402e1e675
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
2020-10-18 09:57:15 +03:00
clayjohn
8c21c26fb5
Add aerial perspective to fixed fog
2020-10-17 10:53:07 -07:00
Hugo Locurcio
0ebbc7602c
Document the supported TLS versions in HTTPRequest
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See #42857 .
2020-10-17 14:49:56 +02:00
Tomasz Chabora
02ce2f4bb9
Document that setting node name will remove @s
2020-10-17 12:13:54 +02:00
Rémi Verschelde
ea21b8ff83
Merge pull request #42823 from madmiraal/update-intersect_point-doc
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Update intersect_point documentation to mention solid shapes.
2020-10-15 18:40:36 +02:00
Rémi Verschelde
14e3d68dd9
Merge pull request #42778 from madmiraal/remove-get_layers
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Remove old RigidBody get_layers() methods.
2020-10-15 18:40:21 +02:00
Marcel Admiraal
e496db79d8
Update intersect_point documentation to mention solid shapes.
2020-10-15 16:44:57 +01:00
Hugo Locurcio
6975bd106a
Clarify that MultiMesh.set_instance_color()
multiplies vertex colors
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This closes https://github.com/godotengine/godot-docs/issues/4273 .
2020-10-15 10:19:20 +02:00
Hugo Locurcio
25777488fd
Document how to interrupt PacketPeerUDP.wait()
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This closes #36335 .
2020-10-15 10:10:32 +02:00
Hugo Locurcio
802c1e4df1
Link the Random number generation tutorial in the class reference
2020-10-14 18:03:29 +02:00
Marcel Admiraal
a17fdaef09
Remove old RigidBody layers property and methods.
2020-10-13 16:59:49 +01:00
Rémi Verschelde
7baefe812a
Merge pull request #42604 from KoBeWi/da100mp
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Correct the doc about linear damping
2020-10-13 11:53:01 +02:00
Tomasz Chabora
ebca7d4e4e
Correct the doc about linear damping
2020-10-13 11:41:18 +02:00
Rémi Verschelde
5782b3355a
Merge pull request #41576 from FIF15/remove-redundant-property-enabled-focus-mode
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Remove redundant property "enabled_focus_mode"
2020-10-13 10:50:00 +02:00
FIF15
0e7e25d488
Remove redundant property "enabled_focus_mode"
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Fixes #41529 .
2020-10-13 10:04:37 +02:00
Charles Merriam
5160a9f650
Fix typo in the ProjectSettings class documentation
2020-10-13 09:55:31 +02:00
Rémi Verschelde
0df7793693
Merge pull request #42696 from arthurpaulino/update-kinematicbody2d-is-on-descriptions
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Updating KinematicBody2D "is_on" functions' descriptions
2020-10-13 08:53:01 +02:00
Arthur Paulino
0c9a1a1cd4
updating descriptions
2020-10-12 20:24:19 -03:00
Rémi Verschelde
d22791c271
doc: Sync classref with current source
2020-10-12 10:58:02 +02:00
Rémi Verschelde
7c4d1e9c65
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
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Removed unused method Geometry3D.get_uv84_normal_bit
2020-10-09 19:31:24 +02:00
Rémi Verschelde
a33fe75050
doc: Sync classref with current source
2020-10-09 15:04:15 +02:00
Yuri Roubinsky
66c2aaf749
Removed unused method Geometry.get_uv84_normal_bit
2020-10-09 10:22:26 +03:00
Sniff
7970e4a433
Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()
2020-10-07 16:35:33 +02:00
Umang Kalra
10a7eddc5e
Explaining the behavior of focus & pressed stylebox overlap
2020-10-06 17:44:33 +05:30
Rémi Verschelde
3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
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Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
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Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Marcel Admiraal
e7edbcedc9
Remove reference to 3D shapes in RigidBody2D.xml contacts description.
2020-10-03 10:38:52 +01:00
Duroxxigar
4834e14493
Updated getters and setters names for toplevel
2020-10-02 19:09:01 -04:00
Rémi Verschelde
7879b0a6e5
Merge pull request #42511 from InfiniteAnts/update-ninepatchrect-class-reference
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Updated NinePatchRect's patch margin descriptions
2020-10-02 17:32:45 +02:00
Anant Ahuja
00d9432f44
Updated NinePatchRect's patch margin descriptions
2020-10-02 09:41:00 -05:00
Rémi Verschelde
19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
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Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Aaron Franke
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
bruvzg
b0152dcac5
Fix screen_get_dpi
on macOS for non fractional display scales and restore documentation.
2020-10-01 22:52:20 +03:00
Rémi Verschelde
f3e557780f
Merge pull request #37194 from lolligerjoj/expose_val_interp
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Expose Animation::value_track_interpolate to GDscript
2020-10-01 15:27:32 +02:00
Rémi Verschelde
c646768ba2
Merge pull request #40473 from rcorre/gizmo-doc
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Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01 14:28:38 +02:00
lolligerjoj
ff4af94414
Expose Animation::value_track_interpolate to GDscript
2020-10-01 14:27:09 +02:00
Rémi Verschelde
63d158ff62
Merge pull request #42442 from rcorre/file_doc
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Clarify store_string vs store_line.
2020-10-01 13:21:11 +02:00
Ryan Roden-Corrent
2762821c08
Clarify store_string vs store_line.
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While the behavior can be implied from the name, it seems worth stating
it explicitly.
2020-10-01 07:03:24 -04:00
Rémi Verschelde
42f2098509
Merge pull request #42435 from Calinou/doc-string-is-valid-ip-address
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Improve the `String.is_valid_ip_address()` documentation
2020-10-01 12:54:27 +02:00
Sergey Minakov
1d9b6b01db
iOS: move touch delay to settings
2020-10-01 12:36:11 +03:00
Duroxxigar
b687ace7f9
Renamed toplevel to be top_level
2020-10-01 03:17:33 -04:00
Duroxxigar
85a8dbb7b6
Made toplevel a property for Node3D and CanvasItem
2020-10-01 02:43:30 -04:00
Andrii Doroshenko (Xrayez)
a8404cf56c
Cross-reference GDScript load
and ResourceLoader.load
in classref
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The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Hugo Locurcio
00ade39389
Improve the String.is_valid_ip_address()
documentation
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This closes https://github.com/godotengine/godot-docs/issues/4097 .
2020-09-30 19:26:14 +02:00
Hugo Locurcio
a2271ba3bd
Improve the String comparison methods' documentation
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This closes https://github.com/godotengine/godot-docs/issues/4096 .
2020-09-30 19:08:20 +02:00
Wilson E. Alvarez
b4e7edabf3
Make "function" a property of FuncRef
2020-09-30 06:57:59 -04:00
Rémi Verschelde
8c72b15e51
Merge pull request #38579 from Megamega53/edit
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doc: Some improvements to KinematicBody docs
2020-09-29 11:13:10 +02:00
Rémi Verschelde
1bd2efdd46
Merge pull request #38683 from follower/patch-11
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Improve doc clarity/detail for extra spacing properties
2020-09-29 10:57:19 +02:00
Rémi Verschelde
7f72d92cb0
Merge pull request #36067 from jsl118/distancefadefix
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doc: Improve distance_fade documentation
2020-09-29 10:42:34 +02:00
Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
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Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Justin Lee
90d1eda90e
doc: Improve distance_fade documentation
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Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).
Fixes #36051 .
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-09-29 10:21:50 +02:00
Megamega53
ca5ae64525
doc: Some improvements to KinematicBody docs
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Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-29 10:14:56 +02:00
follower
2ef89e0b43
Doc clarity/detail for extra spacing properties
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Re: Space spacing being in addition to character spacing see:
* <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)
>
Re: Value being able to be negative see example here:
* <https://github.com/godotengine/godot/issues/38630 >
But also note that nodes other than `Label` may not currently render extra space spacing correctly.
2020-09-29 10:04:46 +02:00
Rémi Verschelde
2d14c7cb69
Merge pull request #42125 from andriyDev/inspector_only_option
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Added inspector_only option to inspect_object in EditorInterface.
2020-09-29 08:45:38 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported"
2020-09-28 05:23:45 -04:00
Rémi Verschelde
64d3827b19
Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-mode
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Document the BaseMaterial3D billboard mode not being suited for VR
2020-09-28 10:40:09 +02:00
Rémi Verschelde
1a8dfcd97b
Merge pull request #42304 from akien-mga/os-drop-get_splash_tick_msec
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OS: Remove unused get_splash_tick_msec
2020-09-28 10:13:37 +02:00
Nathan Lovato
173b9e6be7
Remove link to step-by-step/animations
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Required for godotengine/godot-docs#4074 to pass, we're removing that
page from the docs as part of the getting started section rewrite.
2020-09-27 10:20:27 -06:00
Rémi Verschelde
68e4454c31
Merge pull request #41960 from Calinou/doc-sprite3d
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Update and complete the Sprite3D and SpriteBase3D class documentations
2020-09-27 08:44:25 +02:00
Rémi Verschelde
c844cc8251
Merge pull request #42016 from HaSa1002/docs-lang-2
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Translate GDScript Code Examples to C# (Classes beginning with C)
2020-09-26 23:36:16 +02:00
HaSa1002
c5aded55df
Add C# code examples to the docs
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Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
2020-09-26 12:29:55 +02:00
HaSa1002
ae873ab822
Translate GDScript Code Examples to C# (C)
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Translates Code Examples in classes beginning with `C`.
Includes:
* Callable
* CanvasItem
* CharFXTransform
* Color
* ColorRect
* ConfigFile
* ConfirmationDialog
* Control
* Crypto
2020-09-26 11:48:37 +02:00
Haoyu Qiu
aa7ce12bee
Surrounds boolean false with code tag
2020-09-25 00:00:22 +08:00
Rémi Verschelde
f21b32aa04
Merge pull request #41683 from skyace65/File
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Move note about using ResourceLoader in the File documentation
2020-09-24 17:05:49 +02:00