bruvzg
48ed52184d
Add missing return statements (iOS and server).
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(cherry picked from commit e3c2778d7e
)
2018-02-27 00:06:01 +01:00
Ruslan Mustakov
90f7c84bba
Improve missing iOS loading screen error message
2018-01-07 21:50:41 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
e315c94900
Change OS::initialize signature to return Error (fix segfault on x11)
2018-01-04 15:15:55 +01:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
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Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Guilherme Silva
a392dbdbe3
Add implementation for custom hardware cursor
2017-12-17 13:40:29 -02:00
Nathan Warden
f89d78a7a4
Updated Linux template extensions to match architecture.
2017-12-12 16:09:48 -05:00
Rémi Verschelde
5563f4cc56
iOS: Drop obsolete code from never-public modules
2017-12-10 18:29:26 +01:00
MattUV
93231819c2
Fix Manage Export Templates link
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In some cases, the link to download export templates was missing.
Fixes #14391
2017-12-08 00:46:03 +01:00
Rémi Verschelde
fbd270bfa8
Merge pull request #14356 from volzhs/ios-delegate-master
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use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:34 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
volzhs
b87abeb9f9
use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS
2017-12-07 10:09:05 +09:00
Ruslan Mustakov
59451c5b8d
Fix open_dynamic_library override in OSIPhone
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Was broken at 9678231b10
2017-12-03 14:49:12 +07:00
Indah Sylvia
1746fbd1c6
Enhanced iOS and UWP logo on Export dialog
2017-11-29 17:34:01 +07:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Ruslan Mustakov
d42c5646a5
Return and repair file logging
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And make it configurable, too.
2017-11-21 16:43:44 +07:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
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- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
6ace4011e4
Merge pull request #13045 from akien-mga/gles2-cleanup
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Cleanup old references to GLES2 renderer
2017-11-19 21:36:00 +01:00
Rémi Verschelde
9f134aa5d1
Cleanup old references to GLES2 renderer
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There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.
The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004 .
2017-11-19 17:52:18 +01:00
Evgeny Zuev
785f364bb0
Add currency code to iOS product details response
2017-11-19 15:47:27 +07:00
Rémi Verschelde
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
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Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Rémi Verschelde
61a693cf78
Merge pull request #12922 from eska014/engine-singletons
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Singleton management changes
2017-11-14 20:44:55 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Rhody Lugo
7f3ecd4227
change matrix and enable caching for Android, iOS and macOS (cross-compile)
2017-11-13 15:05:26 -04:00
Rémi Verschelde
ed57f0a0d4
Remove get_default_video_mode definition on OSX/iOS
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It had been missed in d09160a8b6
and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
volzhs
00ce629bc6
Prevent to stop music in another background app on iOS
2017-11-06 20:16:34 +09:00
Juan Linietsky
7715a261d5
Merge pull request #12262 from AndreaCatania/pplug
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Physics server plug
2017-11-03 23:39:44 -03:00
AndreaCatania
7a9ca08f16
Implemented physics plug
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Moved init_physics
Implemented physics 2D plug
Fix clang
Fix clang
Fix static check
Fix clang
Fix static check
Moved physics server initialization
Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
Rémi Verschelde
cefdb34f6c
SCons: make use_lto a global option and opt-in for iphone
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Supersedes #12553 , see discussion in #12552 .
2017-11-02 09:11:50 +01:00
Rémi Verschelde
87694d1884
Disable logging until the logs location is sorted out
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Temporary workaround for #12277 .
2017-10-29 15:50:27 +01:00
Rémi Verschelde
5bc44fe000
Merge pull request #12252 from MednauN/master
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iOS GameCenter fixes
2017-10-20 21:37:14 +02:00
sersoong
771b742047
update GKScore init function
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(cherry picked from commit 5ed8826dd0
)
2017-10-20 13:01:07 +02:00
Evgeny Zuev
fe02180feb
Fix iOS GameCenter connection flow
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Add method for secure authentication to GameCenter
2017-10-20 16:24:52 +07:00
Ruslan Mustakov
011d997840
Sign iOS dylibs before packaging
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These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
2017-10-16 10:35:58 +07:00
J08nY
b1252caa10
Use binary names instead of absolute paths in calls to OS::execute.
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Now that #12009 is merged, we should let the system find the binary on
the users $PATH and don't assume we know where to look for them in
different distributions.
2017-10-13 16:45:24 +02:00
Rémi Verschelde
7e05d249e6
Merge pull request #11826 from endragor/fix-game-center-player-id
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Fix returning Game Center player ID
2017-10-09 12:23:48 +02:00
Rémi Verschelde
ad85acfe31
Merge pull request #11824 from endragor/ios-logging
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Fix logging on iOS
2017-10-09 12:23:34 +02:00
Ruslan Mustakov
f4c77b9ad5
Fix logging on iOS
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RotatedFileLogger needs data_dir on iOS to be initialized, so setting
data_dir has been moved to initialize_core.
2017-10-04 23:06:23 +07:00
Ruslan Mustakov
275e537058
Allow to obtain virtual keyboard height
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On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Ruslan Mustakov
c8191d04c9
Fix returning Game Center player ID
2017-10-04 17:18:09 +07:00
Andreas Haas
132ba0ed97
Merge pull request #11568 from endragor/loggers
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Extract logging logic
2017-10-02 23:51:26 +02:00
Marcelo Fernandez
12d40fa03f
Merged iphone and osx audio drivers into drivers/coreaudio
2017-09-30 02:16:42 -03:00
Rémi Verschelde
78aa7b382a
Merge pull request #11567 from QuLogic/scons-var-types
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Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Elliott Sales de Andrade
3e69d19116
Use BoolVariable in platform-specific options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
5be675eb03
Use BoolVariable for module options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00