Commit Graph

20847 Commits

Author SHA1 Message Date
Guilherme Felipe 36e9af4812 Docs: Add tutorials for KinematicBody2D 2019-05-08 13:45:40 -03:00
Daniel Rakos e34eb5c26c Fix texture resource reload bug
If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:

First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).

Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.

To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
2019-05-08 17:22:40 +02:00
Rémi Verschelde b96cd577c3
Merge pull request #28009 from kbake/output-context-menu-27543
Adds Copy button to output panel
2019-05-08 15:52:49 +02:00
Rémi Verschelde b0d73d3099
Merge pull request #28754 from YeldhamDev/inherent_scene_close_empty_changes
Change empty scene closing on new inherented scene to a better approach
2019-05-08 15:48:23 +02:00
Rémi Verschelde 869124e343
Merge pull request #28751 from MuffinManKen/improve_docs_animated_sprite
Improved the AnimatedSprite docs; added description to speed_scale.
2019-05-08 15:46:56 +02:00
Michael Alexsander Silva Dias 19b8c51e1d Change empty scene closing on new inherented scene to a better approach 2019-05-08 04:47:39 -03:00
Michael Alexsander Silva Dias 699140000c Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty"
This reverts commit 0f8356d439, reversing
changes made to 7b7a664a97.
2019-05-08 00:46:40 -03:00
Ken Paulson ece6d37eef Improved the AnimatedSprite docs; added description to speed_scale. 2019-05-07 22:48:39 -04:00
Guilherme Souza b363125568 Fix SHADOWS_DISABLED flag in GLES2
Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
2019-05-07 12:42:28 -03:00
Bastiaan Olij e4dea0595a Add transform support to deal with Bullets centering of shapes 2019-05-07 22:43:10 +10:00
Bastiaan Olij 4bb0df7060 Center shape according to logic Bullet applies 2019-05-07 20:44:09 +10:00
Fabio Alessandrelli 0239d8bd9f
Merge pull request #28453 from Tarik02/enet_socket_set_option
Partially implement enet_socket_set_option
2019-05-07 10:14:52 +02:00
Rémi Verschelde df18c8c413 Remove reduz from some autorequested code reviews
He's still one of the main architects of some of these code branches,
but quite often PRs that modify one or two files in such folders don't
necessarily need his input, and he has enough backlog to handle.

PR triagers will ask for his review manually whenever relevant. He's
left as code owner for physics/visual servers and rendering backends.
2019-05-06 18:32:45 +02:00
Rémi Verschelde 2a8cb46c8e
Merge pull request #28516 from Chaosus/fix_vs_mix_title
Renames captions of Scalar/VectorInterp in Visual Shaders
2019-05-06 17:34:15 +02:00
Rémi Verschelde 7013607ef9
Merge pull request #28365 from fire/split_clip_blend_shapes
Modify ResourceImporterScene to split animations with blendshapes.
2019-05-06 16:58:29 +02:00
Rémi Verschelde fcbadd4334
Merge pull request #28525 from MunWolf/func_ref_validation
Added an is_valid function to FuncRef
2019-05-06 14:23:16 +02:00
Rémi Verschelde 958c915f60 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@Kanabenki, @KoBeWi

Thanks to all contributors and donors for making Godot possible!
2019-05-06 12:58:13 +02:00
Rémi Verschelde 0f8356d439
Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty
Make editor close empty scene when creating an inherited one
2019-05-06 11:08:01 +02:00
Rémi Verschelde 7b7a664a97
Merge pull request #28709 from YeldhamDev/tabcontainer_locale_update
Fix 'TabContainer' not updating its tab titles when locale is changed
2019-05-06 10:53:22 +02:00
Rémi Verschelde 563d4b0e7f
Merge pull request #28696 from raphael10241024/debug_fix
fix CollisonShape changing shape cause crash when not in a tree
2019-05-06 10:42:56 +02:00
Rémi Verschelde 1a3a0e3d95
Merge pull request #28679 from megalike/fix_mac_os_delete_char_hotkeys
Support Mac OS default delete char hotkeys
2019-05-06 10:17:22 +02:00
Rémi Verschelde 9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Michael Alexsander Silva Dias 648cc7c0f5 Make editor close empty scene when creating an inherited one
Fixes #28654.
2019-05-06 02:01:01 -03:00
Michael Alexsander Silva Dias a242bf464a Fix 'TabContainer' not updating its tab titles when locale is changed 2019-05-06 01:59:34 -03:00
Ignacio Roldán Etcheverry 255ea11502
Merge pull request #28700 from ShyRed/fixmonogluewindows
Fix generation of Mono Glue for Visual Studio 2017+
2019-05-05 16:47:21 +02:00
Rémi Verschelde 5128430700
Merge pull request #28684 from credman0/master
Fix ParallaxBackground breaking when moving it out the scene tree
2019-05-05 15:44:50 +02:00
Rémi Verschelde dcf8b0bbe4
Merge pull request #28657 from KidRigger/master
Fixes VideostreamGDNative crash on audio_channel=0.
2019-05-05 15:35:24 +02:00
ShyRed 77ab9ba252 Fix generation of Mono Glue for Visual Studio 2017+
vsnprintf definition should only be changed when MSC version is older than 2013. The version check and fix is taken from StringUtils.h of assimp.
2019-05-05 12:39:02 +02:00
Max Hilbrunner d8617f237a
Merge pull request #28643 from t-karcher/patch-1
Update of RigidBody2D class description
2019-05-05 08:36:45 +02:00
Max Hilbrunner f935c1ff9a
Merge pull request #28681 from lopho/dict-doc
Document dictionary erase return value
2019-05-05 08:33:43 +02:00
yakun.zhang 2206c5e9c0 fix CollisonShape changing shape cause crash when not in a tree 2019-05-05 13:30:58 +08:00
Colin Redman 359d7f178c Fix ParallaxBackground breaking when moving it out the scene tree 2019-05-04 17:09:33 -07:00
lopho 5ce9bfcb4f Document dictionary erase return value 2019-05-04 21:10:18 +02:00
megalike c6310e9a7e Support Mac OS default delete char hotkeys 2019-05-04 17:15:32 +03:00
Rémi Verschelde 84401e8cdf
Merge pull request #28629 from YeldhamDev/findfiles_always_available
Make "Find in Files" always available in the script editor
2019-05-03 23:00:45 +02:00
Michael Alexsander Silva Dias a5dfb3ae5d
Merge pull request #28656 from YeldhamDev/tabcontainer_icon_title_update
Make 'TabContainer' update when icon/title is changed
2019-05-03 16:07:19 -03:00
Anish f0757f31a4 Fixes VideostreamGDNative crash on audio_channel=0.
Added an if case to check if the mix_callback exists before running any
of the audio code.

Fixes: #28644
2019-05-04 00:34:58 +05:30
Michael Alexsander Silva Dias 37f4d51a75 Make 'TabContainer' update when icon/title is changed
Fixes #28655.
2019-05-03 14:55:32 -03:00
Rémi Verschelde c2251eab51
Merge pull request #28603 from bojidar-bg/24134-typed-array-share
Fix typed arrays and dictionaries getting their values shared
2019-05-03 18:35:57 +02:00
Rémi Verschelde 7b64a24eb3
Merge pull request #28548 from YeldhamDev/check_button_disabled_icon
Add "disabled" icon for 'CheckButton'
2019-05-03 14:55:32 +02:00
Rémi Verschelde 7e4cb80d4c
Merge pull request #27594 from marxin/fix-duplicate-conditions
Fix duplicated conditions.
2019-05-03 14:46:44 +02:00
Rémi Verschelde 913620a9b8
Merge pull request #28640 from bojidar-bg/17885-navmesh-entry-broken
Fix navmesh not finding optimal paths
2019-05-03 12:20:39 +02:00
Thomas Karcher 1170b78e28
Update of RigidBody2D class description
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734
2019-05-03 10:49:54 +02:00
Yuri Roubinsky 184bd3f6e5
Merge pull request #28641 from Chaosus/fix_vs_collapse
Fixed incorrect collapsing visual shader tree
2019-05-03 11:32:13 +03:00
Bojidar Marinov f1b7b74d65
Fix navmesh not finding optimal paths
Addresses part of #17885
2019-05-03 11:13:03 +03:00
Chaosus 8a8b7af638 Fix collapse visual shader tree 2019-05-03 11:10:08 +03:00
Rémi Verschelde d962820453
Merge pull request #28620 from megalike/fix_mac_os_move_cursor
Fix Mac OS move cursor behaviour
2019-05-03 09:51:57 +02:00
Rémi Verschelde f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00
Bojidar Marinov 3d47dad2b1
Remove unused `panelf` and `panelnc` styles
Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
Yuri Roubinsky 0619d5d7b2
Merge pull request #28635 from Chaosus/fix_build
Fix build visual_shader_editor_plugin
2019-05-03 09:01:27 +03:00