Commit Graph

19965 Commits

Author SHA1 Message Date
Pedro J. Estébanez
5b00cd89d3 Drop mouseover when mouse not in the window
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them.

This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-30 00:26:16 +01:00
clayjohn
5056b4a02c keep DEPTH from causing compile error in GLES2 2019-03-28 22:14:41 -07:00
Ignacio Roldán Etcheverry
805eec7643
Merge pull request #27497 from neikeq/dynamicmetaobject
C#: Add DynamicGodotObject class
2019-03-29 02:15:56 +01:00
Ignacio Etcheverry
bb6814aef0 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
Fabio Alessandrelli
e61a074a8e Use same boolean for objects encode and decode.
In a very unintuitive move encode needed false to encode an object,
decode needed true to decode it.
They now need the same value: `true`.
2019-03-28 10:43:34 +01:00
Rémi Verschelde
472c8a7ba1 i18n: Sync translations with Weblate
Also sync translation template.
2019-03-28 10:38:58 +01:00
Hugo Locurcio
9ba6738719
Use the accent color to highlight selected text
This makes selections easier to see, while making them fit better
within the editor theme.

This closes #22552.
2019-03-27 22:12:41 +01:00
Chaosus
6280be46a6 Properly setup seed in RNG 2019-03-27 19:37:25 +03:00
Rémi Verschelde
174b19f768
Merge pull request #27461 from avencherus/atan2-doc
Corrects small typo in atan2() documentation.
2019-03-27 17:26:53 +01:00
Rémi Verschelde
a8beb6a1a5
Merge pull request #27429 from cbscribe/kcc_classref_fixes
[DOC] Physics[2D]DirectBodyState updates
2019-03-27 17:25:12 +01:00
Rémi Verschelde
167d02ef61
Merge pull request #27388 from KidRigger/master
Prevents crash on loading unrecognized resources.
2019-03-27 17:22:27 +01:00
Rémi Verschelde
37969e71e4
Merge pull request #27383 from SpechtMagnus/master
TileMap: Fixed unfinished max_lines draw handling for freeze/crash avoidance.
2019-03-27 17:20:56 +01:00
Rémi Verschelde
b6fb7b5190
Merge pull request #27348 from KoBeWi/kinematic_documentation
Better documentation for some move_and_slide parameters
2019-03-27 17:17:54 +01:00
Jared
9838c4df7c Corrects small typo in atan2() documentation. 2019-03-27 18:13:37 +02:00
Rémi Verschelde
64737c735b
Merge pull request #27200 from piyushdagar/new
Fixed CollisionObject signals do not trigger on Area
2019-03-27 17:09:02 +01:00
Rémi Verschelde
f27931f365
Merge pull request #27184 from karroffel/gdnative-api-gen-fixes
fix GDNative binding generation for object types
2019-03-27 17:07:18 +01:00
Rémi Verschelde
9d7343a1a3
Merge pull request #27182 from goodyttoor/gltf_order
Fix order of transformation in GLTF import
2019-03-27 17:06:50 +01:00
Rémi Verschelde
1b4204fd76
Merge pull request #27162 from guilhermefelipecgs/fix_26540
StateMachine: Fix sync mode
2019-03-27 17:01:28 +01:00
Rémi Verschelde
492153878f
Merge pull request #27128 from bojidar-bg/27111-gdscript-confounding-class
Fix GDScriptCompiler bugging out with identically-named inner class
2019-03-27 16:57:04 +01:00
Rémi Verschelde
e02c7612e5
Merge pull request #27088 from fire/scaling_texture_button_focus
Fix scaling issue for texture button focus texture.
2019-03-27 16:55:07 +01:00
Rémi Verschelde
04c6347856
Merge pull request #27017 from qarmin/fix_inspector_update
Fix inspector update after changing anchor from buttons
2019-03-27 16:53:58 +01:00
Rémi Verschelde
2498151cd6
Merge pull request #27259 from humblers/fix-cpuparticles
Ensure non-emitting particles not processed on entering tree
2019-03-27 16:39:03 +01:00
Juan Linietsky
6574c557c9 Add a "Request Docs" button to code editor. 2019-03-26 16:36:19 -07:00
Daniel Rakos
849596c40c Fixed handling of depth texture so it's resolved and bound when needed
- Cleaned up and improved the code determining when we need to use a depth
  prepass (previously it wasn't executed in certain cases even if it was
  needed)
- Added code to prepare and bind the depth texture even when no depth prepass
  or MRTs (more precisely effect buffers) are used

Fixes #25870, #25535, and #25387.
2019-03-26 17:48:22 +01:00
Leonard
209c2d2c80 Apply proper offset to CSGMesh material and smooth group 2019-03-25 21:27:55 -07:00
Chris Bradfield
bb2e6e3ed2 [DOC] Physics[2D]DirectBodyState updates 2019-03-25 21:20:52 -07:00
Thomas Herzog
81292665d5
Merge pull request #27320 from karroffel/gdnative-terminate-error-print
[GDNative] various NativeScript fixes around editor functionality
2019-03-25 08:07:59 +01:00
Anish
8ee31ace34 Prevents crash on loading unrecognized resources.
Editor crashes on trying to load resources with no loaders.
Simple check on the resource loader prevents using a null
resource loader.

Fixes: #27385
2019-03-25 02:32:21 +05:30
Magnus Specht
601acdf0e1 Fixed unfinished max_lines handling for crash avoidance. 2019-03-24 19:17:02 +01:00
Ignacio Roldán Etcheverry
e453934824
Merge pull request #27359 from neikeq/who-reads-docs-anyway
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:49:59 +01:00
Ignacio Etcheverry
1ad16b3d4a C#: Bindings generator now translates BBCode docs to XML comments 2019-03-23 20:39:55 +01:00
Tomasz Chabora
0e93714ff7 Better documentation for some move_and_slide parameters 2019-03-23 15:06:50 +01:00
thomas.herzog
5fff7f741a [GDNative] fix NativeScript leak in editor 2019-03-22 12:54:19 +01:00
thomas.herzog
0e5b2b16ed [GDNative] remove spam at editor unfocus when using NativeScript 2019-03-22 11:46:34 +01:00
Pedro J. Estébanez
9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a Create live view dock [wip] 2019-03-20 20:44:43 +01:00
Pedro J. Estébanez
fb37284c02 Create class for shared memory blocks [wip] 2019-03-20 20:44:43 +01:00
Ignacio Roldán Etcheverry
96abb695f2
Merge pull request #27270 from shartte/fix-generics-parsing
Fix parsing of generic type declarations in C# source files
2019-03-20 18:34:28 +01:00
Ignacio Roldán Etcheverry
b0fbefe9da
Merge pull request #27271 from shartte/fix-msbuild-detection
Add support for new MSBuild directory naming introduced in VS 2019
2019-03-20 18:30:31 +01:00
Sebastian Hartte
7440295ad1 Add support for new MSBuild directory naming introduced in VS 2019. 2019-03-20 17:57:20 +01:00
Sebastian Hartte
34366bc27f Fix parsing of generic type declarations in C# source files. 2019-03-20 17:23:11 +01:00
Allan Davis
bba5716899
Enable Mojave "dark mode" on the editor title bar
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
2019-03-20 14:09:51 +00:00
Daeil Kim
24b7f08892 Ensure non-emitting particles not processed on entering tree
Also removed non-active CPUParticles(3d) from render list
Fixes #27066
2019-03-20 21:54:00 +09:00
qarmin
8b391b9ab0 Fix inspector update after changing anchor via buttons 2019-03-19 18:37:28 +01:00
ShyRed
dcd268e183 Add Emission Mask to CPUParticle2D
Add ability to load emission masks to CPUParticle2D.
2019-03-19 17:28:57 +01:00
Kanabenki
a1e7febbb3 Keep binds for connected signals when changing node type 2019-03-19 10:21:52 +01:00
Rémi Verschelde
a53645e726
Merge pull request #27205 from Kanabenki/set-friction-bounce-check
Add missing check for 2d physics bounce and friction setters
2019-03-18 23:28:42 -07:00
Rémi Verschelde
a90a8eb34b
Merge pull request #27180 from Paulb23/script_editor_edit_line_0
Fix script editor attempting to set current line to -1 on script open
2019-03-18 23:26:07 -07:00
Marcelo Fernandez
ea0c398a19 Fix MIDI Note Off missing on some devices 2019-03-18 15:54:32 -03:00
Kanabenki
3f64215a43 Add missing check for 2d physics bounce and friction setters
The override check was already present for 3d physics but missing for 2d
2019-03-18 15:30:26 +01:00