Juan Linietsky
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a6f3bc7c69
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Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
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2020-03-27 15:21:27 -03:00 |
Rémi Verschelde
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fe3566e190
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DisplayServer: Fix registration of GetRenderingDriversFunction
Also improve `--help` output.
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2020-03-27 11:07:32 +01:00 |
bruvzg
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15a9f94346
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Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
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2020-03-26 16:24:05 +01:00 |
Juan Linietsky
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9a5d15a2dc
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Implemented drag and drop across windows, both OS and embedded.
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2020-03-26 15:49:46 +01:00 |
Juan Linietsky
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047e0b7de5
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Reworked tooltips to use the popup system.
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2020-03-26 15:49:45 +01:00 |
Juan Linietsky
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b3080bc2f4
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Popups have also been converted to windows
Controls using the old modal API have been replaced to use popups.
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2020-03-26 15:49:44 +01:00 |
Juan Linietsky
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c7b4dcae2f
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Open sub-windows as embedded if the OS does not support them
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2020-03-26 15:49:43 +01:00 |
Juan Linietsky
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543fb1c4da
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Separate DisplayServer from OS on Windows
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2020-03-26 15:49:41 +01:00 |
Juan Linietsky
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f51fdc6eef
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Support for transient windows
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2020-03-26 15:49:39 +01:00 |
Juan Linietsky
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8e6960a69e
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Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
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2020-03-26 15:49:39 +01:00 |
Juan Linietsky
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9e08742de8
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Added a Window node, and made it the scene root.
Still a lot of work to do.
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2020-03-26 15:49:38 +01:00 |
Juan Linietsky
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f8a79a97c7
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Effective DisplayServer separation, rename X11 -> LinuxBSD
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2020-03-26 15:49:34 +01:00 |
Juan Linietsky
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4396e98834
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Refactored Input, create DisplayServer and DisplayServerX11
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2020-03-26 15:49:32 +01:00 |