Rémi Verschelde
7cfd984e73
Merge pull request #78464 from AThousandShips/string_slice_doc_3_x
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[3.x] Clarify `String.get_slice` behavior
2023-06-20 13:04:11 +02:00
Ninni Pipping
dec7cb5548
[3.x] Clarify `String.get_slice` behavior
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Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
2023-06-20 10:41:53 +02:00
Rémi Verschelde
cb6ec43a7d
Merge pull request #78439 from akien-mga/spatial-fix-overwriting-local-transform
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Fix overwriting of Spatial's local transform
2023-06-19 21:11:55 +02:00
Maganty Rushyendra
7958ceaab8
Fix overwriting of Spatial's local transform
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Modifies when 'DIRTY_LOCAL' flag is set to prevent a transform applied
using `set_transform` to be overwritten by previous calls to change the
node's rotation, translation or scale.
Fixes #43130 .
2023-06-19 16:18:51 +02:00
Rémi Verschelde
df39eacec2
Merge pull request #78307 from m4gr3d/cleanup_launch_flow_3x
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[3.x] Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
2023-06-16 16:57:21 +02:00
Fredia Huya-Kouadio
5cf0ba88e3
Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
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Follow-up code cleanup for https://github.com/godotengine/godot/pull/78130
2023-06-15 21:45:30 -07:00
Rémi Verschelde
9ba9a41766
Merge pull request #78220 from raulsntos/dotnet/reserved-assembly-name-3.x
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[3.x] C#: Avoid GodotSharp as project assembly name
2023-06-15 15:55:19 +02:00
Rémi Verschelde
3b3c5f413e
Merge pull request #77979 from paddy-exe/video-loop-fix
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[3.x] Backport video loop property and fix for initial black frame
2023-06-15 15:55:14 +02:00
Raul Santos
06c0a1abc9
C#: Avoid GodotSharp as project assembly name
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The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
2023-06-15 11:45:18 +02:00
Rémi Verschelde
b91d8d49fa
Merge pull request #78182 from godotengine/revert-63193-visibility_enabler2
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Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-13 16:03:30 +02:00
Rémi Verschelde
0d01ef3b2d
Merge pull request #78169 from bruvzg/3x_kbd
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[X11] Use current keyboard layout in OS_X11::keyboard_get_scancode_from_physical.
2023-06-13 14:37:18 +02:00
Rémi Verschelde
60a7b83fbf
Merge pull request #78047 from jeronimo-schreyer/expose_code_editor
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[3.x] Expose the TextEdit control of the script editor
2023-06-13 14:37:15 +02:00
Rémi Verschelde
f3680a2412
Merge pull request #77428 from AThousandShips/atlas_mesh_fix_3_x
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[3.x] Bounds fixes in `TextureAtlas` import
2023-06-13 14:37:13 +02:00
Rémi Verschelde
da35288d4e
Merge pull request #77040 from lawnjelly/input_just_pressed
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[3.x] Input - fix just pressed and released with short presses
2023-06-13 14:37:10 +02:00
Rémi Verschelde
4b5e94dd07
Merge pull request #71533 from wareya/tile_fallback_3x
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[3.x] Make autotiles fall back to the most similar bitmask
2023-06-13 14:37:04 +02:00
Rémi Verschelde
eaca9a17c3
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-13 14:25:19 +02:00
bruvzg
9461923eff
[X11] Use current keyboard layout in OS_X11::keyboard_get_scancode_from_physical.
2023-06-13 09:29:08 +03:00
lawnjelly
63d208d1b0
Input - fix just pressed and released with short presses
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Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.
This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 16:33:48 +01:00
Fredia Huya-Kouadio
f386252dde
Merge pull request #78130 from m4gr3d/fix_open_new_project_3x
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[3.x] Fix issue causing the last edited project to open while switching to another one
2023-06-12 08:18:55 -07:00
Fredia Huya-Kouadio
ee07f60b07
Fix issue causing the last edited project to open while switching to another one.
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Fixes https://github.com/godotengine/godot/issues/76562
2023-06-11 23:19:02 -07:00
Fredia Huya-Kouadio
f3026c2aa0
Merge pull request #78085 from m4gr3d/fix_multitouch_detection_spatial_viewport_3x
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[3.x] Fix spatial viewport multitouch detection support
2023-06-11 18:08:30 -07:00
wareya
a40ecc71e6
move autotile fallback helper functions + fix comments and docs
2023-06-10 12:17:57 -04:00
Fredia Huya-Kouadio
8f44765831
Fix spatial viewport multitouch detection support
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Regression introduced by https://github.com/godotengine/godot/pull/77497
2023-06-10 08:52:26 -07:00
wareya
73ad6517e4
make autotiles fall back to the most similar bitmask using heuristics
2023-06-09 22:27:19 -04:00
Rémi Verschelde
b3396b093b
Merge pull request #78048 from AThousandShips/wav_trim_3_x
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[3.x] Fix trim when importing WAV
2023-06-09 15:40:38 +02:00
Ninni Pipping
5cd47a1984
[3.x] Fix trim when importing WAV
2023-06-09 15:28:33 +02:00
Jeronimo Schreyer
a248c318de
Expose the TextEdit control of the script editor
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Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control.
Update
doc/classes/ScriptEditor.xml
script_editor_plugin.cpp
script_editor_plugin.h
script_text_editor.cpp
script_text_editor.h
2023-06-09 10:07:38 -03:00
Rémi Verschelde
cebaa3f763
Merge pull request #78018 from Calinou/test-basis-fix-build
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Fix compilation of basis unit test
2023-06-09 11:36:33 +02:00
Hugo Locurcio
d1c8c5dd30
Fix compilation of basis unit test
2023-06-08 21:57:59 +02:00
Rémi Verschelde
b822463965
Merge pull request #77677 from m4gr3d/android_editor_split_screen_setting_3x
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[3.x] Add setting to control the window used to run the project for the Android editor
2023-06-08 09:06:55 +02:00
Fredia Huya-Kouadio
b5a908c985
Add setting to control the window used to run the project for the Android editor
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The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
2023-06-07 18:20:14 -07:00
Patrick
58d76c117e
[3.x] Backport VideoLooping and fix for initial black frame
2023-06-07 21:36:37 +02:00
Rémi Verschelde
687746bed6
Merge pull request #77775 from novalis/backport-tts-cache
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[3.x] Linux: Cache TTS voice list.
2023-06-07 14:46:32 +02:00
Rémi Verschelde
b15f7c1319
Merge pull request #77691 from rsubtil/fix_popupmenu_auto_height
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[3.x] Fix `PopupMenu`'s automatic max height
2023-06-07 14:46:30 +02:00
Rémi Verschelde
450902ad3f
Merge pull request #77403 from KoBeWi/RichHackLabel
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[3.x] Cache text property when toggling BBCode
2023-06-07 14:46:27 +02:00
Rémi Verschelde
d644de8088
Merge pull request #76226 from paddy-exe/fix-node-position-view-3.x
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[3.x] Fix `NODE_POSITION_VIEW` shader built-in
2023-06-07 14:46:24 +02:00
Rémi Verschelde
f742d98679
Merge pull request #75959 from ShadyChibinko/tab_metadata_3x
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[3.x] Add tab Metadata to Tabs & TabContainer
2023-06-07 14:46:21 +02:00
Rémi Verschelde
eeca70f843
Merge pull request #70502 from HolonProduction/svg_assets_3.x
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[3.x] Add support for svg images in the asset lib.
2023-06-07 14:46:14 +02:00
Rémi Verschelde
34bde7a6f9
Merge pull request #74765 from SysError99/3.x
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[3.x] Improve tooltip for CanvasLayer.layer
2023-06-07 14:05:24 +02:00
Rémi Verschelde
7653ed0158
Merge pull request #72127 from JuanFdS/3.x
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[3.x] Test, refactor and fix a bug in Basis.get_axis_angle
2023-06-07 13:51:07 +02:00
fabriceci
8245fd3275
Test, refactor and fix a bug in Basis.get_axis_angle
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Backport of #63428 .
Co-authored-by: juanFdS <juan9794@gmail.com>
2023-06-07 13:47:47 +02:00
David Turner
d0019e431d
[Linux/TTS] Remove unused code
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In 4.x, we need to find out what language is being used, so that
we can break words. In 3.x, we assume that spaces spearate words.
So we do not need to find the language for the current voice.
2023-06-06 11:29:43 -04:00
Rémi Verschelde
1d8b701da0
Merge pull request #75370 from AThousandShips/nodepath_doc_fix_3_x
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[3.x] Fix `NodePath` subname index range documentation
2023-06-02 17:21:01 +02:00
Rémi Verschelde
f753aec703
Merge pull request #73942 from rcorre/fix_peer_signal_docs
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[3.x] Fix docs on multiplayer peer signals.
2023-06-02 17:20:56 +02:00
Rémi Verschelde
56df1841f1
Merge pull request #64585 from dsnopek/multiplayer-custom-docs-improvements-2
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[3.x] Update NetworkedMultiplayerCustom.xml with more explicit documentation to guide usage
2023-06-02 17:20:51 +02:00
Rémi Verschelde
9cbf7971e4
Merge pull request #77684 from m4gr3d/fix_editor_audio_stream_microphone_crash_3x
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[3.x] Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
2023-06-01 00:32:27 +02:00
Ricardo Subtil
7fdfed2a9e
Fix PopupMenu's maximum height not being automatically set
2023-05-31 10:53:09 +01:00
Fredia Huya-Kouadio
9c334fa242
Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
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Fixes https://github.com/godotengine/godot/issues/73801
2023-05-31 00:21:57 -07:00
Rémi Verschelde
b71701714f
Merge pull request #77497 from m4gr3d/improve_keyboard_mouse_support_3x
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[3.x] Improve touchpad and mouse support for the Android editor
2023-05-28 12:03:09 +02:00
Rémi Verschelde
8a417f32bc
Merge pull request #77352 from bruvzg/tts_disable_3
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[3.x] Add audio/general/text_to_speech project setting to enable/disable TTS.
2023-05-26 21:08:48 +02:00