Commit Graph

310 Commits

Author SHA1 Message Date
Haoyu Qiu b35a847109 Make blend file importer warnings translatable 2023-07-23 11:19:21 +08:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Yuri Sizov ac16c2696e Merge pull request #79421 from wojtekpil/gltf_emission_strength_export
Add `KHR_materials_emissive_strength` extension support for exporting GLTFs
2023-07-14 18:50:08 +02:00
wojtekpil a875baa218 Add KHR_materials_emissive_strength extension support for exporting gltfs 2023-07-13 15:30:30 +02:00
Aaron Franke 865d7e3e00
GLTF: Internal renames in material parsing code 2023-07-12 14:15:08 -05:00
Yuri Sizov e1859346dc Merge pull request #78621 from RevoluPowered/add-emission-strength-support-to-gltf
Add support for GLTF extension KHR_materials_emissive_strength
2023-07-12 17:16:41 +02:00
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
RevoluPowered 83f2fce078 Add support for KHR_materials_emissive_strength
This reads the multiplier for the emission strength from GLTF files.

This is fairly universal and is required for blender's emission value to be imported.

The value is a simple universal multiplier and is unitless.

Sponsored by The Mirror.
2023-06-23 19:43:43 +01:00
Rémi Verschelde f9fc77bbe4
Merge pull request #77545 from aaronfranke/gltf-no-skeleton
Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-06-23 00:10:00 +02:00
Aaron Franke a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Hakim 1fb1dd3248 Refresh the filesystem tab when exporting a new GLTF file 2023-06-10 23:04:20 +02:00
Aaron Franke 6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
Aaron Franke 629613a867
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing 2023-06-03 02:13:07 -05:00
Aaron Franke a98be434b7
Fix center of mass when importing GLTF physics bodies 2023-05-29 00:09:15 -05:00
Aaron Franke 5e139c2ab9
Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
Aaron Franke 4017524363
Fix exporting MeshInstances without a Skeleton in the GLTF module 2023-05-27 03:41:31 -05:00
Rémi Verschelde cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
Theraot 3b9bcadb9e Fix GLTFSkin binding for the godot_sking property 2023-05-23 19:28:06 -05:00
Aaron Franke 7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Lyuma 72d131899b gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
Clay John 610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
Silc Renew fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Martin Capitanio 8b6fa79eee Fix blend_shape (shapekey) empty name import.
Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Aaron Franke 639b8e7dc7
Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
juliuse98 7a0d12182e
Fix blend-file import when using custom color management in blender
When using custom color management in blender the --version command will
output additional information infront of the "normal" output and this
prevented the import.

Fixes #74439.
2023-03-06 22:36:03 +01:00
Rémi Verschelde 6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Hakim e14fa5532b Get the unlit / unshaded extension when importing GLTF and set it when exporting 2023-03-05 22:34:04 +01:00
Rémi Verschelde d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop.

All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.

Also fix underline not visible at default editor scale in LinkButton.

Fixes #73319.
2023-03-03 13:53:03 +01:00
Rémi Verschelde eaca689118
Merge pull request #74167 from aaronfranke/gltf-node-doc
Document GLTFNode and some of GLTFState
2023-03-03 11:06:39 +01:00
Rémi Verschelde 1c39cc5ff8
Merge pull request #74018 from Abdul-AZ/master
Fix glTF mesh importer not freeing nodes correctly on import
2023-03-02 11:24:39 +01:00
Aaron Franke 2cc22fb964
Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Abdulrahman Al Zeidi 5e0641ea9a Fix glTF mesh importer not freeing nodes correctly on import 2023-02-27 02:44:23 +00:00
Aaron Franke 9a031806bd
GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
Rémi Verschelde fe08570ac5
Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool
Remove unused joint boolean in GLTFNode
2023-02-21 08:47:15 +01:00
Aaron Franke 84658b47ca
Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
Lyuma 1c090d37b4 fbx: Set base_dir correctly in append_from_scene 2023-02-20 16:32:27 -08:00
Rémi Verschelde 1f6a5426e2
Merge pull request #73345 from TokageItLab/gltfimport
Fix gltf import generate_scene() option
2023-02-15 09:53:22 +01:00
Silc Renew 4970c27ff5 Fix gltf import generate_scene() option 2023-02-15 17:43:34 +09:00
K. S. Ernest (iFire) Lee 28a340bf3b For basisu avoid inserting to the image array twice.
Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
K. S. Ernest (iFire) Lee dbc1e94695 Fixes for gltf export.
* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00