Juan Linietsky
640856f4d4
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
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Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
Juan Linietsky
30dadb1228
Merge pull request #11933 from cxong/master
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Use "Command" instead of "Meta" for macOS (#1619 )
2017-11-21 14:25:09 -03:00
George Marques
20b07a1fb5
Merge pull request #13121 from Krakean/change_filedialog_removedot
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Remove the "." and "/" (at the end of folders name) from file manage dialog (open scene, open file, ...)
2017-11-21 12:30:20 -02:00
Rémi Verschelde
25b860ee2a
Merge pull request #13132 from Chaosus/preserve_dupsignals_flags
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Preserve duplicate signal flags
2017-11-21 14:25:50 +01:00
Rémi Verschelde
6c9ee1f125
Merge pull request #13133 from endragor/resurrect-file-logging
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Return and repair file logging
2017-11-21 14:25:33 +01:00
Rémi Verschelde
fee2f367af
Merge pull request #13134 from Chaosus/fixinvalidscroll
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Fix invalid scroll
2017-11-21 14:25:15 +01:00
Rémi Verschelde
1c2782a7c7
Merge pull request #12590 from poke1024/bsearch
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Add bsearch and bsearch_custom to Array
2017-11-21 13:14:08 +01:00
Rémi Verschelde
5a23136d1b
Merge pull request #12573 from poke1024/macostouchpad
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Native pan and zoom for macOS + InputEventGesture
2017-11-21 13:03:32 +01:00
Thomas Herzog
ec4d467b4c
Merge pull request #13136 from BastiaanOlij/gdnative_export_library
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Revert this change, we need to export symbols on the library side
2017-11-21 11:42:08 +01:00
Bastiaan Olij
1955fecb2d
Revert this change, we need to export symbols on the library side
2017-11-21 21:32:05 +11:00
Chaosus
9240b7f2d1
Fix invalid scroll
2017-11-21 12:52:46 +03:00
Ruslan Mustakov
d42c5646a5
Return and repair file logging
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And make it configurable, too.
2017-11-21 16:43:44 +07:00
Chaosus
fc74dbabd5
Preserve duplicate signal flags
2017-11-21 11:46:19 +03:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
poke1024
d6e54de502
Add bsearch and bsearch_custom to Array
2017-11-21 08:50:31 +01:00
Rémi Verschelde
c846e49a7d
Fix loop of scene tabs updates
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It was a regression of f8e8b7d1a2
,
thanks to @dragmz for finding it.
2017-11-21 08:46:39 +01:00
Rémi Verschelde
0d6c6232b2
Merge pull request #13123 from vnen/editor-help-links
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Add extra link tags for editor help
2017-11-21 08:37:10 +01:00
Rémi Verschelde
7c90d51b72
Merge pull request #13120 from MillionOstrich/filesystem-rmb-separator
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Fix extra separator in filesystem dock right click menu
2017-11-21 08:14:01 +01:00
Rémi Verschelde
3d2fecdeb3
Merge pull request #13117 from Krakean/filesystem_dock_addshowinexplorer
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Files list: Add "Show in Explorer" popup when nothing under mouse cursor
2017-11-21 08:13:42 +01:00
Dmitry Koteroff
20bda9a2ba
Remove the "." from file manage dialog (open scene, open file, ...)
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Also removed the "." from game control's FileDialog component.
Also remove the "/" at the end of folders name.
2017-11-21 05:32:44 +03:00
George Marques
1ac26faa5c
Add extra link tags for editor help
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Now [member], [enum], and [signal] tags give links to their respective
definitions.
2017-11-20 22:18:50 -02:00
MillionOstrich
89f264c4a8
Fix extra separator in filesystem dock right click menu
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Re-order add_separator calls to stop adding an extra separator if no item was selected.
It is possible for no items to be selected by right clicking the ".." item.
2017-11-20 23:45:26 +00:00
Rémi Verschelde
5ff84070ca
Merge pull request #13119 from YeldhamDev/export_path
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Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
2017-11-21 00:16:58 +01:00
Michael Alexsander Silva Dias
3fc684a111
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting.
2017-11-20 21:10:42 -02:00
Dmitry Koteroff
09619b02c4
Added "Show in Explorer" besides "New Folder" to popup which appear when clicked anywhere on the files list (when no files under mouse cursor)
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Small fix
2017-11-21 01:57:00 +03:00
Rémi Verschelde
d11a61962f
Bump version to 3.0-beta a.k.a. *feature freeze*
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*Feature freeze* means that from now on, no new features will be considered
for Godot 3.0, unless explicitely decided by core developers.
New pull requests implementing additional features will be automatically
set for the 3.1 milestone, and will only be considered for merging once the
3.0 version goes stable and the *master* branch reopens for feature
development.
Existing PRs made before the freeze will still be reviewed and potentially
be merged, if the features that they implement are deemed important enough
or don't risk to introduce issues.
Otherwise, PRs should now focus on:
- Fixing bugs
- Enhancing existing 3.0 features
2017-11-20 23:53:31 +01:00
Rémi Verschelde
e39dade177
Merge pull request #12754 from MillionOstrich/compress-image-etc
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Attempt at fixing size mismatch in _compress_etc
2017-11-20 23:41:28 +01:00
MillionOstrich
8b8414b8aa
Fix size mismatch in _compress_etc
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Use j for inner loop
2017-11-20 22:36:58 +00:00
pablotato
054a2ac579
Add cartesian to polar conversion functions
2017-11-20 23:34:40 +01:00
sanikoyes
fb801d4964
Allow to extends constant variable
2017-11-20 23:24:52 +01:00
Robbie Cooper
24fe3bd605
Fix file extensions persisting in file dialog after export
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This caused issues if one decided to export many formats in a row.
The new file extension would be appended to the previous one.
Now, the filename is retained without its extension for successive exports.
Fixes #7291
2017-11-20 23:20:56 +01:00
Rémi Verschelde
71a3e71b61
Merge pull request #11783 from endragor/ios-export-frameworks
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Allow exporting third-party iOS Frameworks
2017-11-20 22:56:15 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Ricardo Maes
77f21b63e9
Add simple spacebar panning setting for 2D editor
2017-11-20 22:53:14 +01:00
Rémi Verschelde
ddc7793bba
Merge pull request #13105 from Krakean/master
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Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20 22:44:23 +01:00
Rémi Verschelde
0442bd6e18
Merge pull request #12645 from Zylann/custom_aabb
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Implement per-instance custom bounding box
2017-11-20 22:23:48 +01:00
Marc Gilleron
17b9accd0c
Implement per-instance custom bounding box
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# Conflicts:
# servers/visual/visual_server_scene.h
2017-11-20 20:54:26 +01:00
Rémi Verschelde
396218179c
Merge pull request #13102 from djrm/pr_fixes
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Fixed runtime EDITOR_DEFs being dropped.
2017-11-20 20:09:02 +01:00
Rémi Verschelde
91a7b8c948
Merge pull request #13108 from djrm/pr_visual_improvements
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Visual fixes
2017-11-20 20:08:46 +01:00
Rémi Verschelde
674d805813
Merge pull request #13106 from muiroc/btfixes
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bullet cast_motion: reordered null check
2017-11-20 20:08:09 +01:00
Daniel J. Ramirez
e5de5b4908
Visual fixes
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Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Dmitry Koteroff
d67b602f2f
Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor.
2017-11-20 21:25:13 +03:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
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- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
muiroc
5dac3e857f
bullet cast_motion: reordered null check
2017-11-20 19:00:47 +01:00
Daniel J. Ramirez
e07b9a8920
Fixed runtime EDITOR_DEFs being dropped.
2017-11-20 11:53:44 -06:00
Poommetee Ketson
82ad05a20e
Merge pull request #13097 from ianb96/scene_tab_crash_fix
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Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
Ian
9f308a5bf3
fix linux crash in _update_scene_tabs
2017-11-20 10:27:56 -05:00
Rémi Verschelde
d1831915bf
Merge pull request #12359 from kubecz3k/spatial-lock
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ability to lock spatial nodes transform in editor
2017-11-20 16:02:20 +01:00
Rémi Verschelde
450bdda97a
Merge pull request #12387 from santouits/x1111
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Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Thomas Herzog
30a82e5e00
Merge pull request #13094 from karroffel/gdnative-api-register-nativecall
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[GDNative] add a way to register call types
2017-11-20 15:43:36 +01:00