Commit Graph

20221 Commits

Author SHA1 Message Date
Ignacio Roldán Etcheverry 506ff1f065
Merge pull request #27717 from neikeq/mono-build-msbuild-vs2019
Mono: Buildsystem support for finding MSBuild from VS2019
2019-04-06 05:38:06 +02:00
Michael Alexsander Silva Dias c7cfe5330c Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
Michael Alexsander Silva Dias 9501900e1b Fix crash when using the Tileset Editor when the given shape has no points 2019-04-05 21:32:48 -03:00
Ignacio Etcheverry e82b2def8e Mono: Buildsystem support for finding MSBuild from VS2019 2019-04-06 01:32:41 +02:00
Hugo Locurcio 8a1c5a8390
Find the previous match in script editor when pressing Shift + Enter
This allows cycling through matches more efficiently.
2019-04-06 01:20:05 +02:00
Rémi Verschelde 7ca9863079
Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Rémi Verschelde a9a4936518
Merge pull request #27010 from BastiaanOlij/restructure_android_glue
Restructuring android glue code to make it easier to extend
2019-04-06 00:09:16 +02:00
Ignacio Etcheverry ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Bastiaan Olij 8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
Hugo Locurcio 00799fc8c2
Add support for type hints in non-default script editor templates
This also refactors template processing to avoid repetition.

This closes #27074.
2019-04-05 23:19:30 +02:00
Rémi Verschelde cc349336e7 Revert "Properly explain RPC/RSET mode failure."
This reverts commit 95ad747dea.
It introduced regressions, see #27655.
2019-04-05 18:18:08 +02:00
Michael Alexsander Silva Dias c8d0c61d91 Document TileMap's new 'set_cell' internal override capability 2019-04-05 12:40:57 -03:00
lupoDharkael 650b698f51 Allow default audio bus layout modification 2019-04-05 17:19:25 +02:00
Rémi Verschelde afe45f9796
Merge pull request #26847 from IronicallySerious/capitalise-drive-letter-case
Capitalise drive letters
2019-04-05 16:58:04 +02:00
Rémi Verschelde 03bd93e3b3
Merge pull request #26830 from KidRigger/physics_fps_bug
Fixes physic_fps=0 bug that prevented quit.
2019-04-05 16:56:29 +02:00
Rémi Verschelde 50ef456c78
Merge pull request #26803 from ptrojahn/emptynode
Make get_node return NULL for empty NodePaths
2019-04-05 16:55:42 +02:00
Rémi Verschelde e16fc72cef
Merge pull request #26903 from guzzard/polygon-point-hover
Display vertex number when hovering point in collision polygon
2019-04-05 16:50:54 +02:00
Rémi Verschelde 963165065d
Merge pull request #26914 from xDGameStudios/popup_menu_add_item
Fixed optional idx argument in add_item (PopupMenu)
2019-04-05 16:49:19 +02:00
Rémi Verschelde e6979adb1b
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
Rémi Verschelde a71d8b561d
Merge pull request #26927 from qarmin/fix_perspective_button_hide
Fix perspective button hide when it actually should be disabled
2019-04-05 16:45:29 +02:00
Rémi Verschelde 769b2ba385
Merge pull request #26930 from qarmin/fix_delete_project_settings_properties
Fix deleting properties after deleting files
2019-04-05 16:44:40 +02:00
Rémi Verschelde fc081ebe10
Merge pull request #26954 from willnationsdev/refresh
Add a getter for the EditorInspector
2019-04-05 16:41:02 +02:00
Rémi Verschelde 945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
Show bones after creating
2019-04-05 16:39:55 +02:00
K. S. Ernest (iFire) Lee e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
K. S. Ernest (iFire) Lee 793b0de197 Add Assimp library in thirdparty
From https://github.com/assimp/assimp repo at d2b45377e4b09a1f43be95e45553afcc06b03f4b
2019-04-05 07:17:52 -07:00
Rémi Verschelde a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde 696be49728
Merge pull request #27008 from qarmin/fix_toggle_visibility
Fix crash when toggle visibility in SceneTreeDialog
2019-04-05 16:12:27 +02:00
Chaosus 55f3bd97a2 Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Rémi Verschelde 9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde c9aa0c20a0
Merge pull request #27327 from goodyttoor/grayscale_exr
Fix import grayscale EXR
2019-04-05 15:46:23 +02:00
Rémi Verschelde 434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
LATRio f38173fb19 Fix TextureRegion margin bug introduced in #27122 2019-04-05 22:33:53 +09:00
Rémi Verschelde 570fa6a477
Merge pull request #27254 from piyushdagar/fix-animation
Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381
2019-04-05 15:28:28 +02:00
Juan Linietsky 19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
Rémi Verschelde 4141703b1a
Merge pull request #27339 from YeldhamDev/undoredo_merge_version
Fix 'UndoRedo' increasing its version on actions that should be merged
2019-04-05 15:25:36 +02:00
Rémi Verschelde a49f3ba5ac
Merge pull request #27401 from Calinou/fix-restart-label-color
Use the "warning" color for the "restart required" label
2019-04-05 15:23:48 +02:00
Rémi Verschelde cffbb99327
Merge pull request #27411 from KidRigger/raster_store
Added GLES2 RenderStorage Info calculations.
2019-04-05 15:22:22 +02:00
Rémi Verschelde bf104e78ff
Merge pull request #27462 from ShyRed/fixgroovejoint2d
Replace hardcoded GrooveJoint2D bias with user provided bias
2019-04-05 15:20:46 +02:00
Rémi Verschelde 63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
toasteater 7cbfce7a8c Respect keep_3d_linear when transparent_bg is on.
When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.

This fixes #26817.
2019-04-05 20:42:59 +08:00
Rémi Verschelde 4011429e57
Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-count
Fix BitMap calculating incorrect true bit count
2019-04-05 14:40:49 +02:00
Mariano Javier Suligoy bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Chaosus 8d12dfa24d Fix File opened with READ_WRITE on Windows
To allows use read and write anytime and in any order
2019-04-05 15:15:40 +03:00
Rémi Verschelde e4a96164b6 SCons: add `methods.using_clang` to check used compiler
Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
2019-04-05 12:51:15 +02:00
Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
Rémi Verschelde 6a33727cb1
Merge pull request #27687 from Zylann/fix_heightmap_shape_min_max
Fix wrong heights data used to compute min and max heights
2019-04-05 11:52:22 +02:00
Aaron Winter 63e0fd7675 added negative X and negative Y offset to TileMap
clang-format

added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Andrii Doroshenko (Xrayez) 34e6737413 Reorder reverse caps characters table for string lower case conversion
The binary search algorithm used to lookup character codes in the table
relies that the data must be ordered. This fixes `to_lower()` string
method to convert upper case to lower case properly, so that the
algorithm doesn't terminate prematurely.

Co-authored-by: AndreevAndrei (avandrei) <avandrei@MacBookAAV.local>
2019-04-05 11:10:15 +03:00