Commit Graph

549 Commits

Author SHA1 Message Date
Juan Linietsky 64fd75d91a Make Input Actions config not affect the editor 2016-06-05 01:19:42 -03:00
Juan Linietsky 007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Rémi Verschelde 279b7921e8 Merge pull request #5036 from J08nY/inputmap-actions
Added InputMap.get_actions()
2016-06-04 21:37:57 +02:00
Rémi Verschelde 2884faf55b Merge pull request #4999 from volzhs/fix-project-path
change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Juan Linietsky 3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
J08nY 1a80b2a04a
Added InputMap.get_actions()
get_actions() lists all actions in the InputMap.
2016-06-04 17:56:30 +02:00
J08nY 5f5ca8cd9b Added Array.find_last() and Array.count() 2016-06-03 23:36:02 +02:00
J08nY b4fb4a131d Fix typo in http_client.h 2016-06-03 21:48:20 +02:00
Geequlim 2bbedd35dd Expose ResourceImportMetadata::set_source_md5 for script 2016-06-03 18:45:44 +08:00
volzhs 9073dc9963 change invalid characters when get user data dir on Windows & Unix
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.
2016-06-03 03:39:37 +09:00
Juan Linietsky 9e745b920f Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
Ignacio Etcheverry cceb842a48 Removed invalid DEFVAL for HTTPClient::request_raw 2016-06-01 18:47:04 +02:00
Andreas Haas da3247a500 Make Color.{rgba}8 return int instead float
According to the class doc, these should be int.
Also fixed a little bug: the setter for 'r8' changed the green value
2016-05-31 20:50:19 +02:00
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Juan Linietsky 4f100f92d8 DPI Detection support
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Rémi Verschelde 96bdab6edf Merge pull request #4845 from vnen/pr-magnetometer
Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Juan Linietsky bccdc11dde Added translation support to Godot
included is a French translation!
2016-05-27 19:58:28 -03:00
fluffrabbit 4877b714b3
Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Geequlim 728ce570a5 Add spaces to macros in memory.h to make C++11 compilers happy 2016-05-27 16:48:27 +08:00
Juan Linietsky b2a4908e9c Real-Time Remote Inspector support 2016-05-22 19:29:06 -03:00
Juan Linietsky eacb8f04c4 Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
Juan Linietsky a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Hubert Jarosz 33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Juan Linietsky c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
punto- 433de90564 Removing round from int interpolation
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17 13:27:49 -03:00
Juan Linietsky bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
Rémi Verschelde 22d1385caf classref: Directory and ConfigFile 2016-05-12 08:41:43 +02:00
Mattias Cibien 49c473bb36 Added possibility to strip left and right to strip_edges (#4594) 2016-05-11 09:22:59 +02:00
Rémi Verschelde 21a71e8b7c Merge pull request #4553 from AlexHolly/fix-percent-decode-utf8
fix percent decode utf8 error
2016-05-07 20:19:32 +02:00
Rémi Verschelde c556a97b27 Variant: readd String.ends_with and Dict.has_all
Erroneously removed in cfd3efd097.
2016-05-06 10:45:09 +02:00
Ariel Manzur cfd3efd097 export fix_alpha_edges 2016-05-05 18:41:06 -03:00
Alexander Holland f86cffd8e6 fix percent decode utf8 error 2016-05-05 13:34:15 +02:00
Rémi Verschelde c71afda499 Merge pull request #4549 from AlexHolly/httpclient-rawbody-support
HTTPClient request with raw_array body
2016-05-05 09:30:33 +02:00
Rémi Verschelde 99e31e1005 Merge pull request #4547 from neikeq/pr-wrong-debug-methods
Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00
Alexander Holland ab1da5dc1b httpclient request withh raw_array body 2016-05-04 19:49:01 +02:00
Juan Linietsky 89d87294db ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-04 12:37:07 -03:00
Ignacio Etcheverry 2060e6616c Add missing Vector2Array case to Variant::operator String()
- Correcly display Vector2Array default arguments in the documentation
2016-05-04 15:16:24 +02:00
Juan Linietsky 567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Juan Linietsky 5bb7cef836 Support for dynamic fonts (TTF)
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Rémi Verschelde 6883325f92 math: Fix rounding error for 0 in Math::round (#4495)
Thus revert the previous workaround in commit b123bc4a2a.
Fixes #3221.
2016-05-01 11:37:46 +02:00
Franco Eusébio Garcia a735573327 Add math/script expression evaluation in editor (#3620)
Rebase of #453
2016-05-01 10:33:32 +02:00
Alexander Holland 6ad226ac38 fix - HTTPClient connection keep-alive duplicate Headers #4208 2016-04-27 21:07:49 +02:00
Rémi Verschelde a1ebf555b7 Merge pull request #4409 from Hinsbart/encode_axis_value
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
2016-04-24 14:32:43 +02:00
Hinsbart 9201b5a27c Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00
Hinsbart 3b12f9ea82 add sign comparison for joystick axis events in InputMap::_find_event
fixes #4400
2016-04-22 16:36:45 +02:00
Rémi Verschelde fd07ef07fa Merge pull request #4345 from mownier/add/getter/http-client-connection
Added getter method for the connection property in HTTPClient.
2016-04-18 13:50:09 +02:00
Mounir Ybanez 0ca7e19242 Added getter method for the connection property in HTTPClient. (#4336)
- Exposed a getter method for the private property named `connection` in HTTPClient class.
2016-04-18 17:16:15 +08:00
Alexander Holland a379ed56ea string ends_with 2016-04-17 23:49:21 +02:00