Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Rémi Verschelde
3334209a73
SCons: Pass env to modules can_build method
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This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Juan Linietsky
710970f004
Properly resize textures so they can be ETC compressed, fixes #15139
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this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
2018-01-12 11:46:42 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Matthias Hoelzl
26a1621678
Change -std=gnu++11 to -stc=c++11 and don't pass flag to MSVC
2017-12-12 18:58:51 +01:00
MillionOstrich
8b8414b8aa
Fix size mismatch in _compress_etc
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Use j for inner loop
2017-11-20 22:36:58 +00:00
Rémi Verschelde
677e95d8d1
doc: Make all module docs self-contained
2017-11-15 21:29:33 +01:00
Elliott Sales de Andrade
5be675eb03
Use BoolVariable for module options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00
Juan Linietsky
89e090edef
Fix ETC2 import for luminance/lumalpha textures, fixes #10421
2017-09-04 18:45:41 -03:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Ignacio Etcheverry
2f79c84ff5
etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGS
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This way it can override the -std flags passed to scons.
2017-09-01 18:51:50 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Hein-Pieter van Braam
d44414c711
Disable -ffast-math for etc2comp
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Apparently -ffast-math generates incorrect code with recent versions of
GCC and Clang. The manual page for GCC warns about this possibility.
In my tests it doesn't actually appear to be measurably slower in this
case, and this is used in a batch process so it seems safe to disable
this.
This fixes #10758 and fixes #10070
2017-08-30 11:51:24 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Juan Linietsky
12a8fedfe6
Some changes to dual paraboloid envmap generation, fixes somme bleeding
2017-07-05 19:39:45 -03:00
Rémi Verschelde
cb59236ce9
Disable etc2comp and tinyexr modules on non-tools build
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They are not necessary in such configuration, and require C++11
and (on Android) the STL.
Fixes #9273 .
2017-06-30 18:16:38 +02:00
Rémi Verschelde
c210de581e
etc: Do not overestimate number of CPU threads
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The *2 factor between cores and threads of most modern CPUs
is already taken into account in get_processor_count().
2017-06-17 10:51:50 +02:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
Ferenc Arn
6a9c990da7
Add ETC1/ETC2 compression support though etc2comp.
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Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.
Fixes #8457 .
2017-05-31 18:59:00 -05:00