Commit Graph

14731 Commits

Author SHA1 Message Date
Leon Krause 61026e62bf Check only for WebGL 1.0, move test to HTML file
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after
reading project settings, so check for the lower version.

The test is now in the HTML file, so if desired WebGL 2.0 can be
checked early by changing the behaviour there.
2018-03-15 04:04:24 +01:00
Brylie Christopher Oxley 32fc6c9041
Add brief description 2018-03-14 23:23:38 +02:00
Rémi Verschelde 955397dfd5
Merge pull request #17194 from garyo/scons_find_msvc
Enable SCons to autodetect Windows MSVC compiler
2018-03-14 21:27:00 +01:00
Bernhard Liebl 1d3b5d5a2f Fix mismatch between Color.h and Color.from_hsv() 2018-03-14 21:04:02 +01:00
Lars Kokemohr 3dfef37628 completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside. 2018-03-14 16:42:13 +01:00
Rémi Verschelde e767482952
Merge pull request #17506 from akien-mga/scons-no-platform
SCons: Fix running 'scons' without platform argument
2018-03-14 15:42:39 +01:00
Rémi Verschelde a44f9ca545 SCons: Fix running 'scons' without platform argument
The cache and progress logic assumed the 'env' to be defined,
but it is only when the selected platform is in the supported list.

Fixes #17497.
2018-03-14 15:25:59 +01:00
Rémi Verschelde ea204628ad
Merge pull request #17493 from Rubonnek/bullet-physics-server-leak
Fixed leak in BulletPhysicsServer
2018-03-14 14:09:32 +01:00
Ruslan Mustakov aa8561ded4 Ceil dynamic font glyph size
Fixes #15459. When oversampling is enabled, glyphs may have fractional
size, but they are still rendered into integral pixels, which results in
them taking more space than was anticiped by autowrapping algorithm. The
solution here is to return ceiled width, which makes autowrapper
consider characters a bit larger than they are, but it doesn't hurt the
actual rendering and ensures there is enough space for the characters.
2018-03-14 19:53:44 +07:00
Rémi Verschelde a8bbb708a8
Merge pull request #17489 from mhilbrunner/docs-input
[DOCS] Input
2018-03-14 12:29:47 +01:00
Rémi Verschelde a55e2f2dac Dist: Fix Linux desktop file launch argument 2018-03-14 12:05:25 +01:00
Rémi Verschelde db289e0e85
Merge pull request #17420 from marcelofg55/fscache_err_checks
Added error checks for fscache saving
2018-03-14 09:21:31 +01:00
Goutte ed69345a19 Add a binary mask to allow configuration of which mouse buttons the BaseButton will respond to. 2018-03-13 23:59:53 +01:00
Max Hilbrunner c90f18e3f5
[DOCS] Environment: Whitespace fixes 2018-03-13 21:24:17 +01:00
Wilson E. Alvarez e5ae9750ed Fixed leak in BulletPhysicsServer 2018-03-13 15:24:30 -04:00
Max Hilbrunner 22cb4a1cf9 [DOCS] Input 2018-03-13 20:12:10 +01:00
Rémi Verschelde fe93459ef9
Merge pull request #17345 from AlexHolly/expose-itemlist-move-item
expose Itemlist.move_item and optimize functionality
2018-03-13 20:05:00 +01:00
Rémi Verschelde b64d4e3a83
Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn
Fix a potential bug hinted by clang
2018-03-13 20:02:42 +01:00
Rémi Verschelde 9b1f03ffec
Merge pull request #17488 from AlexHolly/expose-itemlist-unselect_all
expose itemlist.unselect_all()
2018-03-13 20:01:34 +01:00
Marcelo Fernandez 06e537fec5 Added error checks for fscache saving 2018-03-13 13:15:03 -03:00
Ignacio Etcheverry d6c802f3ae
Merge pull request #17235 from paulloz/mono-glue-enhancements
[Mono] change function names to PascalCase and set abstract classes as abstract
2018-03-13 17:00:28 +01:00
Alexander Holland a3d2f59dbe expose itemlist.unselect_all() 2018-03-13 16:46:25 +01:00
Bojidar Marinov 9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate

Fixes #13971
2018-03-13 17:18:08 +02:00
Rémi Verschelde 30d690ecfc
Merge pull request #17485 from mhilbrunner/docs-enet
[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13 16:15:45 +01:00
Bojidar Marinov 4d81e8afe6 Fix a potential bug hinted by clang 2018-03-13 17:10:28 +02:00
Marcelo Fernandez a4e64c5454 Added File.get_path and File.get_path_absolute functions 2018-03-13 12:07:37 -03:00
Max Hilbrunner ec3f5218e8
[DOCS] Net.MultiplayerEnet: List returned errors 2018-03-13 15:55:52 +01:00
Alexander Holland 73146af740 expose Itemlist.move_item and optimize functionality 2018-03-13 15:19:43 +01:00
Gary Oberbrunner d1318ee12c Enable SCons to autodetect Windows MSVC compiler
SCons has good compiler detection logic for MSVC compilers. Up to now,
Godot hasn't used it; it depends on passed-in OS environment vars from
a specific Visual Studio cmd.exe windows. This makes it harder to
build from a msys or cygwin shell.

This change allows SCons to autodetect Visual Studio unless it sees
VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for
manual specification of compiler version, and uses the existing 'bits'
arg to specify the target architecture. More detail could be added as
desired. It also adds 'use_mingw' to always use mingw, even if Visual
Studio is installed. That uses the existing mingw setup logic.

If people are used to building Godot in a Visual Studio cmd window,
this should not change the behavior in that case, since VCINSTALLDIR
will be set in those windows. (However, note that you could now unset
that var and build with any other MSVC version or target arch, even in
that window.)

I refactored much of platform/windows/detect.py during this, to
simplify and clarify the logic. I also cleaned up a bunch of env var
settings in windows/detect.py and SConstruct to use modern SCons
idioms and simplify things.

I suspect this will also enable using the Intel compiler on Windows,
though that hasn't been tested.
2018-03-13 09:51:05 -04:00
Rémi Verschelde a5476f8562
Merge pull request #16895 from Noshyaar/bmk
Fix get_drive (bookmarks) in linux not working
2018-03-13 14:01:21 +01:00
Rémi Verschelde c81356153e
Merge pull request #16971 from Noshyaar/tilemap
TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde 65dc4abca3
Merge pull request #16978 from Noshyaar/tmsc
Add icon to TileMapEditor popupmenu
2018-03-13 13:57:10 +01:00
Rémi Verschelde 535205196f
Merge pull request #17013 from Noshyaar/theme
Update icons when theme changed
2018-03-13 13:48:37 +01:00
Rémi Verschelde b1ae5ea407
Merge pull request #17040 from AndreaCatania/patch-2
Deprecated Godot 3D physics engine
2018-03-13 13:46:08 +01:00
Rémi Verschelde ab03574e4a
Merge pull request #17079 from Noshyaar/leak2
GridMapEditorPlgn: fix a leak
2018-03-13 13:44:48 +01:00
Rémi Verschelde 96bda9c463
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
Add an hinting mode setting to DynamicFonts
2018-03-13 13:38:35 +01:00
Rémi Verschelde 8b31b98036
Merge pull request #17104 from Faless/assetlib_more_threads
More threading in AssetLib
2018-03-13 13:35:28 +01:00
Rémi Verschelde 931f669b30
Merge pull request #17114 from poke1024/fix15719
Fix line thickness for CollisionPolygon2D.
2018-03-13 13:34:32 +01:00
Rémi Verschelde 401a39f57e
Merge pull request #17116 from poke1024/fix16734
Fix round preview getting square on "run scene" (issue 16734)
2018-03-13 13:33:51 +01:00
Rémi Verschelde bd82fc19e9
Merge pull request #17138 from simedis/import_md5
Make md5's not be in the same file as the import settings
2018-03-13 13:06:18 +01:00
Rémi Verschelde 92180b4639
Merge pull request #17141 from marcelofg55/uneven_channels
Support for uneven amount of channels on PulseAudio
2018-03-13 13:05:43 +01:00
Rémi Verschelde a3915d8597
Merge pull request #17154 from Hinsbart/fix_text_editor_settings
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13 12:54:43 +01:00
Rémi Verschelde 8b629bbcbe
Merge pull request #17166 from Noshyaar/tilemap2
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13 12:53:51 +01:00
Rémi Verschelde fcd81c9627
Merge pull request #17172 from StateOff/add_show_axis_options
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13 12:53:11 +01:00
Rémi Verschelde de1e2b4497
Merge pull request #17176 from Noshyaar/audiobus
EditorAudioBus: expand effects list
2018-03-13 12:51:54 +01:00
Rémi Verschelde 4835488716
Merge pull request #17184 from Noshyaar/tilemap3x
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13 12:51:01 +01:00
Rémi Verschelde b4da44981a
Merge pull request #17254 from Chaosus/updatewrap
Update wrap functions
2018-03-13 12:33:57 +01:00
Rémi Verschelde d3e788a6b8
Merge pull request #17255 from x1212/preload_enum_export_fix
fix enum from preloaded script in export
2018-03-13 12:31:14 +01:00
Rémi Verschelde ced5b57a60
Merge pull request #17257 from and3rson/master
Fix garbage in string padding.
2018-03-13 12:30:42 +01:00
Rémi Verschelde 18d543d7ab
Merge pull request #17311 from marcelofg55/export_err_checks
Improved error checking at EditorExportPlatformPC::export_project
2018-03-13 12:17:53 +01:00