Jonathan Gollnick
6710ad1737
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Aaron Franke
f55445079a
Replace ColorN and from HTML with a string constructor
2021-02-01 17:27:19 -05:00
Rémi Verschelde
0b49e5de12
Merge pull request #44914 from swarnimarun/master-visualscript-refactor
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Fix doc for the VisualScript class after #39649 PR
2021-01-04 21:19:00 +01:00
Swarnim Arun
35b8fc2d85
Fix doc for the VisualScript class.
2021-01-05 00:15:53 +05:30
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Rémi Verschelde
a655de89e3
doc: Warn about using Node internal processing
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See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Yuri Roubinsky
38fb26794b
Exposed randi_range to global funcs + renamed rand_range to randf_range
2020-11-06 17:06:26 +03:00
Rémi Verschelde
424cd00f8b
doc: Sync classref with current source + fixup some bindings
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Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
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This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Rémi Verschelde
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
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Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Rémi Verschelde
fea37cfb52
doc: Sync classref with StringName/Callable changes
2020-02-22 14:59:09 +01:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
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Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
bd78b9f445
Remove deprecated decimals builtin
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Replaced by 'step_decimals' in 3.2 via #21425 .
2020-02-12 13:39:39 +01:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
ba177ccaec
doc: Misc updates for AnimationNode* and others
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- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Rémi Verschelde
4eff13d768
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
Rémi Verschelde
d0e45e78a4
doc: Sync classref with current source
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And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Swarnim Arun
59738e3fa3
Visualscript editor graph unification & refactoring
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Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
07e289963c
doc: Sync classref with current source
2019-07-22 12:27:52 +02:00
Chaosus
6694c119d0
Added lerp_angles built-in function
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Co-authored-by: Xrayez <https://github.com/Xrayez >
Co-authored-by: DleanJeans <https://github.com/DleanJeans >
2019-07-20 12:59:41 +03:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Rémi Verschelde
a78373ddc2
doc: Remove null default values that can't be determined
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Applying #30187 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
528c4722d6
doc: Don't use GlobalScope
scope in hyperlinks, it's automatically inferred
2019-06-27 14:43:37 +02:00
Rémi Verschelde
bc82781f7d
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
2019-06-27 13:49:36 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
Rémi Verschelde
0764451dc5
doc: Improve docs for Resource* classes
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Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
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Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Tomasz Chabora
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
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Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Chaosus
514a3fb96a
Added smoothstep built-in function
2019-04-07 14:11:26 +03:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
f614f15506
doc: Misc formatting fixes
2019-02-10 13:30:48 +01:00
Rémi Verschelde
26fddb77be
doc: Fix wrong references found by new makerst.py
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Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Rémi Verschelde
2e39e38c10
doc: Sync classref with current source
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Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
Rémi Verschelde
5c3422873f
doc: Another indentation fixup
2018-11-20 10:20:00 +01:00
Rémi Verschelde
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
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Fixes #23509 .
2018-11-05 08:46:27 +01:00
robojumper
98b59cf2a3
Add support for tutorial links to makerst.py
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Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
Will Vincent
b6b8c7b215
Remove incorrect & potentially confusing references to Euler
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e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.
e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
2018-04-15 11:40:31 -05:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00