Timo Schwarzer
163e0e3ebd
Add thumbnails to LargeTexture
2019-01-03 13:09:25 +01:00
Rémi Verschelde
200be0795d
Merge pull request #24730 from PrestonKnopp/master
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escaped '&' in macos osx_tools.app Info.plist
2019-01-03 11:06:51 +01:00
Hein-Pieter van Braam
4240e3d668
Optimizations for trivial types
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Relying on various compiler primitives we can reduce the work done
in our memory allocators and CowData. For types with trivial ctors or
dtors we can skip looping over all elements when creating, resizing,
and destroying lists of objects.
These primitives are supported by clang, msvc, and GCC. However, once
we've moved to C++11 we can rely on several std:: primitives that do
the same thing and are standardized.
In my testing the extra conditionals introduced here get removed from
the generated program entirely as the results for these primitives is
known at compile time.
2019-01-03 08:47:34 +01:00
Dawid Wdowiak
615ca1d59e
Fixed autocompletion menu vertical position
2019-01-03 07:11:40 +01:00
PrestonKnopp
8adc611bf5
escaped '&' in macos osx_tools.app Info.plist
2019-01-02 18:11:21 -08:00
Hugo Locurcio
574f90605d
Make GraphEdit lines smoother and scale their width on hiDPI displays
2019-01-02 23:29:48 +01:00
Rémi Verschelde
d930c909f2
Merge pull request #24715 from dragmz/patch-4
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Fix negative size rectangle drawing in GLES2
2019-01-02 19:42:10 +01:00
Rémi Verschelde
03b8168c2e
Merge pull request #24691 from BlackCatter/line2d-fix
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Fix line 2D intersection behavior
2019-01-02 19:39:31 +01:00
Rémi Verschelde
1ff502c5f4
Merge pull request #24712 from Chaosus/script
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Improved script attachment/removal buttons behavior a bit
2019-01-02 15:52:36 +01:00
Chaosus
be2bc4dab8
Improved script attachment/removal a bit
2019-01-02 16:56:11 +03:00
Marcin Zawiejski
4e73274837
Fix negative size rectangle drawing
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Fixes rectangle being drawn as it was a non-negative size in case it actually is. This can be observed e.g. when drawing a negative size selection rectangle (i.e. press mouse button and move cursor up and left).
2019-01-02 14:47:28 +01:00
Artem Burjachenko
6ff26b105a
Fix line 2D intersection behavior
2019-01-02 17:34:58 +04:00
Rémi Verschelde
09d090921c
Merge pull request #24703 from akien-mga/appveyor-scons-3.0.1
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AppVeyor: Force installing SCons 3.0.1
2019-01-02 00:36:31 +01:00
supatier
ab7f102b14
Add code-oss, vscode-oss, and visual-studio-code-oss to vscode path
2019-01-02 05:40:34 +07:00
Rémi Verschelde
fb47d8f554
AppVeyor: Force installing SCons 3.0.1
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3.0.2 was released today and when installed via pip, it seems to be
missing from the PATH.
2019-01-01 23:31:08 +01:00
Hein-Pieter van Braam
b60939be88
Merge pull request #24700 from hpvb/fix-32bit-linux-build
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Disable support for VIA Padlock
2019-01-01 20:00:57 +01:00
Brody Eller
440d62acd1
Fix viewport not updating with make_current() for Camera2D
2019-01-01 13:44:09 -05:00
Hein-Pieter van Braam
e9ee1273de
Disable support for VIA Padlock
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This code defines a symbol 'unsupported' which is also in a newer
version of libwebsockets. To fix 32bit linux builds just disable
padlock support. Processors that support this are rare and old.
2019-01-01 19:24:21 +01:00
Rémi Verschelde
f1d1ecb383
Merge pull request #24686 from YeldhamDev/autotile_grid_separation_fix
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Fix incorrect grid snapping in TileSet editor with separation
2019-01-01 19:04:04 +01:00
Rémi Verschelde
c7c87a0624
Merge pull request #24687 from DavidSichma/draw-rect-rot
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fix draw_rect rotation
2019-01-01 19:01:18 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0
Fix missing/malformed license headers
2019-01-01 12:46:36 +01:00
David Sichma
9ba6849cf4
fix draw_rect rotation
2018-12-31 20:56:10 +01:00
Michael Alexsander Silva Dias
07fdd2c702
Fix incorrect grid snapping in TileSet editor with separation
2018-12-31 13:36:51 -02:00
Rémi Verschelde
89560c2138
Merge pull request #24679 from Chaosus/fix_not_found1
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Fix "Method not found" error message when script is removed from object
2018-12-31 11:14:39 +01:00
Chaosus
b26d2ac190
Fix "method not found" error when script is removed from object
2018-12-31 12:09:08 +03:00
PouleyKetchoupp
a1160ff8e7
Fixed CurveTexture with GLES3 on Android
2018-12-30 19:49:55 +01:00
Rémi Verschelde
6d05ace735
Merge pull request #24670 from SoIAS/property_resource_warning_24562
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Fixed a property warning when loading a correct resource type
2018-12-30 19:48:41 +01:00
Dawid Wdowiak
131001a4fb
Fixed a property warning when loading a correct resource type
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Fixed warning when loading a correct resource type to a property that could take more than one resource type.
2018-12-30 19:04:49 +01:00
Rémi Verschelde
fb9085ab54
Merge pull request #24482 from organicpencil/mouse_capture_fix
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Fix missed captured mouse events on x11
2018-12-30 16:18:08 +01:00
Rémi Verschelde
ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
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Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
Rémi Verschelde
dcc7f2b54b
Merge pull request #24545 from akien-mga/osxcross-mono
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SCons: Allow building Mono module with OSXCross
2018-12-30 15:07:18 +01:00
Rémi Verschelde
534044e8f8
Merge pull request #24667 from akien-mga/fix-exr-alpha
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Fix loading EXR with alpha channel
2018-12-30 14:45:41 +01:00
Rémi Verschelde
08f71baca5
Fix loading EXR with alpha channel
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Fixes #24659 .
2018-12-30 14:35:15 +01:00
Rémi Verschelde
1d7b69ebbc
Merge pull request #24664 from SoIAS/graph_node_headers_statemachine-24458
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Removed graph node headers from state machine nodes
2018-12-30 14:06:58 +01:00
Rémi Verschelde
c64b07b264
Merge pull request #24645 from YeldhamDev/tileset_editor_undo
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Add undo-redo to the TileSet editor, and other improvements
2018-12-30 14:05:52 +01:00
Michael Alexsander Silva Dias
4a91f94c13
Add undo-redo to the TileSet editor, and other improvements
2018-12-30 10:54:03 -02:00
Rémi Verschelde
6a07d7f83f
Merge pull request #24661 from humblers/fix-unshaded-gles2
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Fix unshaded light mode on GLES2
2018-12-30 13:48:01 +01:00
Rémi Verschelde
8b7028e7b1
Merge pull request #24634 from BastiaanOlij/fix_e_notation_in_shaders
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Always treat exponent as float
2018-12-30 13:36:38 +01:00
Bastiaan Olij
c1a53d8b06
Always treat exponent as float
2018-12-30 13:10:58 +01:00
Rémi Verschelde
6c67ca3f5b
Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl
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fixes glsl syntax error
2018-12-30 13:07:12 +01:00
Rémi Verschelde
ede4f9712d
Merge pull request #24651 from BastiaanOlij/fix_texture_get_data
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Fix texture type not being initialised
2018-12-30 12:33:08 +01:00
Dawid Wdowiak
58ae20f239
Removed graph node headers from state machine nodes
2018-12-30 09:25:13 +01:00
Daeil Kim
8c99b6fb2f
Change unshaded logic to match with GLES3
2018-12-30 02:02:37 +09:00
Avril
971c05dc5e
fixes glsl syntax error
2018-12-29 15:37:50 +01:00
Bastiaan Olij
9f266cf7e5
Override GL_position
2018-12-29 23:56:50 +11:00
Bastiaan Olij
9055386de9
Fix texture type not being initialised
2018-12-29 23:44:28 +11:00
Windy Darian
d9d6119b6e
Partial fix for blend shape with gltf
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This fixes https://github.com/godotengine/godot/issues/20377 , where blend shape scales the mesh if the mesh is also skinned.
The issue was that the blend shape was trying to blend using BLEND_SHAPE_MODE_RELATIVE (directly adding everything in morph shape as displacement), while bone weights were copied in the morph shape, which resulted in 2x bone weights causing mesh to become bigger when blended.
Setting the blend mode to BLEND_SHAPE_MODE_NORMALIZED while guaranteeing the data is correct fixes the issue (previously treating gltf2's morph displacement data as blend target data). Ideally we still want to use BLEND_SHAPE_MODE_RELATIVE since it may need much less data, but that seems to require a larger refactor?
2018-12-29 01:13:35 -05:00
Rémi Verschelde
ee6f1fa3f8
doc: Fix references to setters and misc formatting
2018-12-29 00:17:09 +01:00
Rémi Verschelde
04c8a43741
Merge pull request #24629 from hedin-hiervard/master
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fixes crash when Body2DSW doesn't have space
2018-12-28 07:47:35 +01:00