Commit Graph

12 Commits

Author SHA1 Message Date
Rémi Verschelde 9bb6a0852b GLEW: Update to upstream version 1.13.0 (pristine)
This removes a custom redefinition of glewGetProcAddress,
which was apparently necessary for older Macs with buggy OpenGL
(see #5087).

The added source files are as provided in the upstream tarball.

(cherry picked from commit 5bed0af65e)
2016-06-25 00:24:18 +02:00
Rémi Verschelde 66ce012ca6 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.

(cherry picked from commit 768e925271)
2016-06-25 00:24:09 +02:00
Rémi Verschelde 64507f0085 Haiku: Do not define GLEW_ENABLED to undefine it later
Partial revert of f61eb5fd8e.

(cherry picked from commit 4c658dc523)
2016-06-25 00:24:02 +02:00
George Marques 7556391d20 Fix build for Windows 64-bits with GCC
(cherry picked from commit 81297f0fa1)
2016-05-06 11:14:53 +02:00
George Marques 4f57e532b8 Fix windows 64-bits build.
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113

(cherry picked from commit 9424c6c58f)
2016-05-06 11:12:31 +02:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Kostadin Damyanov f61eb5fd8e Haiku: fix the glew.c hack 2015-06-26 21:32:57 +03:00
Kostadin Damyanov 8df3e30abd Haiku: create a GL context and initialize the audio and physics servers 2015-06-11 22:57:41 +03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky 8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00