Commit Graph

2936 Commits

Author SHA1 Message Date
Rémi Verschelde 28e8347d6c
Merge pull request #40354 from bruvzg/add_vulkan_init_message
Display error popup instead of crashing if Vulkan init failed.
2020-07-14 09:03:25 +02:00
Aaron Franke 9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
bruvzg 996910b627
Add error messages if Vulkan init failed, prevent Vulkan context freeing uninitialized device and instance. 2020-07-13 19:24:21 +03:00
Daniel Ting 9605fc54c7 Fix cancel/OK button order on macOS
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Marcel Admiraal 26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Rémi Verschelde dc856481ff
Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions
Refactor permissions and command line flags into separate methods
2020-07-10 13:19:37 +02:00
Rémi Verschelde f67b65864f
Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_files
Utility methods for writing files to gradle project directory
2020-07-10 11:02:03 +02:00
Aman Jain f579057748 Refactor permissions and command line flags into separate methods 2020-07-09 16:34:08 -04:00
Aman Jain 78e003951a Utility methods for writing files to Gradle project. 2020-07-09 13:57:15 -04:00
bruvzg bcc3c72d9c
[macOS] Fix transient windows. 2020-07-09 14:22:56 +03:00
Rémi Verschelde d629b17291
Merge pull request #40215 from naithar/feature/ios-storyboard-usage-master
[4.0] [iOS] Option to use storyboards for launch screens
2020-07-09 08:36:01 +02:00
Sergey Minakov 96e204bb0d iOS Export: Storyboard custom values 2020-07-07 02:00:08 +03:00
Sergey Minakov d4c541c25a iOS Export: add option to use storyboard for launch screen 2020-07-07 01:46:26 +03:00
Sergey Minakov 7b64f2df50 iOS Export: use relative path for res:// files 2020-07-06 00:56:29 +03:00
Rémi Verschelde c2a0bfa95b
Merge pull request #40111 from DanielZTing/master
Fix opening URLS with special characters in macOS
2020-07-05 00:51:13 +02:00
Rémi Verschelde 8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Rémi Verschelde 9828fcc01a
Merge pull request #40105 from Logharaa/master
Stop looping as soon as the first window that has focus is found
2020-07-04 09:57:14 +02:00
bruvzg df968d577a
[macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
Daniel Ting b8e6ff9a7f Fix opening URLS with special characters in macOS
The Online Tutorials section of InputMap in the editor's built-in
documentation viewer contains this link:

docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap

The macOS implementation for opening a link percent-encodes it before
sending it to the browser, resulting in a 404. This is to fix #13422
where filenames with special characters could not be opened in Finder.
However, this breaks URLS so I added a check to see if the resource
scheme is file:// and if so, only then is it escaped. This allows other
schemes like `http`, `ftp`, and `mailto` to be used.
2020-07-03 23:00:48 -05:00
Gaël 6c76639c40 Break loop when the first focused window is found 2020-07-04 01:57:16 +02:00
Rémi Verschelde 73fddc623b
Merge pull request #39888 from nekomatata/windows-create-window-error
Fix errors when creating windows on Windows
2020-07-04 01:41:43 +02:00
Rémi Verschelde c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Juan Linietsky 14263d3d0d Improve the situation of DND on X11 2020-07-03 12:09:22 -03:00
Stijn Hinlopen 929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Rémi Verschelde aa564739dd
Merge pull request #40074 from reduz/fix-fullscreen
Fix fullscreen flag on Windows, closes #37588
2020-07-03 09:23:44 +02:00
Rémi Verschelde 64aa25b2e5
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:13 +02:00
Juan Linietsky b14be5f271 Fix fullscreen flag on Windows, closes #37588 2020-07-02 22:09:17 -03:00
bruvzg a9e341cff3
[macOS] Implement confined mouse mode. 2020-07-02 17:34:58 +03:00
Sergey Minakov 864224a5c1 iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths 2020-07-02 12:56:11 +03:00
Sergey Minakov eef732342b iOS Export: turn .dylib into .framework on export 2020-07-02 12:56:05 +03:00
Rémi Verschelde 3fb5faaceb
Merge pull request #40018 from Faless/js/more_improvements_4.0
HTML5 fixes, refactor, audio fallback, fixed FPS.
2020-07-02 07:22:43 +02:00
Juan Linietsky 0b7bc83fe3 Add a focus out timeout for X11 to less events of this type are received 2020-07-01 16:14:46 -03:00
Fabio Alessandrelli 7a5e10b8a9 Use dummy driver when JS AudioContext is unavailable. 2020-07-01 17:16:13 +02:00
Fabio Alessandrelli 1a637b07b1 Limit FPS in JS by skipping iterations. 2020-07-01 17:16:13 +02:00
Fabio Alessandrelli 07d4513886 [JS] Check canvas size each loop, force redraw.
Fix compatibility issues, achieve smoother resizing.
2020-07-01 17:16:13 +02:00
Fabio Alessandrelli a1c4c1d318 More static methods in DisplayServerJavaScript.
Were static functions in cpp file, polluting global namespace.
2020-07-01 17:16:03 +02:00
Rémi Verschelde 5c9ee93f3e
Merge pull request #39788 from bruvzg/macos_apple_silicon
[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-07-01 16:45:23 +02:00
Rémi Verschelde 9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde 372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Juan Linietsky 239942cfef Ensure embedded mode works again
Also implemented application in/out notifications in X11.
2020-07-01 09:27:43 -03:00
Fabio Alessandrelli fd92270b0a Refactor canvas ID and locale handling. 2020-07-01 13:10:05 +02:00
Fabio Alessandrelli 5b1cc2d1fc Fix FS error on JS startup due to existing folder. 2020-07-01 13:10:05 +02:00
bruvzg a07578592b
[macOS] Add application become/resign active notifications. 2020-06-30 17:59:30 +03:00
Juan Linietsky 438c380458 Add a separate application focus/in notification out from Window focus notification. 2020-06-30 10:40:06 -03:00
bruvzg accae11fe3
[macOS export] Set correct external file attributes (Unix mode), and creation time. 2020-06-30 10:16:02 +03:00
Rémi Verschelde 524f061c01 X11: Ensure XGetWindowProperty data gets freed
And cleanup includes a bit.
2020-06-29 13:32:21 +02:00
bruvzg 00299f15b4
[macOS] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 12:33:51 +03:00
Fredia Huya-Kouadio 2d53b8173e Fix the logic to enable focus awareness 2020-06-27 16:43:08 -07:00
PouleyKetchoupp 1043576ff3 Fix errors when creating windows on Windows
Detecting the case where WM_SIZE is received during the window creation.
There's no need to call window_resize on the Vulkan context.

Also creating a WindowData entry early enough to avoid storing a
separate WindowData wrongly associated to INVALID_WINDOW_ID.

Fixes #39199
2020-06-27 18:26:34 +02:00
Fredia Huya-Kouadio 175d43738a Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:52:40 -07:00
Rémi Verschelde 8f5005b3eb
Merge pull request #39779 from naithar/feature/ios-modules-master
Enable iOS modules and fix missing symbols errors (4.0)
2020-06-24 22:49:39 +02:00
Poq Xert 4c0b077faa Updated purchase receipt suitable for sending to apple verification server
(cherry picked from commit bd71925726)
2020-06-24 17:15:56 +02:00
Sergey Minakov 488879f52b Export: Fix iOS enabling push notifications capability 2020-06-23 12:48:44 +03:00
Sergey Minakov 090b9fec20 SCons: Enable modules for iOS 2020-06-23 12:48:44 +03:00
Fredia Huya-Kouadio 206cbd960b Follow up cleanup for the godotpayment project module 2020-06-22 12:53:25 -07:00
Rémi Verschelde d808697760
Merge pull request #39751 from bruvzg/mingw_build_fix
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
2020-06-22 13:07:14 +02:00
bruvzg 439c97e0ff
Fix use uninitialized `ofs` variable introduced in 39701. 2020-06-22 13:13:22 +03:00
bruvzg fc1d1c3557
[Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor. 2020-06-22 13:05:18 +03:00
Rémi Verschelde 6869d5d190
Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4
Remove GodotPayment android plugin
2020-06-22 12:01:27 +02:00
bruvzg 7a250b579f
macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor. 2020-06-22 11:38:43 +03:00
Timo Schwarzer 83a966f0d8
Remove GodotPayment android plugin
This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 09:21:05 +02:00
Rémi Verschelde efcc508ee5 Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
2020-06-20 17:59:41 +02:00
Rémi Verschelde ea30d12204
Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders
Fix missing slider joystick handling on Windows
2020-06-20 11:54:39 +02:00
Rémi Verschelde 79b77f8357
Merge pull request #39700 from nekomatata/osx-export-zip-fix
Set proper file type attribute for OSX zip export
2020-06-20 11:09:56 +02:00
Bastiaan Olij aa01b327d6 Fix missing slider joystick handling on Windows 2020-06-20 19:03:15 +10:00
PouleyKetchoupp 4501771fd8 Set proper file type attribute for OSX zip export
The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.
2020-06-20 10:04:18 +02:00
Rémi Verschelde 35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Rémi Verschelde 3e07080942
Merge pull request #39427 from hcmlax/shortcut_issue_39351
fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19 23:47:49 +02:00
Rémi Verschelde 08ef0aab16 Export: Rename 'Windows Universal' to 'UWP'
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
2020-06-19 16:31:28 +02:00
Hugo Locurcio fdb89a3f9a Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19 09:59:38 +02:00
unknown d191a8b9f8 adding check for syskeydown on control and alt 2020-06-18 14:36:22 -07:00
Rémi Verschelde fa01e666d2
Merge pull request #39542 from Ev1lbl0w/feature/kill-pid
Allow Godot to kill its own PID
2020-06-16 20:49:00 +02:00
Rémi Verschelde 60ba9914f3
Merge pull request #39579 from m4gr3d/provide_activity_to_godot_plugin_constructor_master
Clean up the GodotPlugin public API
2020-06-16 20:45:34 +02:00
Fredia Huya-Kouadio 6daf9b78af Clean up the `GodotPlugin` public API. 2020-06-16 09:25:09 -07:00
Rémi Verschelde 4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
Rémi Verschelde d3c10e8dd6
Merge pull request #39457 from bruvzg/kbd_layouts
Add keyboard layout enumeration / set / get functions.
2020-06-15 11:10:34 +02:00
Rémi Verschelde 2db9c13798
Merge pull request #39436 from bruvzg/macos_export_notarization
[macOS export] Add notarization support.
2020-06-15 11:04:47 +02:00
Rémi Verschelde 6fa2a5ac14
Merge pull request #39537 from Faless/js/fs_sync_iteration
Immediately run first iteration after JS FS sync.
2020-06-14 22:57:32 +02:00
Fabio Alessandrelli 5c75cb0133 Immediately run first iteration after JS FS sync.
Which is now run inside an animation frame.
This avoid a 1 frame black screen when setting up the canvas.
2020-06-14 16:04:45 +02:00
bruvzg 92352b1c23
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function. 2020-06-13 11:02:00 +03:00
Aaron Franke 068054002d
Simplify some code in platform/uwp/export 2020-06-11 17:19:45 -04:00
Rémi Verschelde c4dd866a15
Merge pull request #38958 from lawnjelly/time_overflow_4
Fix overflow condition with QueryPerformanceCounter
2020-06-11 09:38:44 +02:00
bruvzg f5c856ea40
macOS export, add notarization support and id / signing / notarization config check. 2020-06-10 15:58:30 +03:00
Rémi Verschelde f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
Add support for focus awareness
2020-06-05 12:42:21 +02:00
Fredia Huya-Kouadio 2bf1f8e4b3 Add support for focus awareness 2020-06-04 15:49:55 -07:00
Fabio Alessandrelli 0a35b97b62 Swtich HTML5 key detection from keyCode to code.
The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00
Marcus Brummer 21263a65a9 Check if the specified Android release keystore exists 2020-06-04 13:37:14 +02:00
Rémi Verschelde c47a6f6325
Merge pull request #39060 from madmiraal/fix-38869
Update Windows GUID to SDL uid conversion.
2020-06-04 11:40:57 +02:00
PouleyKetchoupp be22a1f9bc Fix inconsistent error messages with Android custom export templates 2020-06-01 23:13:31 +02:00
Emmanuel Leblond c6de3872f9
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double 2020-05-31 14:19:31 +02:00
Marcel Admiraal d04cbbd76b Update OSX GUID to SDL uid conversion.
Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
2020-05-30 17:38:39 +01:00
Marcel Admiraal bc49d34123 Add dinput nullptr checks. 2020-05-30 13:59:30 +01:00
Marcel Admiraal 97a529b1d8 Do not probe joypads if DirectInput cannot be initialized. 2020-05-29 12:07:07 +01:00
volzhs c227733bd8 Add missing consumePurchase plugin method for GodotPayment 2020-05-28 22:48:48 +09:00
Hugo Locurcio fe09b4d2b3 Tweak the DirectInput initialization failure message
This closes #36662.
2020-05-28 09:45:17 +02:00
Fredia Huya-Kouadio c948d25b6e Validate that `Use Custom Build` is enabled when `Plugins` are selected
Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
Rémi Verschelde 7b7b872d94
Merge pull request #39080 from m4gr3d/fix_emit_signal
Use compile-time constant for the size of the signal parameters
2020-05-27 13:05:32 +02:00
Fredia Huya-Kouadio 63286ebba4 Use compile-time constant for the size of the signal parameters 2020-05-27 03:40:26 -07:00
Fredia Huya-Kouadio 75100e5644 Provide the ability for clients of the Godot library to add their own command line arguments 2020-05-27 02:13:52 -07:00
bruvzg ef1a305e50
Ignore invalid tablet driver name, when non are available. 2020-05-26 21:03:45 +03:00