Rémi Verschelde
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68d3438a93
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Merge pull request #2975 from neikeq/help_scroll_top
Fix help view not scrolling to the top
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2015-12-02 16:16:18 +01:00 |
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Juan Linietsky
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064fd762fa
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-02 11:17:01 -03:00 |
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Juan Linietsky
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4b1f0afb01
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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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2015-12-02 11:15:48 -03:00 |
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neikeq
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11b560d6d4
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Fix help view not scrolling to the top
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2015-12-02 14:01:46 +01:00 |
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Rémi Verschelde
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ce52160429
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Merge pull request #2973 from neikeq/fix_help_copy
Fix RichTextLabel selection copying
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2015-12-02 08:25:47 +01:00 |
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neikeq
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c5698fc28e
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Fix RichTextLabel copy never called
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2015-12-02 08:19:33 +01:00 |
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Rémi Verschelde
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7ac31a7209
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Merge pull request #2969 from neikeq/fix_bracket_complete
Fix auto bracket completion disabled on newly open scripts
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2015-12-01 21:01:48 +01:00 |
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Rémi Verschelde
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7b9dd1ea76
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Merge pull request #2968 from neikeq/line_duplicate
Fix script editor not clonning down last line
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2015-12-01 21:01:05 +01:00 |
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neikeq
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fc7e313074
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Fix script editor not clonning down last line
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2015-12-01 19:43:51 +01:00 |
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neikeq
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4cbabf9691
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ScriptTextEditor: fix auto bracket completion not enabled
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2015-12-01 17:43:18 +01:00 |
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Rémi Verschelde
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f1f3468f70
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Merge pull request #2890 from neikeq/cl_select_children
Allow selecting CanvasLayer children in canvas editor
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2015-12-01 11:20:48 +01:00 |
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Rémi Verschelde
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e4e7e8f396
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Merge pull request #2963 from akien-mga/pr-opus-arm-opt
Enable opus ARM optimisations only on ARM
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2015-12-01 10:18:41 +01:00 |
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Rémi Verschelde
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99e7641f3d
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Enable opus ARM optimisations only on ARM
i.e. do not enable it for x86.
Fixes #2962.
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2015-12-01 09:34:51 +01:00 |
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Rémi Verschelde
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3aa0d0e9fd
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Merge pull request #2938 from koalefant/master
Break into GDScript debugger when new() fails
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2015-11-30 07:50:22 +01:00 |
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Rémi Verschelde
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25a2f33093
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Merge pull request #2955 from koalefant/missing-colon
GDScript: fixed highlighting of the next line when colon is missing
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2015-11-30 00:09:52 +01:00 |
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koalefant
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e52d211b61
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GDScript: fixed highlighting of the next line when colon is missing
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2015-11-29 23:45:28 +01:00 |
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Rémi Verschelde
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5e0419012a
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Merge pull request #2954 from koalefant/release-debug-release
scons: enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
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2015-11-29 22:25:10 +01:00 |
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Rémi Verschelde
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aaca687d21
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Merge pull request #2953 from koalefant/png-leak
Fixed leak when saving PNG-s
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2015-11-29 22:15:57 +01:00 |
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koalefant
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bd396c5cfa
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Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
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2015-11-29 20:56:27 +01:00 |
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koalefant
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2355e1c3b8
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Fixed leak when saving PNG-s
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2015-11-29 20:11:42 +01:00 |
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Rémi Verschelde
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0093d374ac
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Merge pull request #2951 from koalefant/text-editor
Script Editor: automatic indentation after a colon
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2015-11-29 17:41:19 +01:00 |
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koalefant
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c93a005fb6
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Script Editor: automatic indentation after a colon
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2015-11-29 17:13:29 +01:00 |
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admix
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b2508ca879
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Break into GDScript debugger when new() fails
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2015-11-29 17:02:52 +01:00 |
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Rémi Verschelde
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b0dbcccb6c
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Merge pull request #2950 from bojidar-bg/reference-rect2-aabb
Edit documentation for AABB and Rect2.
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2015-11-29 15:26:11 +01:00 |
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Bojidar Marinov
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12f2c1378a
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Edit documentation for AABB and Rect2.
Docs for AABB were already present, but had a few mistakes.
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2015-11-29 15:56:40 +02:00 |
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Bojidar Marinov
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c81c671131
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Run -doctool on existing documentation
Also, s/vecor/vector/
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2015-11-29 15:38:47 +02:00 |
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Juan Linietsky
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46c5fda91d
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-orphan resource explorer dialog + tools menu
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2015-11-29 01:08:31 -03:00 |
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Juan Linietsky
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68aaa0f813
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-11-28 20:57:23 -03:00 |
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Juan Linietsky
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7aa39b7cae
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-Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
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2015-11-28 20:56:14 -03:00 |
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Rémi Verschelde
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68c56f81f9
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Merge pull request #2940 from TheHX/pr-error-message
Fix error messages when closing the editor
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2015-11-28 21:28:35 +01:00 |
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Franklin Sobrinho
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553ec52300
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Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when closing the editor
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2015-11-28 16:58:10 -03:00 |
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Rémi Verschelde
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280d72eb8b
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Merge pull request #2937 from koalefant/master
fixed crash when creating new object with wrong number of arguments (rebased)
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2015-11-28 18:15:47 +01:00 |
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admix
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bc998c9195
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fixed crash when creating new object with wrong number of arguments
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2015-11-28 17:30:59 +01:00 |
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Rémi Verschelde
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e4c872a260
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Merge pull request #2936 from TheHX/pr-container
Add container automatic update when moving a child node
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2015-11-28 17:16:54 +01:00 |
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Franklin Sobrinho
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43e1b879d0
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Add container automatic update when moving a child node
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2015-11-28 13:05:39 -03:00 |
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Rémi Verschelde
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274b17b636
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Merge pull request #2932 from TheHX/pr-editor-help-scroll
Fix editor help scroll to result
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2015-11-28 00:15:02 +01:00 |
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Franklin Sobrinho
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493d3c22ca
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Fix editor help scroll to result
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2015-11-27 20:11:49 -03:00 |
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Rémi Verschelde
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d2f9155995
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Merge pull request #2927 from akien-mga/pr-references-okam
Replace hardcoded references to Okam Studio by Godot Engine
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2015-11-27 23:59:58 +01:00 |
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Rémi Verschelde
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a98eafe3cc
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Merge pull request #2930 from vnen/cleaner-opus-build
Clean up Opus build command arguments
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2015-11-27 23:58:41 +01:00 |
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George Marques
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4057907cf4
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Remove redundant Opus directive definition
Clean up the build command line another extra bit.
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2015-11-27 19:59:50 -02:00 |
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George Marques
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fc0c4c6175
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Remove Opus extra includes
Remove the extra directories to include that were needed by the Opus
library. Now the lib includes more specific paths to avoid those.
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2015-11-27 19:59:13 -02:00 |
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Rémi Verschelde
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0fd20e1002
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Update copyright header in ios xcode templates
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2015-11-27 19:34:55 +01:00 |
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Rémi Verschelde
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55d56d9b7c
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Replace hardcoded references to Okam Studio by Godot Engine
Since the engine development is now independent.
Fixes #2836.
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2015-11-27 18:54:09 +01:00 |
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Rémi Verschelde
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ed4738fbed
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Merge pull request #2926 from Magurosenbei/shader_language_function_validation_fix
Bug Fix #2541: Shader language function validation logic
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2015-11-27 14:55:49 +01:00 |
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Andrea Chua
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67a1c3f136
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Bug Fix #2541: Shader language function validation logic
ensures that it finds the correct function to validate.
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2015-11-27 21:27:06 +08:00 |
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Rémi Verschelde
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d1a07ee28b
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Merge pull request #2891 from TheHX/fix_matrix_property
Fix property editor Matrix3 and Matrix32 editing
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2015-11-26 23:38:21 +01:00 |
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Rémi Verschelde
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82413bd2a1
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Merge pull request #2921 from est31/error_if_no_export_to
Print error if no export destination has been passed
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2015-11-26 23:06:13 +01:00 |
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est31
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523b67e740
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Print error if no export destination has been passed
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2015-11-26 22:35:27 +01:00 |
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Rémi Verschelde
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772900c4ff
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Merge pull request #2918 from TheHX/pr-function-parameters
Add script auto-completion for function parameters
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2015-11-26 13:58:09 +01:00 |
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Franklin Sobrinho
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69a6524adf
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Add script auto-completion for function parameters
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2015-11-26 09:40:13 -03:00 |
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